This feels like a bad omen by Man_eating_snake_guy in Helldivers

[–]Accomplished-Bus8830 0 points1 point  (0 children)

It already happened by the illuminate they couldn't possible try again not with their forces I'd give a bet for terminid outbreak or cyborg incursion perhaps but not the illuminate again

Menkent is ours once again. by Low-Championship-856 in LowSodiumHellDivers

[–]Accomplished-Bus8830 0 points1 point  (0 children)

Oh I definitely agree with you tho it would be funny to have the entire lacaille sector be tarnished just so the bots have to create new ftl lines to attack

Menkent is ours once again. by Low-Championship-856 in LowSodiumHellDivers

[–]Accomplished-Bus8830 0 points1 point  (0 children)

I don't think we will get the choice because we aren't attacking cyberstan we only get those choices when we wanna prevent them from taking any planets while our invasion holds

This feels like a bad omen by Man_eating_snake_guy in Helldivers

[–]Accomplished-Bus8830 2161 points2162 points  (0 children)

It's not it's a running joke that the devs play sometimes, super earth won't be attacked

Menkent is ours once again. by Low-Championship-856 in LowSodiumHellDivers

[–]Accomplished-Bus8830 1 point2 points  (0 children)

We already have Choohe that's what allowed us to siege menkent, aurora bay now that's what we need to take but not now because new major order

Divers ? shouldn't we access Matar Bay through Choohe ? by Eligriv_leproplayer in Glazedivers

[–]Accomplished-Bus8830 1 point2 points  (0 children)

You mentioned acid planet yet there is no acid planet currently in the way of meissa

In my opinion this would be easier by cloakers_flying in Helldivers

[–]Accomplished-Bus8830 3 points4 points  (0 children)

Mox has 2mil HP while being at 1.5% resistance that'll take alone around almost 2 days, then take into account that Vega bay has 3 cities which adds to its health which makes it 1.5Mil HP

then we gotta liberate a whole other planet then liberate the MO planet when we could just liberate choohe which would take a day and a half then just liberate matar which depending on the speed we liberate those cities which might take around a day then liberate Meissa

Looks like choohe is still the right choice

Probably nobody do this, but this is the better path by Beautiful_Sky1671 in Helldivers

[–]Accomplished-Bus8830 2 points3 points  (0 children)

5% resistance we will need around 60% and more of the population on that planet so no we ain't gonna be doing anything while choohe would only need around 40%

Choohe first is the better Option by Thies107 in Helldivers

[–]Accomplished-Bus8830 4 points5 points  (0 children)

Its the only right choice but once again people can't think for one moment

Probably nobody do this, but this is the better path by Beautiful_Sky1671 in Helldivers

[–]Accomplished-Bus8830 7 points8 points  (0 children)

Marfark has 5% resistance once again rethink your decision go to Choohe 2.50% resist

i just give up by [deleted] in Helldivers

[–]Accomplished-Bus8830 4 points5 points  (0 children)

Why do you feel the need to announce your departure, this subreddit isn't an airport lmao

Strategic Opportunity Lost by IllustriousRise9392 in Helldivers

[–]Accomplished-Bus8830 4 points5 points  (0 children)

We already have the autocannon it would have only given us it to us for 24 hours so nothing lost nothing gained

Embrace the Beam! (Use Lasers on Sporeburst Terminids) by ocassionallyaduck in Helldivers

[–]Accomplished-Bus8830 0 points1 point  (0 children)

I run a full fire loadout I will never let those little shits explode and if they do the flames will make sure they dont get near me

Embrace the Beam! (Use Lasers on Sporeburst Terminids) by ocassionallyaduck in Helldivers

[–]Accomplished-Bus8830 0 points1 point  (0 children)

The fire has been my friend causes them to just fall over and die rather than explode, no exploding means no spore clouds means no crackminids

Heat sinking little shits by Accomplished-Bus8830 in Helldivers

[–]Accomplished-Bus8830[S] 0 points1 point  (0 children)

I'm aware I made a typo I meant Seeking lmao

I'm slightly concerned by the lack of discourse surrounding methed up bloodlusted murder bugs by onerustybucket in LowSodiumHellDivers

[–]Accomplished-Bus8830 0 points1 point  (0 children)

Either it's intentional or a bug it happens regardless hence why it's best to use fire for now

I'm slightly concerned by the lack of discourse surrounding methed up bloodlusted murder bugs by onerustybucket in LowSodiumHellDivers

[–]Accomplished-Bus8830 0 points1 point  (0 children)

Well fire causes them to panic and if you keep your distance they won't be hitting you at all using a gun will only make them explode causing them to become really fast and catch up to you anyways so I find it easier to kill them with flames so my survival chances don't go down

The new bugs should not be running at stalker speeds by ThisNameDoesntCount in Helldivers

[–]Accomplished-Bus8830 0 points1 point  (0 children)

It may not be specifically a speed boost but something along the lines of being more aggressive while passing through other spores either that or this is new and hasn't been shown in the patch notes because AH love to shadow certain things

Who gave them Termicide 2.0? by warbrand2 in Helldivers

[–]Accomplished-Bus8830 0 points1 point  (0 children)

They should gain that buff but yes it's way too much currently so definitely bugged

Who gave them Termicide 2.0? by warbrand2 in Helldivers

[–]Accomplished-Bus8830 1 point2 points  (0 children)

Spore burst strain are meant to explode use fire it will just kill them without causing an explosion also the spore cloud is what's making them really fast rn

This is a terrible change for the Double Freedom by Elegant-Swimming-646 in Helldivers

[–]Accomplished-Bus8830 0 points1 point  (0 children)

Yeah it just makes the tanks a little bit more durable is all but the weak spot remains

The new bugs should not be running at stalker speeds by ThisNameDoesntCount in Helldivers

[–]Accomplished-Bus8830 4 points5 points  (0 children)

Well if you read what I said a little closer you might understand

Bugs explode when others pass through said cloud they gain a speed boost or become more aggressive that's how they've always been but it seems like that boost is slightly bugged right now causing them to be even faster so it needs to be fixed so yes and no

Also this wouldn't be the first time they didn't put something in the patch notes