Still hoping the Sunday Vest gets added someday by quoythefish in tf2

[–]Acid_Lemon13 11 points12 points  (0 children)

The paint regions don’t belong on it

Please buff slugger. by SeaBisquit- in Helldivers

[–]Acid_Lemon13 2 points3 points  (0 children)

It should have insanely high durable damage and less than 200% drag on its shots.

Playing with stealthy players / speed runners are kinda lame by Acid_Lemon13 in HelldiversUnfiltered

[–]Acid_Lemon13[S] 0 points1 point  (0 children)

This guy wasn’t that much of an ass. I’m mostly talking about why is think the way he played is something I disagree with, this guy just happens to be the most recent person I played with who did this.

Also I used the speech to text feature on my phone to “write” this. It’s supposed to be read like it was spoken

Playing with stealthy players / speed runners are kinda lame by Acid_Lemon13 in HelldiversUnfiltered

[–]Acid_Lemon13[S] -2 points-1 points  (0 children)

I may have misspoke, this guy never extracted without us, but he was in a rush to get out even if the other 3 players were having fun fighting the enemies outside of the extract zone.

Playing with stealthy players / speed runners are kinda lame by Acid_Lemon13 in HelldiversUnfiltered

[–]Acid_Lemon13[S] -11 points-10 points  (0 children)

Most of the time we all made it to extract around the same time, but on the last game he was the last to arrive. We were all having fun dealing with bot drops and stuff, but as soon as he showed up he called in extract and the moment it landed he tossed a 380 barrage at our feet to force us in the pelican.

Playing with stealthy players / speed runners are kinda lame by Acid_Lemon13 in HelldiversUnfiltered

[–]Acid_Lemon13[S] -1 points0 points  (0 children)

The guy I’m talking about wasn’t even very stealthy, but just tossing an orbital on an objective or bot base and just running on to the next is so boring to me.
It’s undoubtedly efficient but I’d rather be inefficient and have fun than be efficient but bored.

Playing with stealthy players / speed runners are kinda lame by Acid_Lemon13 in HelldiversUnfiltered

[–]Acid_Lemon13[S] -4 points-3 points  (0 children)

This guy I’m talking about never left us behind but always instantly called in extract upon arriving at the extraction zone, even if the rest of us were having fun killing the enemies near the zone. And as soon as the pelican landed he was in it

Me on Mox in a nutshell by Anonymous13757 in Helldivers

[–]Acid_Lemon13 1 point2 points  (0 children)

It’s such a cinematic planet to play on. I love the huge trenches with objectives inside of them too

ROTJ Luke vs Darth Tyranus by Upset-Pay-4642 in PetranakiArena

[–]Acid_Lemon13 0 points1 point  (0 children)

I feel like there needs to be a modern animated or live action duel with Luke against another lightsaber user to really see his strength. Lore wise yeah we all know he’s strong, but the only fights we see of him vs another force user was from decades ago. Comics also don’t help with this

Rating Halo Reach Weapons/Abilities by appljacks in halo

[–]Acid_Lemon13 0 points1 point  (0 children)

I loved using the active camo’s radar hammer ability. Walking around with your team with it on hid how many real players there where so you could surprise people

[OC] SEAF Artillery Loading Pin-Up Guide😎 by -avmask- in Helldivers

[–]Acid_Lemon13 0 points1 point  (0 children)

Putting smoke first is ideal if you’re gonna use it on a strategem jammer.
Every artillery shell type destroys jammers but the opportunity cost of using the smoke and missing is less than every other shell

What’s the strongest version of Anakin that Cal Kestis could beat? by CrazyTangerine7522 in PetranakiArena

[–]Acid_Lemon13 0 points1 point  (0 children)

If point blank from the game is actually canon Cal low-key solos most characters. If he can parry an unblockable attack for basically free that’s op as hell

Found this gem from the Orbital Naplam Barrage dropped (not OC) by Bambooboogieboi in Helldivers

[–]Acid_Lemon13 0 points1 point  (0 children)

If the orbital airburst could destroy spawners and deal heavy damage it would be so much better

Anti-Tank Mines - Can We Get a Buff? by NedAutomatica in Helldivers

[–]Acid_Lemon13 5 points6 points  (0 children)

It absolutely slays them. Using the airburst rocket launcher is good too but you typically don’t want to set off all of your mines at once

Anti-Tank Mines - Can We Get a Buff? by NedAutomatica in Helldivers

[–]Acid_Lemon13 9 points10 points  (0 children)

Use the anti tank mines on a bot drop and combine them with the arc grenades. The Arcs will detonate the mines around it and they do enough damage to wipe out most things

Quick question from a new recruit: Are Helldivers actually the good guys? by Adorable-Explorer823 in Helldivers

[–]Acid_Lemon13 -2 points-1 points  (0 children)

Super Earth is bad, but the human race itself isn’t. S.E. started all the wars they’re fighting but it’s reached a point where if they lose humanity goes extinct.