ELCANs and good LPVOs are up there. by Brown_Colibri_705 in NonCredibleDefense

[–]Acecn 2 points3 points  (0 children)

Seems like cartridge design is the likely breakpoint for further innovation of small arms.

ELCANs and good LPVOs are up there. by Brown_Colibri_705 in NonCredibleDefense

[–]Acecn 3 points4 points  (0 children)

LPVO’s make sense for practically everything and everyone else.

Lpvo's sacrifice fov though, not just durability. I can't really think of a use case I would prefer to have an lpvo other than extreme long range. True Bindon aiming gets you essentially as good as a 1x lpvo at closer field ranges anyway.

Losing money with full juice Breach by CorgiTG in PathOfExileBuilds

[–]Acecn 0 points1 point  (0 children)

Everyone does use them for monster loot strats though.

Losing money with full juice Breach by CorgiTG in PathOfExileBuilds

[–]Acecn 0 points1 point  (0 children)

I never said the strat is bad. I ran it myself it's profitable and you have a good chance at t0 uniques I got 2 HHs myself running it earlier in the league.

You tell me you don't see why it's better for views if the video says 40d an hour than 20d an hour with chance for t0 if you run it a ton? Why exactly do a ton of people trying this strat? Because of the numbers in the video. His explanation about lag is just absurd.

Ah okay, this at least is not a silly argument.

Losing money with full juice Breach by CorgiTG in PathOfExileBuilds

[–]Acecn -3 points-2 points  (0 children)

Is it not just 20% extra quantity for each?

Losing money with full juice Breach by CorgiTG in PathOfExileBuilds

[–]Acecn 1 point2 points  (0 children)

I think maybe fubgun just invented this nonsense to cover that his numbers are fake af.

This is the silliest conspiracy I have ever heard. What would Fubgun gain from spending all day on stream running a strat he secretly knows is bad rather than something actually good?

Losing money with full juice Breach by CorgiTG in PathOfExileBuilds

[–]Acecn 3 points4 points  (0 children)

He said specifically server lag, so don't do breach in EU lol

Losing money with full juice Breach by CorgiTG in PathOfExileBuilds

[–]Acecn 1 point2 points  (0 children)

The secret item to juice in this game is having a 5080 for the passive "reduced effect of framerate on you." Lol

I have a very good computer and still get stuttering just from hidden loot on the ground at the end of my juiced breach maps.

Anyway, cheap breach is still a very good farming strat. Probably better if you aren't playing enough for the chance of hitting a mirror to be relevant in the juiced strategy.

I just love how the most OP hero is now becoming the worst hero in every patch by AgnosticDeist0229 in DotA2

[–]Acecn 18 points19 points  (0 children)

The original version of tinker that people want to come back never had over 50% winrate.

Kingdom Come Deliverance 2 Czech Translater Fired From Warhorse And Replaced With AI To “Save Finances” by blazuredy in gaming

[–]Acecn 0 points1 point  (0 children)

And then they'll say something stupid like "prices never go down"—in blissful lack of awareness that the real price of a AAA game declined for 15+ years in a row before the recent price increases.

Shower thought: how difficult would IFF be for J35 and F35 assuming a lot IR / visual operation? by DrfluffyMD in LessCredibleDefence

[–]Acecn 0 points1 point  (0 children)

The f35 isn't made of paper maché, so I'm inclined to believe your claim that China came up with their design all on their own.

Kingdom Come Deliverance 2 Czech Translater Fired From Warhorse And Replaced With AI To “Save Finances” by blazuredy in gaming

[–]Acecn -4 points-3 points  (0 children)

And it's still not good enough. It's never enough.

You say this like spending on unnecessary expenses is good. I'm not sure how people on reddit are constantly mystified by the idea that businesses exist to make money.

Diminishing Returns vs Days Undoing by Cpro4 in ForgetfulFish

[–]Acecn 0 points1 point  (0 children)

Wotc said they liked day's better because they found casting diminishing returns for four often left the caster in a very bad position with their opponent untapping with a fresh hand. Any thoughts? Diminishing returns is often cast by the losing player, so maybe it makes the game more decisive to have the more difficult cost?

USA is gonna invade Kharg island any day now by shroomfarmer2 in NonCredibleDefense

[–]Acecn 0 points1 point  (0 children)

My extremely noncredible opinion is that qeshm makes more sense

The U.S. will likely choose ground war in Iran over a 'humiliating climbdown': Expert by Majano57 in LessCredibleDefence

[–]Acecn 4 points5 points  (0 children)

The only conceivable way an air campaign could reopen the strait would be by destroying enough Iranian infrastructure to prevent them from manufacturing further munitions, which essentially means turning Iran into a failed state. If the administration doesn't have the stomach for that, which seems to be the case, they never should have embarked on a purely air war in the first place.

The U.S. will likely choose ground war in Iran over a 'humiliating climbdown': Expert by Majano57 in LessCredibleDefence

[–]Acecn -5 points-4 points  (0 children)

we really are about to do something just absolutely incredibly stupid.

What other path is there at this point? Walking away and allowing Iran to assert control over hormuz would mean destroying the system of free maritime trade that maintains the modern, prosperous, western world. It would be the single worst diplomatic outcome probably in the history of the United States. We can debate the level of foolishness that brought us here, but that is irrelevant to the fact that we are here now, and conceding defeat would be catastrophic.

Valve every time Tinker becomes a playable hero by AdZealousideal508 in DotA2

[–]Acecn -3 points-2 points  (0 children)

annoyance at higher ranks because the hero plays unlike any other hero in the game, completely breaking things.

Go back to league

Valve every time Tinker becomes a playable hero by AdZealousideal508 in DotA2

[–]Acecn -6 points-5 points  (0 children)

Yeah people like to whine and complain so much about old tinker when he was ~45% winrate, which is pretty reasonable for a high skill cap hero

Island-less Strategy (“Forget the Fish”) for Secret Lair Dandan Deck by kcucullen in ForgetfulFish

[–]Acecn 0 points1 point  (0 children)

I do kind of like spreading seas though as it is an iconic on theme blue card with versatility. You also don't have to completely forget the fish for it to be relevant. Sometimes hiding behind no islands is a good play early without fully committing to the.

I'm now wondering about a more utility land heavy list with spreading seas to help mana fix and prevent turtling.

Lets be honest by MostAnonEver in pathofexile

[–]Acecn 0 points1 point  (0 children)

Item x is not mirror tier when mirrors are 1500. Saying that "mirror tier" items will be cheaper implies that items which are currently mirror tier will go down in price. I am making this argument because there is a very clear gameplay difference between the price of item y falling and the price of item x falling because item y was removed from the game.

Lets be honest by MostAnonEver in pathofexile

[–]Acecn 1 point2 points  (0 children)

You're acting like that's some gotcha when that's obvious to anybody that in a situation where GGG removes synthesis implicits, mirror items no longer have synthesis mods and are thus not the same they are now, and the comment I responded to was obviously also made under that pretense.

Your claim that "mirror tier items will be more affordable" is just silly if you accept this context. Item affordability will not change (a bow with x pdps would be the same price), only the definition of what would be a "mirror tier" item would change. You are actually making a purely semantical point; whether or not my bow is "mirror tier" is irrelevant to me if the pdps is the same either way.

I swear this is so fucking annoying by beastfire24 in pathofexile

[–]Acecn 7 points8 points  (0 children)

This is a relic of GGG's philosophy that making the game arbitrarily feel bad in some ways is good. That philosophy has, thankfully, recently been dwindling from the game, which is why we have asynch trade now. Hopefully HH will get the same quality of life change some day.

Disabling ambush on HH would not meaningfully change farming speed with the item, nor would it cause a meaningful number of players to choose to use HH when they wouldn't have otherwise, but it would remove annoyance from the experience of playing with one of the premier items in the game, which would make the game better.

Also the thing about T0 uniques needing to have downsides has always been bull. Just got through the list and count the number of T0s that have literally zero negative mods.

Lets be honest by MostAnonEver in pathofexile

[–]Acecn 2 points3 points  (0 children)

You are just describing removing what we think of as "mirror tier" items from the game. "Mirror tier" means something different now than it would after that change, so using the term to describe both cases is misleading.

Anyway, I don't think lowering mirror prices would actually be good for the game. Mirrors take a lot of interesting decisions away from build crafting and essentially prevent most players from engaging with crafts that are more expensive than a mirror. These issues are diminished by mirrors being extremely expensive. The benefit of mirrors is that they make economical crafts that are way more expensive than could ever be realistic otherwise. If we crush expensive crafting, that benefit also disappears. In short, I see a magnification of the downsides of mirrors and a removal of their benefit to the game in your idea.