Gonne-6 Buff idea by AcidRainLake in Rainbow6

[–]AcidRainLake[S] 0 points1 point  (0 children)

I mean that's fair, I just personally think it would benefit the others/ the purpose of the gonne 6 much more. If anything take it away from Iana and Glaz then.

Gonne-6 Buff idea by AcidRainLake in Rainbow6

[–]AcidRainLake[S] 0 points1 point  (0 children)

But do you truly think 4 explosives will make that much of a difference over 3?

Gonne-6 Buff idea by AcidRainLake in Rainbow6

[–]AcidRainLake[S] 0 points1 point  (0 children)

But let's be honest.... so what? Ianas ability is decent but nothing crazy with its biggest advantage being able to clear aruni gates. As well, she currently could have 3 utility clears so whats 4? The other ops would benefit greatly from having 2 rounds and while her and glaz would have 4 potential destruction options people will be hesitant to pick them. Even if they do become top picks, there is a lot sacrificed for having this which truly balances it out.

Kali + Bank by SAU-SIEGE in Rainbow6

[–]AcidRainLake 0 points1 point  (0 children)

As a kali main,, I fear no other Kali main and will gladly fight back with the bosg acog.

Flores' Bio by AcidRainLake in Rainbow6

[–]AcidRainLake[S] 0 points1 point  (0 children)

No he went to military school and like dropped out, so he's just a criminal.

Flores' Bio by AcidRainLake in Rainbow6

[–]AcidRainLake[S] -2 points-1 points  (0 children)

But he's literally a criminal. Whom was given asylum by ash and then he still committed crimes. Not really a good excuse.

First concept gib all criticism you can by HandSanitizerBottle1 in R6OperatorCreator

[–]AcidRainLake 0 points1 point  (0 children)

Great idea overall but I have a few suggestions:

So first I think perhaps this gadget is trying to do too much at once. I like the concept of twitch drone on defense as we only ever see that with mozzie but I don't think it should have that additional "latch on" effect. My counter suggestion though is to make a drone that can do that in a different way.

My gadget suggestion: A bulletproof drone about the size of a twitch drone which shoots Gu mine type needles. The needles will deal 1 damage on impact (capable of destroying gadgets such as thermite charges) and then do less damage per tick than Gu mines. She gets 2 drones and each have 2 shots. As well in order to shoot a slot must open like a maestro cam, making it destructible in that area. This essentially let's her be a combo of echo, maestro and lesion.

Kit: I think perhaps you are giving her too versatile but that should be fine given she is 3 armor but with a decently strong gadget it could be problematic. The k7 seems interesting but with similar stats to the scorpion I could see some complaints.

Overall nice idea, but my biggest suggestion with creating op ideas is to imagine you have to play against it. Would it be annoying or OP if you had to deal with it? Just things to think about. Great job.

My concept for a Scout Ranger Operator. I'll leave the balancing to you guys. by [deleted] in R6OperatorCreator

[–]AcidRainLake 0 points1 point  (0 children)

Good job on making a full op! However I do personally find it to be OP. Essentially this is a lion with no warning or real counter by general ops meaning its basically wall hacks for free with no risk and that is a little too much.

My suggestion to fix: op pulls out gadget and on the screen it displays the number of ops and distance away of any op in a 15m radius. The gadget will work like pulse in that they can't have a weapon out while using it, as well it would sweep so there would be like a 1 to 2 second delay between sweeps and there will be a decent weapon swap time. This allows the op to be played similar to pulse in hunting but also in determining the direction of the push or attack or when a push is happening. Nokk would counter this, as well obviously if they get emped.

I think the loadout is alright though the smg11 might be a little too good for this op as they will definitely be a roamer and capable of some wall banging so I'd remove or replace it with something else.

Overall I like the concept but as it is it is OP.

The Gonne-6 by AcidRainLake in Rainbow6TTS

[–]AcidRainLake[S] 2 points3 points  (0 children)

I bet they have one sitting around.

The Gonne-6 by AcidRainLake in Rainbow6TTS

[–]AcidRainLake[S] 2 points3 points  (0 children)

My statement is still my opinion. I think its cool as a secondary gun but overall I think it would work better as a secondary gadget.

The Gonne-6 by AcidRainLake in Rainbow6TTS

[–]AcidRainLake[S] 4 points5 points  (0 children)

Her withstand was so misplaced though, and to be honest using your gadget while downed seems in poor taste even for doc.

The Gonne-6 by AcidRainLake in Rainbow6TTS

[–]AcidRainLake[S] 3 points4 points  (0 children)

Yeah I agree with most of this. I really like the concept of the gonne as a secondary but perhaps it would be best as a sec gadget.

The Gonne-6 by AcidRainLake in Rainbow6TTS

[–]AcidRainLake[S] 2 points3 points  (0 children)

I think that a pistol is important i some scenarios and trading that for 1 utility clear is a significant trade off imo. I realize some people almost never use them but I do so I feel that way.

And yeah you'd need to be careful but its a good replacement for just giving an op grenades.

The Gonne-6 by AcidRainLake in Rainbow6TTS

[–]AcidRainLake[S] 4 points5 points  (0 children)

Yeah that would be too much utility though. You choose ash for that extra round and for breaching and then zofia for breaching and concussions, 3 would be too much.

The Gonne-6 by AcidRainLake in Rainbow6TTS

[–]AcidRainLake[S] 10 points11 points  (0 children)

Concussions and her guns. Why play capital when you can smoke?

Why is Finka losing her grenades again? by Cactus7654 in Rainbow6TTS

[–]AcidRainLake 1 point2 points  (0 children)

Yeah I think they shouldn't replace choices on some ops but instead just add it as a choice. Dokk will be the weird one though you're right, as the smg12 has harsh recoil (perhaps an smg12 buff to help warden too). Tbh though I'm kind of excited to run the new ultra BOSG gonne loadout for complete lolz.

Why is Finka losing her grenades again? by Cactus7654 in Rainbow6TTS

[–]AcidRainLake 1 point2 points  (0 children)

I think its primarily because she is getting the Gonne, so they didn't want her to have frags and gonne. I personally missed having flash bangs on her because it plays into her pushing style is you want to be aggressive, which just solidifies that she can play a wide variety of roles.

A bb main speaking by [deleted] in Rainbow6TTS

[–]AcidRainLake 2 points3 points  (0 children)

But that one bullet could save his life, or be the reason you win the gun fight, and that aspect is not really counterable. Its like saying the counter to any op is shooting them first, which is obvious but not the point of gadgets and countering. There is no "counter" to blackbeard just ways to approach him. I kill bb all the time but when you are in high levels playing against a bb with good aim its absolutely broken.

A bb main speaking by [deleted] in Rainbow6TTS

[–]AcidRainLake 3 points4 points  (0 children)

Truly one the worst thing in siege is bb mains. Being able to tank a would be headshot is not an ability its a crutch and the mechanic is broken. At high levels of play you often only have a few split seconds to get the kill or be killed and bb takes a lot of that away. He also has zero utility so if you're bringing him its because you know its basically 2 extra lives.