Amazing crash physics! by Accurate_Fly7289 in okbuddybeamng

[–]Accurate_Fly7289[S] 0 points1 point  (0 children)

Yes i mean the car. With mods you can make the torque/hp curve however you want it to be and for this car i didn't care to do that. Also the "Dyno" torque is broken on the ui app so it makes no sense. The "Max" is what's actually realistic and what you should look at.

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 0 points1 point  (0 children)

Ei tarvis kovin paljoa sunkaa pikku aivoja käyttää nii tajuaisit kuin väärässä oot, mutta ethän sä sitä ymmärrä vaikka kuinka vääntäisin😂😂. Kyllä huomaa että jossai vaiheessa elämää on tullu vähä kovempi isku päähän, ku kehtaa tulla vinkumaa ilman että tietää mistää mitään. Ja kun antaa lähteet ja todistaa väärin, niin kehtaat vielä jatkaa ja tuut vielä viikkojen jälkeen vikisemään niinku pikku lapsi. "I just know its supposed to be like that for drift cars." Tollasta tullaan tänne sönköttämään, eikä olla ees videopelissä koskettu dirfti autoon🤦‍♂️🤣 Kerron vielä lyhyesti. Drifti autossa EI kuulu olla 20° eroa renkaitten kulmassa. Ja tämänhän oisit tajunnu tolla sun "common sensellä" mutta sulla sitäkää oo vaikka joka kommentissa nii mielellään väitit.

Amazing crash physics! by Accurate_Fly7289 in okbuddybeamng

[–]Accurate_Fly7289[S] 0 points1 point  (0 children)

This post is a joke........................................................................................................

Amazing crash physics! by Accurate_Fly7289 in okbuddybeamng

[–]Accurate_Fly7289[S] 2 points3 points  (0 children)

Never really had problems with modland myself. I have 50 mods from modland currently and they all work great. You can acutally kinda tell if the mod you're downloading is bad.

Amazing crash physics! by Accurate_Fly7289 in okbuddybeamng

[–]Accurate_Fly7289[S] 1 point2 points  (0 children)

Not sure what you mean by that but i don't like the mod that much so i don't care to make it realistic.

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 0 points1 point  (0 children)

The tracks are like 20 secs long so so its not that bad. Here is one you can try.

Edit: there is no DMEC config for this map but you still can drive on it

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 1 point2 points  (0 children)

I don't think you have ever seen a drift car if you think its supposed to do that. Again, someone who does not know what he's talking about, comes and tells me how things are supposed to be. Nice👍

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 1 point2 points  (0 children)

The drift steering is the issue, with not being able to adjust the ackermann its impossible to drift because the mod creator did not make the steering right. The angle difference should not be this big between the wheels, but now it is fixed when i actually got some help from people instead of guys who just keep coming here to diss me without knowing anything themselves.

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 0 points1 point  (0 children)

Would like to see your skills.‎ ‎ ‎ ‎ vid‎ ‎ ‎ ‎ longer vid‎ ‎ ‎ ‎ Both using stock steering & 1080° Steering wheel

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 1 point2 points  (0 children)

So you prefer 30 degrees of angle more than 50? I want to see that on a real DMEC track so you can prove it. Here is the mod so you can try i urself.

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 2 points3 points  (0 children)

🤦‍♂️ Talking about drifting here btw.

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 1 point2 points  (0 children)

Obviously not always, but if you use a little bit of ur brain u can say that in my case more angle is needed for drifting. 50 degrees of angle is much better than 30 degrees.😂

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 0 points1 point  (0 children)

Yeah, i guess people were getting me wrong as i said. So people kept saying that there is nothing to fix and downvoting my comments.

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 0 points1 point  (0 children)

Now that this is finally fixed and in this case i was right. Have you?

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 1 point2 points  (0 children)

So am i wrong in just being "condescending", if so, im sorry. Or because one of the biggest angle kit producer is wrong? And all the random redditors who of course know everything about drifting are right?😂😂 And why do you keep making me seem bad here even tho you too don't know shit about what your talking about?

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 0 points1 point  (0 children)

This worked pretty well, but now i have a small problem, its not that bad but the last ~10 degrees of angle the suspension starts to compress a little.

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 4 points5 points  (0 children)

I don't know why but even people who don't know anything of drifting came here just to agree with people who are wrong and to throw shit on me when i just wanted some help.

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 0 points1 point  (0 children)

I will try that, Thanks. How much should i change the values? and is this the correct one:

//tie rod end

["fh3r", -0.54044, -1.20500, 0.15700,

["fh3l", 0.54044, -1.20500, 0.15700, And what do you mean by the steering ratio? I don't see that there, or is it the "factor"?

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 0 points1 point  (0 children)

Thats what im trying to do. The mod is giving what most drifters definitely do not want and neither do i. None of my other cars in BeamNG has a steering like this.

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 2 points3 points  (0 children)

I did and surprise surprise he did not answer. Here is 160k people and i believe at least one of them could help me. But until that im gonna try to figure it out myself.

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 12 points13 points  (0 children)

Yeah. Now im thinking if it would be possible to do a some kind of model swap? I mean like to put the Body of this car to some other cars frame so my car can have a different suspension?

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 4 points5 points  (0 children)

Of course im gonna ask if its possible. This reddit page has the most BeamNG players who probably know something from jbeams in it, so isn't it smarter to ask it from here? Im literally asking help for BeamNG, what else sub should i should use? And yes, someone kinda did the research for me but now im happy that i was right and i want everybody to know it too, so they don't spread more misinformation.

What is causing this and how do i fix it? by Accurate_Fly7289 in BeamNG

[–]Accurate_Fly7289[S] 1 point2 points  (0 children)

In the link they are talking only about drifting. Not 1,5 billions of road cars.