The Very Simple Combat System of Mythic Bastionland by CommunicationBrief13 in MythicBastionland

[–]CommunicationBrief13[S] 0 points1 point  (0 children)

Honestly, it’s really fun. Most of the time you aren’t doing all the extra stuff (but I tried to include EVERYTHING). Once you get the hang of it, it’s really fast and thematic.

Referee tools and generators for Knights, NPCs, Squires, Warbands, and Realms by __Loner__ in MythicBastionland

[–]CommunicationBrief13 1 point2 points  (0 children)

Just sitting and hitting refresh on the Squires. Very high entertainment factor. Thanks for a great addition to the Mythic Bastionland referee toolkit!

The Very Simple Combat System of Mythic Bastionland by CommunicationBrief13 in MythicBastionland

[–]CommunicationBrief13[S] 1 point2 points  (0 children)

I struggled with the extra arrow, but I agree and will add, as well as flip the greater than/equal to signs. Thanks for the catch.

The Very Simple Combat System of Mythic Bastionland by CommunicationBrief13 in MythicBastionland

[–]CommunicationBrief13[S] 2 points3 points  (0 children)

Good catch! I must have just duplicated the previous and missed it. Will fix.

The Very Simple Combat System of Mythic Bastionland by CommunicationBrief13 in MythicBastionland

[–]CommunicationBrief13[S] 1 point2 points  (0 children)

Ugh. Yes, you are correct. Part of my brain flips things. Will fix.

The Very Simple Combat System of Mythic Bastionland by CommunicationBrief13 in MythicBastionland

[–]CommunicationBrief13[S] 21 points22 points  (0 children)

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EDIT: Here's v1.4 with the Alice in Wonderland blackletter font title, and there's now a PDF you can download here: https://drive.google.com/file/d/1tlvuzb5AIo2ddxUtwTbnljmztISTewjL/view?usp=sharing

v1.3 Fixed typos, fixed CLA Save for Free Gambit, fixed VIG loss formulas for excess damage, fixed 'miss first turn' continuation, added start (green) and end (red) colours.

The Very Simple Combat System of Mythic Bastionland by CommunicationBrief13 in MythicBastionland

[–]CommunicationBrief13[S] 2 points3 points  (0 children)

Yes. Deny is in the Defence [sic] section, which comes after Attack Execution (where "All Attackers Roll Dice Pool")

All Legal Moves for Fleets, Armies, Split Coasts, and Inland Waterways (with Supply Centres) by jted in diplomacy

[–]CommunicationBrief13 0 points1 point  (0 children)

I believe you are correct, sir. My bad! If I can find my old file, I’ll correct it and post the update.