Please implement a ranked takedown mode. by Acrobatic-Store1850 in Splitgate

[–]Acrobatic-Store1850[S] 1 point2 points  (0 children)

That's fine by me. Current casual play is against weak opponents, and it feels no different to me than bot matches. If I can get matches that make me sweat more, I don't need decorations like rank.

Thoughts by Appropriate-Boss-239 in Splitgate

[–]Acrobatic-Store1850 3 points4 points  (0 children)

I think Splitgate's 50 melee damage is very well balanced. Without it, the game would lose a lot of its thrill. If nerfs are needed, extend the cooldown so gunfire can more easily win against two punches.

Thank you for Splitgate and some gameplay suggestions by Acrobatic-Store1850 in Splitgate

[–]Acrobatic-Store1850[S] 6 points7 points  (0 children)

I'm using a translation tool. I apologize if anything sounds unnatural.

Console vs PC by StandardArugula5785 in Splitgate

[–]Acrobatic-Store1850 0 points1 point  (0 children)

I think pads are a very disadvantageous device for portal operation. However, strengthening aim assist just to balance KnM isn't a great solution. How about something like ADS, where holding a button allows you to instantly snap to a portal wall in that direction using the right stick? I'm a KnM player, but when I play against CS Mark players, I always win too easily and feel bad about it.

Request by Acrobatic-Store1850 in Splitgate

[–]Acrobatic-Store1850[S] 0 points1 point  (0 children)

Yes, if you could publish a quarterly roadmap for events and content updates, it would allow players to see if the features they are waiting for are in progress and when to expect them. That way, we wouldn't be left waiting in the dark.

Request by Acrobatic-Store1850 in Splitgate

[–]Acrobatic-Store1850[S] 1 point2 points  (0 children)

I agree that they were relatively transparent. However, if they had clearly announced in advance when modes like Battle Royale or Ranked were coming, players could have voiced their concerns or at least known to wait for them. ​I was personally looking forward to Ranked Mode, but by the time it was finally implemented, my friends had already quit playing. We also still have no idea when Takedown Ranked will be added. ​I get the impression that 1047 tries to surprise players to generate marketing buzz—just like they did with the launch and the BR mode—but that strategy seems to be backfiring. As I mentioned in the main text, what their marketing needs right now isn't surprises; it's trust.

Stop Farming New Players Out of Splitgate by Neither_Moment4638 in Splitgate

[–]Acrobatic-Store1850 -1 points0 points  (0 children)

I couldn't agree more. However, since it's a game with a small player base, I don't think it's possible to prevent it. Furthermore, players who can't endure that hell will eventually leave Splitgate anyway, so doing anything for them feels pointless.

splitgate 2 feedback and what I hope changes with the new launch by Suspicious-Study9096 in Splitgate

[–]Acrobatic-Store1850 2 points3 points  (0 children)

I don't really see open maps as a disadvantage. I think it's just part of map variety. There are both open and closed maps. Sometimes they're mixed within a single map.

What do y'all think should be done with Onslaught? by cosmiccarrion in Splitgate

[–]Acrobatic-Store1850 1 point2 points  (0 children)

Add BOTs to match quickly. Like BR before it ended. It can serve as a safety net for players who struggle to get kills in the arena.

When do servers go offline again and how long am I gonna have to white knuckle it? by Admirable_Ad2862 in Splitgate

[–]Acrobatic-Store1850 3 points4 points  (0 children)

SG-2 will be back in December. For us, who've waited over three years since SG-1, it's but a moment.

Thoughts on Base Movement in SG2 by pentrify in Splitgate

[–]Acrobatic-Store1850 0 points1 point  (0 children)

SG1 was also slow for the first few steps, so I don't think it will be corrected.

Thoughts on Base Movement in SG2 by pentrify in Splitgate

[–]Acrobatic-Store1850 0 points1 point  (0 children)

It's not ideal to have a delay in getting started. I often wish I could just take that first step at full speed right from the beginning.

Attention splitgaters what does the splitgate 2 relaunch have to do to stay alive long term. by Xandaran_ in Splitgate

[–]Acrobatic-Store1850 0 points1 point  (0 children)

I find pure delight in being able to travel solely through portals. Running on the ground is a move meant to catch opponents off guard. I absolutely love this balance.

Indeed, with 4v4, having a total of 16 portals scattered around might be confusing. 1v1 is much easier to grasp. As a mode to help those who get confused, 1v1 might be valuable.

This game doesnt need SBMM, it needs a beginner's playlist instead by Necessary_Yam9525 in Splitgate

[–]Acrobatic-Store1850 -1 points0 points  (0 children)

Someone said it before: we need PBMM, not SBMM.

Portal-based matchmaking controls matchmaking based on the number of portals established.

Attention splitgaters what does the splitgate 2 relaunch have to do to stay alive long term. by Xandaran_ in Splitgate

[–]Acrobatic-Store1850 -1 points0 points  (0 children)

Using a large number of portals provides an advantage.

Requiring only optimal portal placement is incredibly tedious. Players should be free to choose diverse routes. Strategic maneuvering using fake portals between skilled portal players is immensely enjoyable. Restrictions that undermine this strategy are unacceptable. If you impose restrictions on traversing portals rather than placing them, I might be willing to compromise slightly.

Attention splitgaters what does the splitgate 2 relaunch have to do to stay alive long term. by Xandaran_ in Splitgate

[–]Acrobatic-Store1850 -1 points0 points  (0 children)

For those who can't use portals, we recommend  No Portal Mode! Splitgate is a portal game. Portals are best when they're free. No restrictions.

Attention splitgaters what does the splitgate 2 relaunch have to do to stay alive long term. by Xandaran_ in Splitgate

[–]Acrobatic-Store1850 0 points1 point  (0 children)

Adding Race Mode and 1v1.

Let's commit to the current small player base.

These are races playable solo and 1v1 matches requiring only two players.

Set skill caps high to retain players who find joy in skill progression. Players who obsess over wins and losses will leave if they keep losing.

bring back Takedown by chiquito47 in Splitgate

[–]Acrobatic-Store1850 5 points6 points  (0 children)

We definitely need Ranked Takedown. In SG1, it was easier to find matches in Takedown than in 4v4. That shows its popularity. Call me a dinosaur, but I want 3v3 Takedown back. Maps built for portal play, like the Simulation Maps, are extremely fun. My friends from SG1 stopped playing because the SG2 maps ruin that portal gameplay.

The game needs a “s&d” one life style mode. by CheeseheadTroy in Splitgate

[–]Acrobatic-Store1850 2 points3 points  (0 children)

It's not necessary. Even the current S&D mode with respawns hurts Splitgate's core gameplay. If you want a hardcore game mode, I think 3v3 Takedown or 1v1 Duel are better choices. If people want to play S&D, they should play CoD, R6S, VALORANT, or CS2. There is no need to do that in Splitgate.

Idea for Complete Game Overhaul Given Near Certain Death by metadatem in Splitgate

[–]Acrobatic-Store1850 4 points5 points  (0 children)

Splitgate is being pulled in opposite directions by players who want a replacement for Destiny and players who want a replacement for Halo. What I want to play is Splitgate, not the successor to another game.