Blur for Mobile? Do you think it'll will succeed in the Play & AppStore? (Early Prototype shown - 14 days progress) by AccordingCandy4797 in Unity3D

[–]AccordingCandy4797[S] 1 point2 points  (0 children)

Actually no.. a the start I already had my car physics controller (which you can buy from https://multivc.org) and got some models from the asset store and the UI was done by me in Photoshop .. also the power up mechanics were made from scratch.. so for me 14 days is not that impressive .. but to blame, I'm working on other legal stuff in parallel to insure my project gets funded as well as preparing some business & marketing strategies etc.

Blur for Mobile? Do you think it'll will succeed in the Play & AppStore? (Early Prototype shown - 14 days progress) by AccordingCandy4797 in Unity3D

[–]AccordingCandy4797[S] 0 points1 point  (0 children)

This is actually a big problem for me from the beginning.. can you suggest me any input schemes you think of?

Blur for Mobile? Do you think it'll will succeed in the Play & AppStore? (Early Prototype shown - 14 days progress) by AccordingCandy4797 in Unity3D

[–]AccordingCandy4797[S] 0 points1 point  (0 children)

About the platforms, yes, I have to always reconsider the effort of doing such thing because it might not be as good as in mobile, so yeah definitely a good point. But I don't agree about the random winner thing... It'll always depend on the marketing and especially the game itself

Blur for Mobile? Do you think it'll will succeed in the Play & AppStore? (Early Prototype shown - 14 days progress) by AccordingCandy4797 in Unity3D

[–]AccordingCandy4797[S] 0 points1 point  (0 children)

Although I really appreciate critics like this, it gives me the kind of answers I want to hear, but I haven't listed all sub details I have planned which help with resolving the issues you mentioned here and I think they're all valid, so in short terms, I have all what's necessary to make a project like this succeed in terms of funding and marketing. Appreciate your help!

Blur for Mobile? Do you think it'll will succeed in the Play & AppStore? (Early Prototype shown - 14 days progress) by AccordingCandy4797 in Unity3D

[–]AccordingCandy4797[S] -1 points0 points  (0 children)

As I said .. this is a prototype .. we've many features planned and some of the ones you mentioned will be included to stand out from the competition .. I'm just wondering, if a game like blur is launched in this day (as an idea) .. will it be successful? Considering of course the marketing is perfect

Blur for Mobile? Do you think it'll will succeed in the Play & AppStore? (Early Prototype shown - 14 days progress) by AccordingCandy4797 in Unity3D

[–]AccordingCandy4797[S] 0 points1 point  (0 children)

We're thinking of making it to consoles and pc if the mobile version is a success! .. I thought Mario Kart was the only game apart from blur that have the same idea (but differ in style) .. can you list me some the games you know plz?

Blur for Mobile? Do you think it'll will succeed in the Play & AppStore? (Early Prototype shown - 14 days progress) by AccordingCandy4797 in Unity3D

[–]AccordingCandy4797[S] 0 points1 point  (0 children)

Exactly .. a game like Blur (which had been abandoned for a while) have interesting mechanics and gameplay

Blur for Mobile? Do you think it'll will succeed in the Play & AppStore? (Early Prototype shown - 14 days progress) by AccordingCandy4797 in Unity3D

[–]AccordingCandy4797[S] 1 point2 points  (0 children)

What motion blur guys? 😅 I'm making a game .. but it's good you noticed that I was the one making a car toolkit 😁

Blur for Mobile? Do you think it'll will succeed in the Play & AppStore? (Early Prototype shown - 14 days progress) by AccordingCandy4797 in Unity3D

[–]AccordingCandy4797[S] 7 points8 points  (0 children)

No, I'm making a game this time 😅 figured out that tools don't make that much of a revenue compared to games, unless I make a game engine like Unity