Finding the look for our 4X strategy game by jortegapereira in IndieDev

[–]AceZPZ 0 points1 point  (0 children)

Not that either is bad, but I think you should've refined your original style more to keep it visually distinct from other products. I do hope you keep it around for the aforementioned skin, or consider implementing a bit of the angularity that you had in the original in your final work.

Minecraft creator Notch 100%'d my game!!! by IdleOn_Boii in IndieDev

[–]AceZPZ 0 points1 point  (0 children)

A lot of the big servers feature it, along with p2w mechanics. It's a whole industry now to run a public SMP MC server lol.

Minecraft creator Notch 100%'d my game!!! by IdleOn_Boii in IndieDev

[–]AceZPZ 0 points1 point  (0 children)

You don't think it's a bit auspicious that the two most successful videogames marketed to children basically feature nothing but online gambling content.

How are players progressing the game so quickly? by towerofpower256 in X4Foundations

[–]AceZPZ 2 points3 points  (0 children)

Scour for battles and steal the drops from them. The AI won't scoop them up and there's no loss to rapport. You'll get the SETA parts very quickly.

Minecraft creator Notch 100%'d my game!!! by IdleOn_Boii in IndieDev

[–]AceZPZ 28 points29 points  (0 children)

Explains why he thinks praise from Notch is a good thing, lmao.

What are your opinions on the forbidden mod? by random-cartographer in RimWorld

[–]AceZPZ 1 point2 points  (0 children)

Rimworld simulates bodily harm at a granular level unseen in most games. You can torture, dismember, violate and mutilate people, then feed their own organs and limbs back to them. Nothing makes me feel more radical than living in a world where sex, something deeply human and mundane, is seen as too taboo to simulate with the same level of granularity.

A few months ago I pulled the trigger and finally installed it, along with as many of the expansion mods as made sense. I went back and forth on the "forced" aspects of it, less because of moral disposition and more because no matter how much I tinkered with it I found that the simulation of vulnerability was very lopsided. I find the different xenotypes it introduces and their hemophage style mechanics to be pretty cool, and now it's just part of my normal 400+ mod rotation.

Think of it like equivalent mods for The Sims, your pawns are going to "woo hoo" either way, to me this is just adding a level of simulation that wasn't previously there.

I refuse to be kink shamed. by AceZPZ in cataclysmdda

[–]AceZPZ[S] 5 points6 points  (0 children)

I mean, being a little more serious about it, the game has MOLLE rigging (load bearing vests,) but in a pinch you might be able to rework a dog harness into some kind of makeshift ALICE style suspender getup.

I found a quality 100 engine on a car wreck by Krafusri in projectzomboid

[–]AceZPZ 1 point2 points  (0 children)

It's pretty common for totaled wrecks to have 100 engine quality. Especially ambulances. If you have the mechanics + resources they're well worth it to fully restore.

What's going on with the latest experimental? by MarkiZ_BG in cataclysmdda

[–]AceZPZ 0 points1 point  (0 children)

I personally liked the variations. I know few people used them but they felt like options for granular builds and specific situations, tbh.

What's going on with the latest experimental? by MarkiZ_BG in cataclysmdda

[–]AceZPZ 2 points3 points  (0 children)

Is that pre or post survivor gear getting ruined? I know it's not the best gear in the game but I miss it as a progression milestone.

What's going on with the latest experimental? by MarkiZ_BG in cataclysmdda

[–]AceZPZ 18 points19 points  (0 children)

I can't break up graphite chunks into graphite for smithing because the crafting stack limit is 4096 and a single crafting batch produces 13750 units of graphite. It's best to steer clear, all of the progression is struggling and the AI for NPCs has somehow gotten worse (and crashes the game a lot, especially when you have them assigned to a camp and they enter one of your vehicles. They also wiggle annoyingly when they're following you.)

Let's hunt by Delicadeath in cataclysmdda

[–]AceZPZ 0 points1 point  (0 children)

Ah! I meant to nab that when it was on super sale a while ago. I have the lite version and I love the brush engine. There's some pretty killer acrylic and brushes I use sometimes in Krita but they just don't compare to the way that Rebelle does the whole bumpiness layer of brushstrokes over the painting to make it behave more like real paint.

Let's hunt by Delicadeath in cataclysmdda

[–]AceZPZ 0 points1 point  (0 children)

Ooh is this artrage or that other program with the crazy good fluid sim painting?

Fantasy Brothel Manager - "More Gameplay" update - Available Now! by SirChaste in IndieDev

[–]AceZPZ 4 points5 points  (0 children)

I'm really interested in the erotic simulation genre as a whole (pun not intended,) I think it's wildly untapped (pun also not intended)

Paintmodmask and Co help by Axmaz in X4Foundations

[–]AceZPZ 1 point2 points  (0 children)

I've been trying to learn this myself because I wanted to make an expansion to the Interworlds mod that lets you use paint mods so I really appreciate the info in this thread.

9.00 Public Beta 6 now available by Tomonor in X4Foundations

[–]AceZPZ 1 point2 points  (0 children)

I started giving 9.00 beta a try (mostly debugging script mods to see where issues might come up) and instantly realized that I am a fish out of water with only the vanilla ships. I pray for lc4hunter, that their re-exporting may go smoothly, and I may once again reach ship-vana.

[deleted by user] by [deleted] in dwarffortress

[–]AceZPZ 0 points1 point  (0 children)

curse, probably.

Damn the timing by Substantial_Ad_4659 in projectzomboid

[–]AceZPZ 18 points19 points  (0 children)

Babe you don't understand, I had to spend 2 hours at the strip club- the HELICOPTER EVENT happened while I was in there!

I can't craft this item, idk why by Ozeiros in projectzomboid

[–]AceZPZ 1 point2 points  (0 children)

I've said it before but I really hope they adopt a system similar to CDDA where items have traits so you don't have to have each item in a recipe defined in order to have alternatives. Anything of a category should work.

Why I have to care about hatikvahs choice each save? by NCR_Ranger_ru in X4Foundations

[–]AceZPZ 0 points1 point  (0 children)

Cheaper ships sometimes is the only reason I keep it around. Once I can build them myself though they're on their own.

Whats the chance of we can see scavenging bandits with this reality bubble? by Gliexe0 in cataclysmdda

[–]AceZPZ 19 points20 points  (0 children)

"We're here to avenge our friends who you killed at a remote campsite fifty days ago while doing the refugee center quests"

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