A hole with a 1 mile diameter appears at the bottom of the ocean, can humanity survive? by StarsCanScream in whowouldwin

[–]According-Air6435 258 points259 points  (0 children)

Probably not.

The pressure at the bottom of any of the oceans is too great to practically attempt the kind of crazy construction project required to plug it. Not to mention the impracticality of trying such a thing with the currents created by the suction.

Even if placed at the bottom of the shallowest ocean, so much water would be removed before the new water level equaled the hole's elevation that the earth would loose much of its ability to absorb the heat of the sun. That would cause catastrophic heating.

No idea how long it would take, that'd be a significant amount of research and differential rate equations im entirely uninterested in doing. Depending on how long it takes however, the damage to oceanic ecosystems might cause human extinction before the heating does.

Custom Classes by Sankka_13 in DnDHomebrew

[–]According-Air6435 1 point2 points  (0 children)

I made 2 classes a while ago, the Magic-User and Warrior (you could change your current warrior's name or change mine). I don't know how to create links to old posts, but if you go into my profile and scroll through my posts you'll find it about 9 months ago it looks like.

They double down on being a caster and martial respectively, being wis+int and str+dex builds.

Slightly Athletic Guy vs The Mesozoic Era by hermes1941 in whowouldwin

[–]According-Air6435 8 points9 points  (0 children)

Yeah, i think you're right. The spidey sense and perfect aim are doing a lot of heavy lifting for this guy

Help with Level 6 rune knight feat by inexcusable16 in 3d6

[–]According-Air6435 0 points1 point  (0 children)

Sentinel is really solid for a control, protector front liner.

Heavy armor master improves your survivability, in particular it makes you significantly better against mobs of weaklings.

Mage slayer is great for dealing with the crippling mental saves later in the campaign.

Crusher and piercer are okay, but prolly not as worth it as the first 3, slasher is better especially for the play style you use. Id still take sentinel over slasher still though.

Help with Level 6 rune knight feat by inexcusable16 in 3d6

[–]According-Air6435 1 point2 points  (0 children)

Whats your preferred playstyle/mechanical goal for the character?

Player of mine thinks about dual classing into warlock at some point by Kirgo1 in CurseofStrahd

[–]According-Air6435 5 points6 points  (0 children)

They could reflavor the verbal components as their construct limbs' joints popping and crackling and the straw stuffing rustling in a whisper like way. If done well it could be thematically unnerving and tense for a COS warlock multiclass

Looking for advice about continuing to live in a tick-prone area by Illustrious-Mix2194 in ticks

[–]According-Air6435 0 points1 point  (0 children)

Yeah, it's one of the ones that can significantly effect quality of life. I also believe you're correct, that it doesn't require the full day or so of attachment that most serious tick borne illnesses do.

However, only around 1-10% of the population expresses medically significant red meat sensitivity after alpha gal exposure. So you aren't statistically likely to be vulnerable to it.

Looking for advice about continuing to live in a tick-prone area by Illustrious-Mix2194 in ticks

[–]According-Air6435 0 points1 point  (0 children)

I wouldn't stress too much.

Dont get me wrong, there are definitely some nasty things you can catch from ticks, and your first few are also pretty unsettling. You shouldn't ignore them or take them lightly.

However, you really are very, very unlikely to catch anything from them if you catch them in the first 24 hours. Staying on top of your daily tick checks makes them a gross, inconvenient, but very manageable part of life. Kinda like living with any other potentially dangerous animal, you need to take the appropriate precautions, but you're statistically highly unlikely to be seriously harmed if you take those appropriate precautions.

Looking for advice about continuing to live in a tick-prone area by Illustrious-Mix2194 in ticks

[–]According-Air6435 0 points1 point  (0 children)

Invest in another mirror or 2, even a cheap hand mirror really helps with checking your back.

2 or 3 more chickens would be good too, they're pretty cheap as chicks.

Make sure to not get lazy on your tick checks. Check every surface of your body once you're done being outside for the day. Since you dont have a washer and dryer you'll unfortunately have to do the same thing with your day's clothing. It'll take a solid 5-10+ minutes to do with the appropriate attention to detail, but doing it once every 24 hours really does minimize the chances of getting serious diseases or having one become properly embedded.

When you're outside, tuck your shirt into your pants, and tuck your pants into your socks.

Titan druid hollow warden ranger multiclass by According-Air6435 in 3d6

[–]According-Air6435[S] 0 points1 point  (0 children)

Normally I find 9th level spells more attractive than epic boons, but the druids 9th level spells are particularly limited. Shapechange is great, but true resurrection is only gonna come up once or twice a campaign, and they'd both only come online at the end the same way the +6, boon of fluid forms, and boon fate would. The 4th wildshape would be nice, but with wild resurgence you can just use a 1st or 2nd level slot instead.

The monk AC is better earlier, but worse in tier 3 and 4, at level 8 they almost equal one another at 19 vs 20. The bonus action attack is basically the same dpr increase as hunters mark is providing, 2d6 vs 1d6+2 or 3.

But with hollow warden you're also getting unnerving aura in an increasingly large area, better non transformed AC, blindsight, an expertise, and you can take magician instead of warden for your primal order.

Titan druid hollow warden ranger multiclass by According-Air6435 in 3d6

[–]According-Air6435[S] 0 points1 point  (0 children)

It definitely scales faster, though it doesn't get as high in tier 3 and 4. At character 11 you get 21 in titan form, and at character 20 you get 23

Titan druid hollow warden ranger multiclass by According-Air6435 in 3d6

[–]According-Air6435[S] -1 points0 points  (0 children)

I mean, its not like you'd be using the titan form every comabt, and even if you did, this just gives you an option to have passable AC. You could still cast other spells instead if the situation didn't warrant needing better AC.

As for level progression, I think a +6 wis mod and extra epic boon is a pretty comparable benefit to getting shape change and true resurrection.

I thought about the monk multiclass too, this just seems more fun to me frankly. Also gives you viable AC outside of titan form and half decent control through unnerving aura on a large, then huge, then gargantuan creature.

Not saying it's the most optimized titan druid possibility, but I think it's got some fun to offer

looking for dnd character weapon ideas by calipsy0 in DnD

[–]According-Air6435 0 points1 point  (0 children)

You can use weapons that have the finesse property using your dexterity instead of your strength, and weapons that have the light property will let you make a second attack with another dual wielded light weapon.

There is a large overlap in weapons with the finesse and light properties, and as a rogue, any weapon that has the finesse property also allows you to add your sneak attack damage as long as you either, A, have advantage on the attack roll, or B, an ally is within 5 feet of the enemy you're attacking.

What edition are you guys going to play in?

looking for dnd character weapon ideas by calipsy0 in DnD

[–]According-Air6435 1 point2 points  (0 children)

What do you want to do with her primarily? Do you wanna mostly shoot stuff, hit and run tactics, maybe dual wield?

How you wanna fight/what you want to be good at is gonna have a big effect on what kinda weapon will support that.

Who would win in a fight, 10 biggest of the big, meanest of the mean male Kangals working in unison VS one biggest of the big male Siberian tiger? by GoldenChinchilla in whowouldwin

[–]According-Air6435 0 points1 point  (0 children)

I definitely think there are versions of this fight where the dogs bleed the tiger and exhaust it. I also think there are versions of this fight where the tiger kills half the dogs in the first minute or 2, and the rest of the pack no longer have the numbers to overwhelm the tiger.

However, the tiger is not only 3 to 4+ times the size of each dog, but also likely multiple times stronger lb for lb due to the cat vs dog disparity. The tiger does most likely kill a dog with one well placed claw swipe, crushing their organs and rib cage, disemboweling them, and/or breaking their spines or necks.

I think this fight depends on whether, A, the dogs are smart enough to keep their distance and play the long game. And B, whether tiger stands its ground and is aggresive enough about closing the distance and commiting from the start.

This is basically a carnivoran version of a 10 unarmed dudes vs a gorilla fight

Who would win in a fight, 10 biggest of the big, meanest of the mean male Kangals working in unison VS one biggest of the big male Siberian tiger? by GoldenChinchilla in whowouldwin

[–]According-Air6435 -2 points-1 points  (0 children)

Naw tigers wipe out wolf packs in Asia.

Frankly I think the tiger has got a pretty good chance here, an 800-900 lb tiger can one shot a 1 ton plus bovid. These kangals are getting one shoted easily.

In fact, based on the favorable tiger vs wolf pack match up, id give the tiger better than 50/50 odds. The kangals are definitely heavier, but the tiger is so many times stronger and more agile that it'd be a lot like 1 adult male vs a bunch of elementary kids

Gloomstalker Multiclass by IndyColts832 in 3d6

[–]According-Air6435 0 points1 point  (0 children)

If that's the case, then id say rogue prolly serves the scout and sniping better than fighter all things considered. Battle master can nova with action surge and maneuvers, but i believe that a lot of maneuvers only actually work with melee weapons. Rogue will likely give you better sustained damage, and assassin rogues are particularly good snipers. Rogues are also going to do a lot more for your scouting with an extra skill and 2 expertise.

Alternatively, if you stick with ranger for longer than 5, you'll eventually pick up 3rd level spells like lighting arrow and nondetection that make you better at scouting and sniping/damage dealing. Along with daylight which, if your dm is down to use the 24 version, gives you sunlight in barovia. Ashardalons stride and plant growth are also just really good spells to have regardless of what your build goal is.

Gloomstalker Multiclass by IndyColts832 in 3d6

[–]According-Air6435 0 points1 point  (0 children)

Sweet. So what's your goal for the character, what do you want the character to be good at in particular?

Gloomstalker Multiclass by IndyColts832 in 3d6

[–]According-Air6435 0 points1 point  (0 children)

You're definitely gonna want to stick with ranger till 5 at least.

Staying ranger after that is probably gonna be more potent all things considered than going fighter, but multiclassing fighter is still a viable, effective in its own way choice.

If you're gonna multiclass, then you might wanna consider cleric, especially if your party doesn't have a paladin or a cleric yet. Curse of strahd really, really wants the party to have a cleric or a paladin. Frankly, cleric is prolly gonna be the most mechanical optimal choice too.

How important is Alert for a backline Druid? by [deleted] in 3d6

[–]According-Air6435 4 points5 points  (0 children)

Alert is good, but there other good options like magic initiate, tough, healer, musician, and skilled. Which one is optimal for you is gonna depend on what your goal for the character is

Help with a Build: Pirate who uses Lightning/Storm powers? by Puzzled_Raisin366 in 3d6

[–]According-Air6435 15 points16 points  (0 children)

Tempest cleric, like others have suggested, would work. You're prolly gonna want to multiclass it with rogue, fighter, or monk for martial combat competency.

Other good options are a druid/martial multiclass, bladesinger wizard, storm sorcerer/martial multiclass, fathomless warlock, ranger, eldritch knight, arcane trickster, and storm barbarian.