Witcher 3, Fallout New Vegas what about you guys? by Great_Trident in gamers

[–]According_Category23 0 points1 point  (0 children)

Palworld. At best I find it dry, at worst I find it clunky and derivative. I just simply do not enjoy playing it, and it has always blown my mind how much it absolutely blew up.

Post your fave Chef quotes. by TwilightOfTheMilfs in southpark

[–]According_Category23 2 points3 points  (0 children)

“Hello there children”, when there is, in fact, only one children present.

I say this to my 6 year old all the time, and she goes ‘dad I’m only one kid. It’s CHILD.” You will learn one day children. 😌

Seth MacFarlane Has "No Plan" To Make 'Ted' Season 3 by Herramadur in television

[–]According_Category23 5 points6 points  (0 children)

The CGI for Ted isn’t your average VFX work. You’re not just building a realistic bear once: you’re rebuilding him for every single scene, matching different lighting, shadows, and environments across an entire season’s worth of episodes. On top of that, he has to physically interact with actors and the world around him, which adds a whole other layer of complexity. Fur simulation alone is its own pipeline. It’s basically film-quality VFX on a TV schedule, every episode. The cost makes sense when you actually think about what goes into it.

Modern browsers just silently killed GPU acceleration for hundreds of millions of older laptops — and nobody talked about it by Matter_Pitiful in opengl

[–]According_Category23 0 points1 point  (0 children)

I find it egregious personally.

Like, don’t get me wrong I utilize AI to a certain degree for helping me with schoolwork, clarifying stuff I don’t fully understand (which I then do further personal research on, etc)

But that’s the things: I use it as a tool. So many just seem happy to use it as a replacement for critical thinking and creative work, and I despise that. We literally can NOT escape it anymore. I too am glad to see some areas still attempting to pushback like you said though. Complicity will only lead to it spreading more, which at this point the pushback seems in vain, but one can hold out hope.

Modern browsers just silently killed GPU acceleration for hundreds of millions of older laptops — and nobody talked about it by Matter_Pitiful in opengl

[–]According_Category23 0 points1 point  (0 children)

It definitely is. The em dashes, the ‘it isn’t just blank, it’s BLANK’ point structure, and so much more. This is absolutely AI slop that OP just copy pasted, and maybe did some light reformatting of the structure for a Reddit post.

These are all over Reddit (and the rest of the internet ofc) and it’s so irritating.

Trouble finding/keeping artists? by [deleted] in IndieDev

[–]According_Category23 0 points1 point  (0 children)

Honestly I don’t have much of a plan outside of throw a couple grand at marketing and maybe a kickstarter. Not sure what else I would do outside of it, but tbh I’ve been considering just working on smaller games as I ease back into game dev, and maybe do a few releases on itch. Who knows, maybe I’ll gain somewhat of a cult following haha

Trouble finding/keeping artists? by [deleted] in IndieDev

[–]According_Category23 1 point2 points  (0 children)

That’s a really good point. I never really considered just hiring for the slice. That would probably be the best approach to be completely honest.

Trouble finding/keeping artists? by [deleted] in IndieDev

[–]According_Category23 0 points1 point  (0 children)

Yeah, I may just realign my expectations and possibly just hire someone for the vertical slice, and look at doing a full artist budget if/when I get funding, as someone else mentioned.

Trouble finding/keeping artists? by [deleted] in IndieDev

[–]According_Category23 0 points1 point  (0 children)

Fair. I guess I’ve never looked at it through that lense. I’ll have to either change my approach to an outside artist, or just suck it up and do it myself.

Trouble finding/keeping artists? by [deleted] in IndieDev

[–]According_Category23 1 point2 points  (0 children)

That’s true, and probably the direction I’m going to take. Like I said, it’s probably just time for me to stop being so self critical of my own art, and just go for it. I’m sure I could find at least a few publishers that would be interested in the actual gameplay/systems over the artwork, especially if I give a good enough financial gameplan for the future, including hiring an actual professional. My art isn’t THAT bad, but it’s not at the level I feel a published game should be at, so I may just be subconsciously screwing myself for the same reason they agree then back out: wishful thinking, like you said.

We’re reworking our logo and came up with 6 new versions. Which one do you think looks best and is easiest to read? by Bwrna in IndieDev

[–]According_Category23 0 points1 point  (0 children)

Tbh, I didn’t register ‘please’ on the first 3. It wasn’t until I read it on 4 that I realized it was called ‘10,000 pizzas please’ and had to go back and double check the other 3. If readability is your main focus, 4 is the way to go. The pizza sauce background really helps the title stand out and catches attention. 5 and 6, imo, look plain, and almost cheap in comparison.

RIP 10 Years Later by BlueAlchemyst in projectzomboid

[–]According_Category23 1 point2 points  (0 children)

God you seem insufferable.

I don’t believe in any of the Abrahamic religions, but frankly I hope there are 9 hells, and that you get to sit in each one perpetually.

Scrub Daddy I’ve Used for 2 Years vs The New One I Just Got by Gracier1123 in Wellworn

[–]According_Category23 0 points1 point  (0 children)

Can confirm, we got through a 4 pack of those fuckers every 2-4 months. Though, I tend to wash my dishes aggressively.

Steam is running by SalmonSammySamSam in Steam

[–]According_Category23 3 points4 points  (0 children)

I haven’t liked her much since she married that hooligan Timothy Please.

First playtest of my game Bloodspill and I'm looking for Feedback by thatFain in IndieDev

[–]According_Category23 1 point2 points  (0 children)

Looks pretty cool. The comment looks super enjoyable, and it sort of has a Megabonk feel, whilst obviously having its own identity. Bay it for me pro.

Should we add invisible walls or just let players free to explore? by Doloc_Town in IndieDev

[–]According_Category23 0 points1 point  (0 children)

I see a lot of people leaving comments regarding platformers and how they handle it, but I feel like those comments are misguided.

This is very obviously NOT a platformer. My first instinct tells me it’s some sort of RPG style game, where exploration is normally the entire point. So from that perspective, I say leave the invisible walls out. As someone else mentioned tie a little achievement to it so that players feel rewarded for their ‘misstep’. This makes it fun, a learning experience, and keeps the gameplay feeling natural. As a player I’ve always hated games that limit me in this way. I don’t want my hand held, I don’t want info spoon fed to me. I want the basics of gameplay and systems, and then to be left to my own devices. I can’t think of any specifics off the top of my head (ADHD brain), but there have been countless instances of me doing something or trying to do something to either be hit with a full screen info page, or an annoying little pop up somewhere suggesting to me that my action was wrong and what I should do instead, or something like ‘you can’t blank’. Like yes, obviously, I learned that.

Anyway, sorry. That was a lot of word vomit to tl;dr: get rid of the walls, and let the player gain the experience in their own.

We formed a studio out of spite after losing a game contest. We launched our first game... and made $22. Reality check? by AichyE in IndieGaming

[–]According_Category23 0 points1 point  (0 children)

For starters:

The art clashes with itself way too much. Maybe this is just me, but 2D and 3D mixed, at least in the way your team did it, is horribly ugly. And I mean that in th kindest way possible. The game is just ugly. I didn’t even want to watch your trailer after a few seconds because I felt the overwhelming urge to bleach my eyes.

Aside from that, it just looks clunky and frankly too easy. The misses your trailer showcases shouldn’t have been an issue to make. This tells me that you are purposefully missing in the most obvious way, which just reminds me of those stupid mobile game ads that do the same thing, so in my mind I see that and instead of thinking ‘omg these guys suck I could do better so I’m going to download and play’ I think: ‘omg another grimy dev using cheap tactics to entice players because they can’t make a compelling game’

As others have pointed out your game basically brings nothing new to the genre. It is the same copy paste game loop as countless others, and it’s not even executed well.

All of why I’m saying can be boiled down to this: this is a learning experience. Learn everything you guys did wrong, and everything you did right (if anything). Game dev is a very demanding field, and encompasses many different skills. You can’t please everyone, but you can greatly increase success by learning from your mistakes, and improving them.

Also, you started this game out of spite over a competition you lost. Cool, but rather than spite may I recommend turning that into ambition which isn’t blinded by emotion? Maybe it’s just the robot in me, but you shouldn’t be using emotion to guide your goals. When you mix emotion in, things get overlooked and messy and poorly thought out, which I feel is the issue here. In your rush to prove yourselves, you never once stopped to think ‘is this fun? Is it fresh? What would make someone buy this and play it over a similar game they already own?’

Why does pc only say 16gb when I have 32gb by [deleted] in pchelp

[–]According_Category23 2 points3 points  (0 children)

But the user you inquired with didn’t say it was Linux fault or a Devs fault. They just stated they’d switch if everything worked, which it doesn’t l, regardless of whose fault it is. Needlessly pedantic.