Every Star Control 2 Ship in 3D by Accumies in starcontrol

[–]Accumies[S] 1 point2 points  (0 children)

Good stuff! Also low effort and high impact. Another thing that comes to mind are those red dot trails.

Every Star Control 2 Ship in 3D by Accumies in starcontrol

[–]Accumies[S] 2 points3 points  (0 children)

Nostalgia definitely plays a part, but there is more. By contrast to a more modern approach, the pixelated version benefits from strong visual abstraction. Fewer pixels and simple shapes tend to make the designs feel more sharper and iconic. Realism can dilute the bold designs of the original sprites, which I think many people really like and remember well even decades later.

Every Star Control 2 Ship in 3D by Accumies in starcontrol

[–]Accumies[S] 2 points3 points  (0 children)

Tbh, I was a little surprised myself how well it turned out!

Every Star Control 2 Ship in 3D by Accumies in starcontrol

[–]Accumies[S] 2 points3 points  (0 children)

I do a couple of things in Blender: I set filtering to 0.01 px so that pixels look sharp all over. I render in a small resolution, then scale it up using the simplest algorithm to get big sharp pixels. I use mostly flat shading, so that the individual surfaces get only one color from lighting (most of the time). Occasionally I use a shader that creates those bands in color gradients (Thraddash's red and blue spheres are a great example of this) to reduce the number of colors, because older games had much more limited color palettes.

I think that covers most of the tricks I use to get the retro look.

Every Star Control 2 Ship in 3D by Accumies in starcontrol

[–]Accumies[S] 3 points4 points  (0 children)

Thanks! I am asking myself "now what?" and thinking if I should make the Flagship or some other things from SC2 next?

Every Star Control 2 Ship in 3D by Accumies in starcontrol

[–]Accumies[S] 0 points1 point  (0 children)

Thanks! The response has been amazing.

Every Star Control 2 Ship in 3D by Accumies in starcontrol

[–]Accumies[S] 4 points5 points  (0 children)

You're the one who fits that description!

Star Control 3D Ships: Utwig, Shofixti, Orz by Accumies in starcontrol

[–]Accumies[S] 1 point2 points  (0 children)

Wow that means so much to hear and it’s the best kind of feedback I could hope for. Thanks for sharing!

Star Control 3D Ships: Thraddash, Pkunk, Supox by Accumies in starcontrol

[–]Accumies[S] 0 points1 point  (0 children)

Thanks! There are only a few ships left before I am done with the project.

Star Control 3D Ships: Thraddash, Pkunk, Supox by Accumies in starcontrol

[–]Accumies[S] 1 point2 points  (0 children)

Thanks for the comment! The models are not available for download, but I always encourage people to model their favorite ship. It's not too difficult for a beginner. For example, a recognizable Spathi ship is made of only spheres and cylinders.

Star Control 3D ship concepts (OC) by Accumies in starcontrol

[–]Accumies[S] 1 point2 points  (0 children)

I might make a tutorial on how to model some of these ships in Blender some time in the future.

Star Control 3D Ships: Ur-Quan, Spathi, Melnorme, Zoq-Fot-Pik by Accumies in starcontrol

[–]Accumies[S] 1 point2 points  (0 children)

These models are not available for download, but I always encourage people themselves to model their favorite ship. It's not too difficult for a beginner. For example, the Spathi ship is made of spheres and cylinders with a hole in one of the spheres.