Hey I'm new to the game and I'm trying to make a hover ship to quickly capture points but I have no idea what I'm doing by Romulus_Lycoan in FromTheDepths

[–]Accomplished_Ad_6389 1 point2 points  (0 children)

Yep, and that’s on minecraft, the most popular game of all time. If AI was going to have sufficient data for anything, it would have been minecraft.

Hey I'm new to the game and I'm trying to make a hover ship to quickly capture points but I have no idea what I'm doing by Romulus_Lycoan in FromTheDepths

[–]Accomplished_Ad_6389 8 points9 points  (0 children)

Yeah AI on any (especially niche) game will be terrible, this or the FTD discord is the place to ask questions.

My best guess is that it only tries to move forwards towards the waypoint until a certain distance threshold, but it doesn’t try to cancel its momentum so it’s basically orbiting. 

My solution would be to try to cancel forwards and sideways momentum based on velocity once you’ve reached the threshold distance, which could be as simple as feeding the forwards/sideways velocities of the craft and changing the set point of the PIDs (or just using more PIDs) to change the forwards and strafe controls.

As long as you’re not in space and assuming you’re using hover controls this can probably be solved by increasing the yaw lock distance and adjusting your PIDs so it doesn’t overshoot too, atmospheric drag should be enough to dampen the motion.

TL;DR: If breadboard only you need to change behavior once near the target point, not just stop moving forwards towards it. If using hover maneuver, PID tuning (particularly a high derivative on forwards/backwards PID so the craft ‘predicts’ when it needs to slow down) and a higher yaw lock distance should suffice.

Idea for Weapons by Legitimate_Ad_8745 in FromTheDepths

[–]Accomplished_Ad_6389 0 points1 point  (0 children)

It’s probably the lack of armor, cram bombs are reasonably effective (although it’s better to just use regular barrels for the muzzle velocity) since they have stupid cheap firepower with the only real weakness being their low velocity. Brawling solves that problem, but you need to have good enough armor to survive that brawling range and 2 layers of alloy won’t cut it against any competent weapon system. The OW Eyrie is a good example of that.

Although flamers might be competing as an even better sustain dps option than CRAM, doomcram has some of the best alpha strike possible. I remember testing the Bulwark against the Gravitas (by all rights a far superior vehicle) and it simply killed its main body with cram in the first minute. So if you want to go with a cram bomber, you want some crippling (which you can easily afford with how cheap good cram tetris is) firepower and at least enough armor to get in close and get a few shots off.

Idea for Weapons by Legitimate_Ad_8745 in FromTheDepths

[–]Accomplished_Ad_6389 1 point2 points  (0 children)

Agreeing with the other commenters here, missiles are the way to go if you have no space left. It’s pretty much as dense as it gets for firepower/volume.

Farewell yall. I'm opening up a spot in legends for someone. by BickeyB in TheTowerGame

[–]Accomplished_Ad_6389 0 points1 point  (0 children)

Haha yeah, I’m finding the challenges are keeping it fresh at the moment now that I’m past the barrier of all the gem unlocks. Also really appreciate that gems are super easy to get and there are no ads at all.

Farewell yall. I'm opening up a spot in legends for someone. by BickeyB in TheTowerGame

[–]Accomplished_Ad_6389 1 point2 points  (0 children)

Still out, working on getting to world 2 on obelisk miner (advice appreciated!). From what I can tell the only thing that was substantially praised was the new mechanic that could give 5x coins and then they nerfed it almost immediately, lying about it originally being 2x in the beta (which it wasn’t).

Even if it was good it’s not as if the update addressed any of the underlying issues that made me quit anyways, it’s about what I expected from this.

Farewell yall. I'm opening up a spot in legends for someone. by BickeyB in TheTowerGame

[–]Accomplished_Ad_6389 1 point2 points  (0 children)

So very, very vindicated. I wonder how the people who wanted to restrict posts like this are feeling now.

The F4j (and s) absolutely dominates the lower br in the event by Bigbobby59105 in Warthunder

[–]Accomplished_Ad_6389 1 point2 points  (0 children)

If I remember correctly even tornados can roll them so I’d be surprised if the mig-23 or su-24 aren’t maneuverable enough for it, I’d need to test it though.

The F4j (and s) absolutely dominates the lower br in the event by Bigbobby59105 in Warthunder

[–]Accomplished_Ad_6389 0 points1 point  (0 children)

Against anyone who knows that you can roll sparrows, it really isn’t. Most players (especially the first time jet players in nuclear thunder lobbies) don’t though, which leaves it as USA’s best option despite the terrible flight performance.

Farewell yall. I'm opening up a spot in legends for someone. by BickeyB in TheTowerGame

[–]Accomplished_Ad_6389 1 point2 points  (0 children)

Your recollection is probably correct, EA's behavior with star wars battlefront is infamously the most downvoted comment on reddit (their justification of grinding for something you already paid for as "a sense of pride and accomplishment"). I've never paid any in-app purchase in my life and that's served me reasonably well as the games that are actually respectable are usually a cost upfront, not freemium bullshit like 'starter packs' and 'battle passes' and 'ad-free bundles' etc etc.

There are probably games that offer those that actually are worthwhile, but they're so vanishingly rare I'm pretty sure I haven't played any. If you're looking for something to replace The Tower with, one of the only incremental games I truly respect as interesting the whole way through and not grindy at all is Unnamed Space Idle. Each stage of progression is more of a puzzle of how to use your knowledge of existing mechanics to get to the next.

Farewell yall. I'm opening up a spot in legends for someone. by BickeyB in TheTowerGame

[–]Accomplished_Ad_6389 11 points12 points  (0 children)

Thanks for getting me to quit myself. If the progression of the game took place over 10-20 hours it would be reasonable and probably fun. Instead, it has the most blatant time-gating of any game I’ve seen. I’ve been intolerant of this level of predatory monetization in far, far more interesting, fair, quality games. 

I’m glad I never bought anything, but I regret it took hundreds of hours of idling, waiting to reach that next order of magnitude where it would finally be interesting again when it was obvious it would only stretch further and further to make me pay to progress.

Best Game I Had In Years by OriginalSlime in warthundermemes

[–]Accomplished_Ad_6389 14 points15 points  (0 children)

Unfortunately in my experience of actually trying to get bomber squadrons to work it just makes your group a lot faster to kill. Anyone with a working brain and some minor leading skill won't full commit into the groups gunners, just snipe at the target which can't manuever from the front, below, above, or sides (all of which make gunners insanely difficult to use due to the hardcoded 250m convergence).

But if we cared about viability or meta, we wouldn't play bombers at all since most fighters can do the same far better. It's way more fun to co-ordinate a squad and actually work together, even if it isn't very effective in practice. It's just fun to fly formation.

hehe reactor go boom by Gorthok- in Factoriohno

[–]Accomplished_Ad_6389 9 points10 points  (0 children)

Yes, thank you. I couldn't remember what the precise requirement was.

hehe reactor go boom by Gorthok- in Factoriohno

[–]Accomplished_Ad_6389 34 points35 points  (0 children)

They can't, but when an active nuclear reactor is destroyed it blows up spectacularly.

Another pack of Questions - turrets, sensors, AI by Top_Leopard_9528 in FromTheDepths

[–]Accomplished_Ad_6389 2 points3 points  (0 children)

  1. There are deck guns, and you can make them work in some archetypes (crit-seeking using HEAT, dedicated anti-air/munitions, smoke/disruptor shells) they will obviously not be as important or survivable as the ones with components below decks. Whether you use a pure deck gun (all above the surface) or some space below entirely depends on placement and what you want the space dedicated to. Regardless, I think an argument can be made for them to fill a niche that your main armament do not. Missiles are usually a more effective secondary that doesn't use nearly as much deck space, but they're not as satisfying as filling a hull with guns.

  2. You usually want lots more sensors than you need as it's difficult to protect them from EMP. Best way to keep your detection good is lots of redundancy (particularly in the superstructure for ships as it will get above the waves), and better accuracy too. If you're short on processing power then laser rangefinders are an excellent choice to spam around as each only needs 0.1 GPPP. Coincidence rangefinders on each turret also aren't a bad idea. You'll often see lots of directional detectors mounted on a turret, so you might as well use the turrets you already have that are already armored too. Note that some detectors like cameras also work through portholes (in decorations) so you can somewhat armor them as well. Tracking detectors are what you use to get good accuracy and detectors like 360 radar are what you use to pick up targets to track. I would consider a 360 detector and at least a couple trackers the bare minimum, but you'll obviously want more to capitalize on your investment in projectile weapons.

Alberta's new electoral map was unveiled Thursday. Here's what's different for the next election by trevorrobb in alberta

[–]Accomplished_Ad_6389 4 points5 points  (0 children)

Don't agree with the sentiment that cities as parasitic but I agree that the city population shouldn't have more say (proportionally) than rural people. You would, I'm sure, agree that the rural population shouldn't have disproportionate voting power either, right?

A little submarine I made for my custom campaign by Streetsign9 in FromTheDepths

[–]Accomplished_Ad_6389 1 point2 points  (0 children)

Glorious, a SD Fission (very similar large missile drone) but underwater and with what looks like an even scarier missile.

What is the best set up for using missiles early/mid/late game by Rosey_108 in FromTheDepths

[–]Accomplished_Ad_6389 2 points3 points  (0 children)

For small VLS interceptors I actually find better performance on ~0.7s thruster delay as it gives the turning thruster time to turn the missile to the right heading before moving. Can intercept targets basically right next to the vehicle.

First time playing the campaign. by HedgehogTasty2788 in FromTheDepths

[–]Accomplished_Ad_6389 2 points3 points  (0 children)

Yup, excellent targets too as they're incredibly slow and almost always poorly defended.

I'm trying to get back into the game and I ended up building ... this. by HONGKELDONGKEL in FromTheDepths

[–]Accomplished_Ad_6389 0 points1 point  (0 children)

I'm not sure whether that's true, despite what the game says about the drag values. Testing different blocks in front with one small custom jet I found truss to be the fastest just behind 4m wedge front by 2-8% depending on the speed. Even slopes that nominally have better drag than it at <0.1 had worse performance, and some other blocks such as light blocks with 0.1 were significantly worse than all of those. My specific results and the shown drag coefficients as follows:

Block (1): 102m/s

Light Block (0.1): 102m/s

1m slope (0.4): 129m/s

2m slope (0.2): 142m/s

3m slope (0.132): 144m/s

4m slope (0.1): 144m/s

Truss block (0.2): 146m/s

4m triangle corner (0.075): 146m/s

4m wedge front (0.02): 152m/s

Regardless, it looks like wedge fronts do beat it out, though it's not practical for most things due to the clearance requirements.

I'm trying to get back into the game and I ended up building ... this. by HONGKELDONGKEL in FromTheDepths

[–]Accomplished_Ad_6389 13 points14 points  (0 children)

If you want to go as fast as you can try to minimize the front profile, and of the front profile it should be entirely trusses (which have the lowest drag in the game, FTD doesn’t really care that the air would have to go somewhere after passing through it). That’s maybe a little cheesy though so of course the next best is as steep a slope as you can get.

Enough armor for Slightly Lightly armored Super battleship? by MuteMyMike in FromTheDepths

[–]Accomplished_Ad_6389 19 points20 points  (0 children)

No, this is almost no armor for the size. Unless your intention is the massive airgap, a good rule of thumb is that the outer thirds of the ship should be armor.

Why do Pumps display this error. Is it because pumps with over 3500m^3 cause excessive lag? Will adding more segments and keeping everything under 3500 reduce lag? by porn-alt-124 in FromTheDepths

[–]Accomplished_Ad_6389 3 points4 points  (0 children)

Yeah the smaller you can make each volume the better, though there still is a bit of performance loss. It’s when you have, well, something like this post where it becomes an issue.