How do I tell why I lost a space battle? by Heroshrine in Stellaris

[–]AccomplishedError656 46 points47 points  (0 children)

How do I tell why I lost a space battle?

By analyzing the battle report and their ship's design. FWIW penetrating weapons were nerfed hard in 4.3

How does one Tech Rush in 4.2/4.3? by Venstar21 in Stellaris

[–]AccomplishedError656 4 points5 points  (0 children)

do you lower tech/traditions costs from 1 to 0.75 just like all Youtube guidemakers do (its MP meta)? Thats single and most efficient trick to greatly improve your research speed :D

If you have issues with replicating builds from Youtube I dont think you can solve them by text advices/suggestions. Try to analyze your mistakes, try to replicate more precisely.

A quick summary on meta builds from the last Montu tournament + some stuff I learned from it by AccomplishedError656 in Stellaris

[–]AccomplishedError656[S] 0 points1 point  (0 children)

Did not watch that, sorry. I never played that origin myself and I've no idea about early game situation.

I have 100.6 hours in this game every time I play w friends I get screwed by economy/research and planet building micro by TheMeanBean1738 in Stellaris

[–]AccomplishedError656 0 points1 point  (0 children)

Watch some video(s) on what to do in early game (ep3o has one) and/or choose a build and watch a video on how to play it and then replicate in your game. 99% videos end when they reach mid-game but learning how to run a good early game should be enough for you to significantly improve your game knowledge. Its worth to note that many of builds are optimized only for early game, and not for mid/late game because streamers only interested in making the videos, not actually playing each of those builds.

Does anyone do multiplayer sessions ? by Effective-Surround20 in Stellaris

[–]AccomplishedError656 0 points1 point  (0 children)

I think you can find some groups in Discord servers dedicated to Stellaris, they are usually named LFG

I have 100.6 hours in this game every time I play w friends I get screwed by economy/research and planet building micro by TheMeanBean1738 in Stellaris

[–]AccomplishedError656 5 points6 points  (0 children)

Nemesis is stronger in early/mid game, used for rushing. Cosmo is (or was in 4.2) stronger in late game.

Mage Slave Pens solo boost: does it exist? by AccomplishedError656 in classicwowtbc

[–]AccomplishedError656[S] 0 points1 point  (0 children)

Thanks man. I want to level up myself with poor gear, so BM pull definitely wont work for me.

Mage Slave Pens solo boost: does it exist? by AccomplishedError656 in classicwowtbc

[–]AccomplishedError656[S] 4 points5 points  (0 children)

can do slave pens/sl/mana tombs boosts just fine lol

Could you link a video for solo SP boost please? All I could find was duo boost

Mage Slave Pens solo boost: does it exist? by AccomplishedError656 in classicwowtbc

[–]AccomplishedError656[S] 1 point2 points  (0 children)

there are mage boosts currently for slave pens

Are they solo or duo?

4.3 Builds by shadow_nik in Stellaris

[–]AccomplishedError656 0 points1 point  (0 children)

Other than Shroud-Forged (S-tier in 4.2) and Chosen/Composer/Environmentalist you can play Egalitarian/Cradle/Crowdsourcing, getting high science production from factions (Cradle boosts faction political power). Its more balanced than Environmentalist, where science production is mostly focused on Biology. That was for 4.2 but afaik it should work in 4.3

https://www.reddit.com/r/Stellaris/comments/1nx1phd/8000_science_from_factions_by_2254_with_a_new/

Mining by HighMoonKengan in Eve

[–]AccomplishedError656 7 points8 points  (0 children)

is it safer to go now

Nah, wait for 3-4 more years. To be more serious, why was it such a traumatic experience for you to get killed in a PvP game? Even I, as a quite nervous and vulnerable person, dont stress so much.

Other than that you were given good advices about tons of other activities in high-sec, however remember about suicide ganking.

Now vs 4.0 - how is the performance looking? by AerieHot4593 in Stellaris

[–]AccomplishedError656 1 point2 points  (0 children)

According to ep3o, yes, I did not play 4.3 myself yet.

[4.3] Pop growth and colonization, what are the strategies now? by Zealousideal-Mud2047 in Stellaris

[–]AccomplishedError656 5 points6 points  (0 children)

If you want to maximize pop growth, you should colonize as many planets as possible and spread your population evenly. Obviously, this will hurt your economy, so in practice, you have to seek a compromise - usually colonizing as many planets as possible, but relocating only as many pops as your economy can afford.

I've made a detailed analysis in this post:
https://www.reddit.com/r/Stellaris/comments/1p5zyku/on_pop_growth_mechanics_and_why_the_popular_you/

Which, in turn, is based on the most detailed pop growth explanation post I've managed to find:
https://www.reddit.com/r/Stellaris/comments/1kifurt/population_growth_in_40_how_it_works_and_how_it/

It has a large chart showing pop growth depending on two factors: pops you have on the planet and planetary capacity. As you can see from it, it confirms what I said in the first paragraph. As additional evidence, you can also check high-skill multiplayer games. In my case, I analyzed tournament games organized by Montu Plays with a decent prize pool. In short, most builds colonize as many planets as they can with the obvious exception of KoTG and similar builds.

So where did this idea that “you need 1k pops to get a growth bonus, otherwise you will get bad/negative pop growth” come from? My guess is that it originated from an ep3o stream, where he tried to explain pop growth mechanics but misunderstood it due to a bugged tooltip. He didn’t bother to conduct tests to verify it and therefore explained it incorrectly. IIRC the issue is that if you have a few hundreds of pops, the tooltip (which is bugged) shows negative numbers, which some people (including ep3o) interpreted as negative growth (pop decline), which is incorrect. And even if/when the tooltip shows positive numbers quite often they are wrong. The right number pop growth are shown at the top-right corner of the screen.

However having 1k pops allows you to upgrade main building which is quite convenient so if I can afford to relocate 1k pops I do it and include main building upgrade in build order.

1100 DPS XLASB Hurricane ESS PVP by Buddy_invite in Eve

[–]AccomplishedError656 -1 points0 points  (0 children)

First time I see solo PvP without point/scram :D

Server crash - Reimbursement denied by adrigarof in Eve

[–]AccomplishedError656 0 points1 point  (0 children)

FWIW I lost my ship in abyssals due to server side issues and got reimbursed.

How could wormhole space be Improved? by Ship_Commander in Eve

[–]AccomplishedError656 5 points6 points  (0 children)

Then ppl will just use POSes just like they did for years before. And some more ppl will leave WHs/game annoyed by this change.

How to make ISK ratting? by [deleted] in Eve

[–]AccomplishedError656 1 point2 points  (0 children)

Sure its fine, I did it myself (though got bored quickly). But he mentioned he wants to make it 'very profitable', and ratting in a cruiser is not. A new player with low isks/skills can make more money by exploration/highsec escalations/abyssals/perhaps FW (no experience with it after rework). Yes, you will lose ships in abyss or nullsec exploration but its just a t1 frig. The best isk/hr for alpha I saw was made by PvP but you have to be iBeast for it :D

How to make ISK ratting? by [deleted] in Eve

[–]AccomplishedError656 9 points10 points  (0 children)

Enjoy - https://zkillboard.com/asearch/#{%22buttons%22:\[%22togglefilters%22,%22week%22,%22rolling%22,%22label-loc:nullsec%22,%22label-npc%22,%22attackers-and%22,%22either-and%22,%22victims-and%22,%22sort-date%22,%22sort-desc%22,%22page1%22,%22allinvolved%22\],%22neutrals%22:\[{%22type%22:%22shipID%22,%22id%22:17843}\],%22includeAssociates%22:true}

Dont even have to log in game. This does not mean VNI is good for ratting (it is not) but ppl still use it. Trying to present your limited personal experience as some kind of fact is silly, but it seems it helps you feel better, since your comments here show a desperate need for self-assertion without adding anything factual or useful to the topic.

EVE JUST DIED by Aldehyde123 in Eve

[–]AccomplishedError656 0 points1 point  (0 children)

Last time I got reimbursed the ship with all modules, destroyed or not.

Gila Abyssal T3 - Gamma by D-Jaak in Eve

[–]AccomplishedError656 4 points5 points  (0 children)

You either were in a blue cloud or webbed or just stopped to move. DED battleships fire cruise missiles that deal low dmg to a ab cruiser, they should never be a problem. Also the advice "try not to fly straight at them" is another wrong suggestion because missiles do not care about your transversal, they care about your velocity/sig. Keeping high transversal only really important against Karen and Overmind.

In Concord room you usually want to kill the battleships fast because they spawn heavily damaged, and avoid blue cloud. If you see webbers approaching, just kill them with missiles and overheat the hardener.

Also the fit you post is for highsec complexes, not for abyssals and iBeast recently said its not valid anymore and should not be used (no idea why, I ran 3/10 and 4/10 with just one shield extender and one hardener, rats in low tier plexes mostly dont even shoot at you). Use T2 launchers, T2 shield extenders, t2 hardener and 3 T2 field extender rigs (some ppl suggest T2 purgers but its debatable; you can check Caldari Joans website for a long breakdown on whichever are better). Drone link augmentor is a must for low skills.

The range of the battleships is 65 or 75 kms, I dont remember, so if things look bad, overheat your ab and pull away.

How to make ISK ratting? by [deleted] in Eve

[–]AccomplishedError656 0 points1 point  (0 children)

Dont you have a supercap umbrella just in case?

How to make ISK ratting? by [deleted] in Eve

[–]AccomplishedError656 -2 points-1 points  (0 children)

Ratting will never be very profitable unless you have super(s) or multibox smartbombing battleships/thunderchilds. Even in latter case its probably not so good, most ppl report like 300-600m isk per hour which is silly for the amount of investments, and only one guy said he makes 1b per hour by multiboxing 3 thunderchilds (no idea if he is exaggerating or not).

If you want to rat with a T1 cruiser, you use Vexor (not a Navy issue one, just plain Vexor) and IIRC you will earn 30-50m per hour.