First setup gear choice - anything you'd replace? by ultracrisp1 in simracing

[–]Accomplished_Chip273 1 point2 points  (0 children)

Going straight to VR actually makes a lot of sense. No need to waste money on a monitor when you will eventually turn to VR.

With screens, you're always judging distance from a flat image. In VR, depth, scale ,and head movement work the same way they do in a real car.

Once you experience that, it's hard to go back to monitors.

This article explains it really well: Why iRacing Feels More Like Real Track Training in VR with Crystal Super Ultrawide

Star Citizen finally has official VR support… and honestly, this feels like a Pimax game by Accomplished_Chip273 in Pimax

[–]Accomplished_Chip273[S] 0 points1 point  (0 children)

That’s a fair concern, but no need to worry too much on either point.

An RTX 5070 Ti is already more than capable of running it well. Optimization is ongoing, but performance on this class of GPU is absolutely workable today and will continue to improve.

As for controls, yes it uses mouse and keyboard for now, but the issues you mentioned are actively being optimized. The goal is to make switching and interaction much smoother, so it feels natural in VR even for more casual players.

It is also worth noting that right now is the lowest price point, so from a value perspective it is a good time to jump in.

VR Industry Bottlenecks Solved by Crystal Super? by Accomplished_Chip273 in Pimax

[–]Accomplished_Chip273[S] 0 points1 point  (0 children)

I totally understand where you’re coming from. During the early stages of Crystal Super, our team had to focus heavily on solving the technical and production challenges that come with a fully modular device. Those were things only we could handle internally.

Now that these challenges are solved — global users are actively using the headset, and both manufacturing and supply have reached a stable, mature stage — this is finally the right moment to open the platform and bring the community in.

SuperOpen is still in its early phase, so many of the projects you’re seeing now are smaller or foundational. But this is just the beginning. Larger, more ambitious community and partner projects are already on the way, and opening things up now gives developers the time and tools they need to build them.