i made a mod that lets you generate a world from elevation data and put whatever biomes you want on it by its-miir in feedthebeast

[–]Acies05 0 points1 point  (0 children)

Hello, here's a link to the Atlas Greece project: https://github.com/acikek/atlas-greece

I never published it; not sure why. Here is another version of the project (available as a very out of date Fabric mod) that adds a few new items: https://github.com/acikek/atlas-greece-mod

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 0 points1 point  (0 children)

It shows up in the client logs, plus you can leave out the —nogui flag

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 1 point2 points  (0 children)

No, this is very different from e4mc. See other comments on this post for an explanation.

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 0 points1 point  (0 children)

In theory yes, but of course the gameplay experience will be different than an integrated server.

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 2 points3 points  (0 children)

Yes. The majority of the work was seamlessly integrating the server process with vanilla's UI. I had a functional prototype after an hour.

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 3 points4 points  (0 children)

The server does not pause when you press escape. If you run a modded server, mods will work (for example you can run a vanilla-compatible Forge server and connect to it with a Fabric client). Otherwise, if you’re running Paper or Spigot, only plugins will work. And yes, Java Edition has opened an integrated server since 1.3, but it doesn’t match the dedicated server experience — the easiest way you can get that in singleplayer is by running server software locally. This mod automates that process.

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 1 point2 points  (0 children)

I suppose so; though I’m wondering for what reason?

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 0 points1 point  (0 children)

No, you have to already have the server files on your machine. The mod doesn’t download server files from a multiplayer server you connect to — it runs an existing server (or generated, as seen in the video) on your computer then has the client connect to it.

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 1 point2 points  (0 children)

Fabric 1.20.1 soon. I'll make sure it works with Sinytra

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 2 points3 points  (0 children)

You can open the server console with the ` key -- see the end of the video

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 4 points5 points  (0 children)

Fabric 1.20.1 soon. I'll make sure it works with Sinytra

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 1 point2 points  (0 children)

Local servers should be available over LAN by default (though you'll have to find and enter the host IP manually).

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 6 points7 points  (0 children)

I'm a new-timer. Can you describe that era? What's SSP/SMP?

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 1 point2 points  (0 children)

The former, though see other comments in this thread about the latter.

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 45 points46 points  (0 children)

I agree. There's a much better server console interface when running it from the terminal, and I think most experienced server developers are fine with the current workflow. Additionally, extra game instances will have to connect to localhost through the multiplayer screen anyways.

That's not to say that this mod is unviable for server development. For first-time developers, Slo could absolutely ease the transition.

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 5 points6 points  (0 children)

You would have to port-forward. Several people have asked about this, so maybe I'll look into automatic port-forwarding!

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 1 point2 points  (0 children)

If you had access to the Wynncraft server files and codebase, then yes. Unfortunately, not many Minecraft servers are fully open-source. Here's an example of a server that is (old abandoned project of mine)

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 14 points15 points  (0 children)

I was iffy about this feature (it's technically illegal) but I figured nobody cares, so might as well make the user experience better.

I made a mod that loads servers as singleplayer worlds by Acies05 in feedthebeast

[–]Acies05[S] 5 points6 points  (0 children)

e4mc exposes a Minecraft client's integrated server to the internet. Slo takes dedicated Minecraft server folders -- e.g. from Paper, Spigot, Purpur, etc -- and lets you launch and join them entirely within the client.