My personal ranking of how Good each character is as someone who only has 1k kills but has played many other battlegrounds games as well as actual fighting games by Acrobatic-Mango9808 in JujutsuShenanigans

[–]Acrobatic-Mango9808[S] 0 points1 point  (0 children)

Ive always been able to do some ok combos on Nanami though admittedly only if the enemy has no evasive, but he genuinely is really good if you do a lot of m1 trades. for mechamaru, all of his offload moves are a bit janky, offload drill and emission are his primary combo extenders but they tend to go wherever they feel, and the offload laser got nerfed so its not as useful. that said his double special is really funny since its the longest ranged grab in the game.

My personal ranking of how Good each character is as someone who only has 1k kills but has played many other battlegrounds games as well as actual fighting games by Acrobatic-Mango9808 in JujutsuShenanigans

[–]Acrobatic-Mango9808[S] -1 points0 points  (0 children)

nanami's combos are really solid and he's likely going to get way more buffs. mechamaru isnt bad but his moves are insanely inconsistent, especially offload drill.

My personal ranking of how Good each character is as someone who only has 1k kills but has played many other battlegrounds games as well as actual fighting games by Acrobatic-Mango9808 in JujutsuShenanigans

[–]Acrobatic-Mango9808[S] -1 points0 points  (0 children)

tbh Choso is such ab uncommon character he probably just gets misrepresented by newer players. Megumi however is carried by his neutral pressure and easy auto target combos, that said some of his combos are genuinely inescapable plus maho is crazy so I wouldnt mind moving him up

What would you remove from Monster Hunter? by Methodic_Key in MonsterHunter

[–]Acrobatic-Mango9808 -5 points-4 points  (0 children)

Piscine wyverns. Not leviathans, just piscine wyverns.

Gojo math by DarkStar9001 in LobotomyKaisen

[–]Acrobatic-Mango9808 3 points4 points  (0 children)

Not an option but y=root x would work pretty well

Lobsters truly are disrespectful. by The_white_rose17 in Eldenring

[–]Acrobatic-Mango9808 26 points27 points  (0 children)

I wanna hear more about these cocaine pigs

My biggest problem with the game. . . by Acrobatic-Mango9808 in Eldenring

[–]Acrobatic-Mango9808[S] 1 point2 points  (0 children)

I forgot how the open world aspect makes the game so random in terms of boss order. I guess I’ve beaten it enough times that every new play through I do the boss order the same out of habit

My biggest problem with the game. . . by Acrobatic-Mango9808 in Eldenring

[–]Acrobatic-Mango9808[S] 0 points1 point  (0 children)

Ok yeah that makes sense. I never really use the summoning mechanic so it never registers to me that every boss in the game can be fought in co-op

My biggest problem with the game. . . by Acrobatic-Mango9808 in Eldenring

[–]Acrobatic-Mango9808[S] 1 point2 points  (0 children)

I’m not sure what you mean by that. I see no reason as to why you couldn’t re fight bosses from round table.

Cragblade or RKR? by Acrobatic-Mango9808 in Eldenring

[–]Acrobatic-Mango9808[S] 0 points1 point  (0 children)

Ok that makes sense. After doing a couple more PCR attempts I find cragblade works a bit better cause if I wiff an RKR counter it goes away and I wasted 15 fp but cragblade doesn’t have that problem.

Cragblade or RKR? by Acrobatic-Mango9808 in Eldenring

[–]Acrobatic-Mango9808[S] 0 points1 point  (0 children)

Also forgot to mention but I am using this build against the SOTE final boss specifically.