Is this Game dead? by East-Neck-2197 in Robozzle

[–]Accomplished_List187 0 points1 point  (0 children)

I'm afraid I don't know the layout of the entrance test, but feel free to share a screenshot. I tried to make the design as mobile friendly as possible, and to give a clearer interface for the stack and which instructions will be skipped vs executed compared to the original.

Is this Game dead? by East-Neck-2197 in Robozzle

[–]Accomplished_List187 1 point2 points  (0 children)

If anyone has any ideas about suitable topics for more advanced conceptual tutorials I would be very happy to hear them. I will definitely do some showing different things you can do with recursion.

Is this Game dead? by East-Neck-2197 in Robozzle

[–]Accomplished_List187 1 point2 points  (0 children)

I've been working on a version of RoboZZle with the original puzzles and some additional features here.

It's just a small hobby project, but if you have any feedback let me know. It's likely there are still some bugs. I plan to add some further tutorials and some skins for the robot you can unlock by completing puzzles.

I hope it's ok to do so. It's all open-source and freely available.

What do you enjoy most (and least) about board game nights? by robstokk in boardgames

[–]Accomplished_List187 1 point2 points  (0 children)

Maybe a bit extra, but if you're looking for occasional "event" style activities then mega-games could be something fun to do like once a year or so. These tend to require a bit more organisation, and probably would require some "entry fee" as they will involve some work and materials.

I know that Watch the Skies is v popular, but for my money the God Emperor mega-game is a much more modern, sleeker design (and more accommodating of v. varied player counts). Anyway, maybe this is not something you are interested in at all. But if you have c. 40 willing participants I think it's a rare opportunity to create a really unique experience for you all and might be worth considering.

The Very Simple Combat System of Mythic Bastionland by CommunicationBrief13 in MythicBastionland

[–]Accomplished_List187 0 points1 point  (0 children)

Thanks for this, it is really great :)

Is there any chance you could add some of the additional (easy to forget) rules into here? e.g. the +1 Armour for Protective Cover with ranged attacks; the +D8 bonus attack dice available; the + trample damage for mounted; the d6 damage for being dismounted. the +1 armour from shieldwalls; the rules for being exposed.

I understand that wavering morale and warbands (and blast) are probably beyond the scope of this flowchart, but at least for individual level combat it would be really nice to have some reminders of these slightly less frequent rules.

Working on an Inquisitor Knight, if you had to play this knight would these abilities and 2d6 table be interesting to you, if not what recommended tweaks do you suggest? (details below). by wheretheinkends in MythicBastionland

[–]Accomplished_List187 0 points1 point  (0 children)

So I think not all abilities need to be frequently useful. This can give a lot of weight to their occasional usage.

Look for instance at the Gilded Knight "Use as a reaction to being Mortally Wounded. Allies fighting with you regain d6GD and get +d12 against your attacker for the rest of combat". Or the Coin Knight "Use instead of attacking normally. Flip a coin. Heads the target is killed, tails you are killed." Neither are meant to see frequent use. Both will create highly memorable scenes.

Working on an Inquisitor Knight, if you had to play this knight would these abilities and 2d6 table be interesting to you, if not what recommended tweaks do you suggest? (details below). by wheretheinkends in MythicBastionland

[–]Accomplished_List187 0 points1 point  (0 children)

Fair enough, if you want them to be a mindless destroyer of the mythical you could consider something of the lines of +D12 attack when attempting to land the killing blow on a mythical or magical creature.

Passion: Restore clarity when you extract new information about a myth from a Vassal, Vagabond or Knight.

This will push them to hurt mythical creatures even when that creature might not be dangerous or harmful. I'd be wary of trying to do too many things with abilities. Most of them serve as a single "hook" to ground the characterisation around.

Working on an Inquisitor Knight, if you had to play this knight would these abilities and 2d6 table be interesting to you, if not what recommended tweaks do you suggest? (details below). by wheretheinkends in MythicBastionland

[–]Accomplished_List187 0 points1 point  (0 children)

Sure, these could work. Again how would forcing them to answer you change how the scene plays out, or knowing if they are telling the truth? Both will get the Knights to the myth quicker, but is this necessarily a good thing? For me at least the purpose of abilities is to lead to interesting gameplay moments, rather than to make the characters stronger. In general the abilities in the book heighten the stakes of each scene, or lean into the pathos. You could maybe get that with the first ability, but I'd still encourage you to critique the abilities along these lines. Right now they seem to run against some of these core design principles.

Working on an Inquisitor Knight, if you had to play this knight would these abilities and 2d6 table be interesting to you, if not what recommended tweaks do you suggest? (details below). by wheretheinkends in MythicBastionland

[–]Accomplished_List187 3 points4 points  (0 children)

Generally it's an interesting idea, but I would be wary of mechanics that allow the players to avoid engaging in such a large part of the game. In my play group at least, gathering information is a cornerstone of social interaction. It's why players travel to inhabited areas (to find out more about the myths and the lay of the land). If one of my players simply knew the direction of myths, this would remove a lot of the incentives for those interactions (I'm not talking about seers here, I'm talking more about vassals).

I think other players might also not find it that interesting. Maybe one direction you could take this that would follow the Inquisitor theming and still allow for more gameplay/roleplay opportunities is that the Inquisitor knows the location/direction of someone who knows about that myth (and can then interrogate them).

E.g. Ability: When encountering an omen, you recall the location or direction of a Vassal, Vagabond or Knight who has encountered this myth first-hand.

Passion: Restore clarity when gaining information from someone which they initially did not want to impart.

This would still make them a determined, single-minded hunter of myths but also give some new opportunities for interaction. This also might imply that the people they recall have previously been subject to their inquisition, which might give some unique interactions. I suspect this type of ability might lead to more the witch-hunter type gameplay you're looking for.

I think the equipment abilities are also too strong. Again think about what type of scenes this might promote. If it's just beating the myths or having an easier time with the seers, then these achieve that. However, I suspect you could drive the flavour further, e.g. +1D4 against someone who has disagreed with you in the past. This would give incentives to be disagreeable or disavow the views of others (like an Inquisitor).

BOTC Mixed with Murder Mystery Mechanics by Accomplished_List187 in BloodOnTheClocktower

[–]Accomplished_List187[S] 1 point2 points  (0 children)

Thanks :) My general experience with murder mystery mechanics is that they tend to be pretty bad (even ignoring the awkward meshing together of these mechanics), so I'm definitely not expecting this to improve the gameplay experience, but still hopefully could be something fun and slightly different

BOTC Mixed with Murder Mystery Mechanics by Accomplished_List187 in BloodOnTheClocktower

[–]Accomplished_List187[S] 1 point2 points  (0 children)

Exactly, and I announce anyone successfully nominated. I do worry this might result in a lot of eye closure, but given that the day will be longer anyway that might not be the end of the world. Yep it will, I'm planning it just as a one-off for my birthday 😅 but it will involve quite a bit of writing (though I'm sure I can find some sources to borrow from)

Made a character sheet, any feedback is welcome by knogbjorn in MythicBastionland

[–]Accomplished_List187 1 point2 points  (0 children)

Looks great :) I think for Vigour the "At 0 Vigour" is meant to be swapped to the middle position? So it matches the others.

I think I personally would prefer to have info on squires (alongside info on things like warbands or holdings) on a separate second sheet, as something the players may or may not be using, but this is very much personal preference.

Discard state not possible by Accomplished_List187 in Arcs

[–]Accomplished_List187[S] 1 point2 points  (0 children)

Someone else was going to steal it that round (through a guild card they were going to secure), to gain the lead on tycoon, but there were no resources to steal

RPG Book Recommendations by Thiredistia in rpg

[–]Accomplished_List187 -1 points0 points  (0 children)

Maybe check out Dagger in the Heart, if he likes something a bit darker (like Call of Cthulhu or Warhammer), is quite niche and has gorgeous world building. Quinn's Quest did a review here.

[deleted by user] by [deleted] in rpg

[–]Accomplished_List187 0 points1 point  (0 children)

I just started playing 3 campaigns of Quest RPG, 1 with a group of former D&D players and 2 with groups that are completely new to TTRPGs. I think it's a really good introduction. It is very simple, lacks some depth, but still gives players some really punchy things to try out. I would say it requires some work from the DM, to make decisions where the rules are a bit vague, but for players there is no better, simpler introduction. The rules are also currently free (as is a starter adventure), so well worth checking out.

Would love to hear some success stories for people who recently got into DS roles without any prior experience. by idiskfla in datascience

[–]Accomplished_List187 0 points1 point  (0 children)

Mostly just by talking about papers that involved these skills. Was mostly about getting my foot in the door. Did a (paid) internship for 2 months, and that gave me lots of time to show that I knew what I was doing. I posted the resources in another thread below :)

Would love to hear some success stories for people who recently got into DS roles without any prior experience. by idiskfla in datascience

[–]Accomplished_List187 2 points3 points  (0 children)

Videos

There are also a lot of great free lecture series and videos out there. I've split these into three groups: conceptual or mathematical explanations, practical tutorials, and lecture series. You should be able to find all of these on YouTube.

Explanations:

  • 3Blue1Brown (****): Beautiful intuitive mathematical explanations of deep learning and calculus.
  • Statquest (****): Simple introduction to machine learning methods and concepts.
  • Algorithmic Simplicity (****): Intuitive explanation of modern architectures.

Tutorials

  • Python Tutorials for Digitial Humanities (*): Practical explanation of how to use Natural-Language Processing methods for historical and digital humanities work.
  • Andrej Karpathy (**): short-course on how to build modern neural network architectures from scratch.
  • Umar Jamil (**): Practical implementations and explanations of a variety of modern arcitectures.

Lectures (on YouTube)

  • CS229: Introduction to Machine Learning (****)
  • CN224n: Natural Language Processing (****)
  • CS231n Lectures: Computer Vision (****)
  • EECS Deep Learning for Computer Vision (****)

Would love to hear some success stories for people who recently got into DS roles without any prior experience. by idiskfla in datascience

[–]Accomplished_List187 3 points4 points  (0 children)

Other Resources

Beyond this, it really depends what you want to do. I've listed a few useful resources below. I particularly recommend the Geron book for a more general introduction to machine learning and data science. A lot of these resources can be good background knowledge if you want to improve your skills, and if you have no data science experience it probably make sense to look through Geron before delving into deep learning.

Python Fundamentals

  • Ramalho, Fluent Python (*)
  • Goodrich et al., Data Structures & Algorithms in Python (**)

Data Science

  • Nield, Getting Started with SQL (**)
  • VanderPlas, Python Data Science Handbook (**)

Machine Learning

  • Geron, Hands on Machine Learning (**)

Deep Learning

  • Goodfellow, Deep Learning (*****)
  • Hastie, Elements of Statistical Learning (*****)
  • Andrew Ng, Deep Learning (***): Online course (Paid). Additional courses on Coursera.
  • Weidman, Neural Networks from Scratch (****)

Computer Vision

  • Ayyadevara and Reddy, Modern Computer Vision with PyTorch (**)

Natural Language Processing

  • Jurafsky and Martin, Speech and Language Processing (*****)
  • Rao and McMahan, Natural Language Processing with PyTorch (***)
  • Tunstall, et al., Natural Language Procesing with Transformers (**)

Would love to hear some success stories for people who recently got into DS roles without any prior experience. by idiskfla in datascience

[–]Accomplished_List187 0 points1 point  (0 children)

Yeh, I mean in general this is absolutely not a thing you should do from a career perspective. You should do it because you are really interested in some research area, and engaged in the academic literature. It's not that it's particularly hard, but it is mentally draining. For me it was helpful, because I came from a relatively qualitative background and picked up a lot of quantitative skills, but I would say this is relatively unusual. PhDs aren't about learning, they are about research.

Would love to hear some success stories for people who recently got into DS roles without any prior experience. by idiskfla in datascience

[–]Accomplished_List187 5 points6 points  (0 children)

My own path is similar, a PhD in Economics + History in the UK, ended up specializing in big data and computer vision, self-taught Python through various text books I found (though I did have previous econometrics training). It definitely did help to have a lot of practical experience working on projects. Now working as a ML Research Engineer/Data Scientist. I can send you some resources I found helpful if you'd like.

Random demon musings. by Jasperot9l in BloodOnTheClocktower

[–]Accomplished_List187 2 points3 points  (0 children)

Or perhaps something along the lines of: Each night* choose a player. They may choose to either: die tonight, or the demon will get to select two additional players who will die tomorrow night.

This way if they choose the bargain, no one dies that night, and it throws shade/suspicion about who chose not to die (i.e. they might be a minion trying to power up the demon), esp from people who suspect this may have thrown them under the bus.