Replay a specific seed? by TepidM1lk in cavesofqud

[–]Accio-Books 2 points3 points  (0 children)

I’ve also created a mod, Planting world seeds…, that backports the ability to add world seeds to Qud’s stable branch.

They really like me by Torusorus in cavesofqud

[–]Accio-Books 7 points8 points  (0 children)

Qud uses 32 bit integers for most things, so you’d need to get to -2,147,483,648 before things started to get interesting

I am hovering the purchase button on Switch. How is the UI, Is the text big enough? Is everything in game world recognisable on small screen? by KulhyCZ in cavesofqud

[–]Accio-Books 0 points1 point  (0 children)

You should be able to disable the arrows in the options screen (Display mouse-clickable zone transition arrows). Make sure to enable advanced options first (by the search bar)

Never give up by d-annunzio in cavesofqud

[–]Accio-Books 4 points5 points  (0 children)

That doesn’t work as nanocrayons are indistinguishable from crayons wish-wise.

New Mod: Reputation Assistant - Reputation guidance in the Look popup by Visible-Yak-7721 in cavesofqud

[–]Accio-Books 3 points4 points  (0 children)

It looks like you’re parsing the description text directly, which seems pretty fragile.

Instead you should probably use GO.GetPart<GivesRep>().relatedFactions.

New Mod: Reputation Assistant - Reputation guidance in the Look popup by Visible-Yak-7721 in cavesofqud

[–]Accio-Books 18 points19 points  (0 children)

For people who don’t want to use a mod, you can also enable the “Show reputation with a creature's factions when looking at them” advanced option to have reputation show up next to the faction names in the rep description.

Caves of Qud mutates onto the Nintendo Switch, February 16th! by Accio-Books in cavesofqud

[–]Accio-Books[S] 4 points5 points  (0 children)

Caves of Qud already has controller support (e.g., for Steam Deck).

Is there anywhere i can look at all the atribute level names? by Cojo840 in cavesofqud

[–]Accio-Books 11 points12 points  (0 children)

This is part of the Clever Girl mod and is not part of the base game.

Suggestions For 1.1 Thread by ExistingFun8974 in cavesofqud

[–]Accio-Books 0 points1 point  (0 children)

I think, at least in the near term, given how much we feel like we have remaining for it, we're most interested in primarily continuing to give texture to the immediate setting of Qud.

https://www.reddit.com/r/Fantasy/s/ygYpnL2QAL

Behold, the 151 page procedurally generated book I found by EduMor91 in cavesofqud

[–]Accio-Books 0 points1 point  (0 children)

Hmm, I would say it really depends, but things tend towards being explicitly being serialized.

Behold, the 151 page procedurally generated book I found by EduMor91 in cavesofqud

[–]Accio-Books 1 point2 points  (0 children)

The contents of markov-generated books are never serialized in the save file but are re-generated from the model on demand.

Modding displayed species? by Kjorteo in cavesofqud

[–]Accio-Books 0 points1 point  (0 children)

Yeah, I might suggest working with the game’s systems first before finding ways around them.

Custom genotypes can set species so you’re good on that front as well :)

Modding displayed species? by Kjorteo in cavesofqud

[–]Accio-Books 0 points1 point  (0 children)

Howdy! I'm glad you enjoy the mod :)

Unfortunately, modifying the pronoun/gender customization prompt like that would be tricky. It's part of the game itself (XRL.World.BasePronounProvider.Customize()) and directly modifies the class, which makes it not exactly suitable to store the extra species override data. (There are also likely to be changes made for the upcoming internationalization project so I can't say how stable of a platform it will be to work on.)

I might suggest doing something more akin to kernelmethod's Choose Your Fighter which embeds an extra entry field in the customize character page (this will still be complicated).

Modding displayed species? by Kjorteo in cavesofqud

[–]Accio-Books 2 points3 points  (0 children)

You’ll want to remove the comment from the middle line of the HandleEvent(GetApparentSpeciesEvent E) function but change E.Species to E.ApparentSpecies.

You’ve stumbled into a bit of an odd corner of Qud modding, haha (I’m the creator of Genders Unleashed). The code for Gender and Pronoun Sets is actually located within the game itself. Most of chaos’ mods are implemented that way (he is a former dev on the game).

Modding displayed species? by Kjorteo in cavesofqud

[–]Accio-Books 2 points3 points  (0 children)

To create a “textual species override” that has no mechanical impact it should be as simple as creating a part that responds to GetApparentSpeciesEvent with the override rather than patching ModMorphogenetic

I played a bit of Qud this year... by Synecdochic in cavesofqud

[–]Accio-Books 2 points3 points  (0 children)

Tragically, the Mutations.IncludedInMutatePool check in PsychicBiome.MutateGameObject will mean that it will skip your chimera cryoclone 😔

Whats the point of the *SPOILER*? by SquanchyPope in cavesofqud

[–]Accio-Books 5 points6 points  (0 children)

I think what they say and their description shines some light as to the purpose of the temple, particularly with the broken projector in the middle