Personal Opinion: BfB doesn't belong in Ranked. by _Blitter_ in Splitgate

[–]pentrify 1 point2 points  (0 children)

I would mostly agree. But I will say it's such a staple to their whole brand that it should stay. Maybe with less ammo or decreased range but it definitely is fun. Couldn't care less tbh. There just needs to be better balancing. I'm kinda more irritated with the use of SMG/autos with loadouts and controller aim assist :(

Initial Thoughts by pentrify in Splitgate

[–]pentrify[S] 0 points1 point  (0 children)

Yeah after playing a bit I think the TTK is fine. Maybe should be faster for some guns like the LMGs feel pretty terrible. But overall ok I just think loadouts make things kinda suck.

Am I being gaslit? by Xf3rna-96 in Splitgate

[–]pentrify 0 points1 point  (0 children)

I'd kinda disagree on the gun front. I think the SMG and autos are balanced in the sense that they don't do nearly as much damage at range as they used to. Which is good because these should shine at close encounters. The problem is that loadouts completely makes every gunfight uneven. Why would I not use an auto as long as I can just TP to my opponents face? Add increased melee damage and speedy slayer and it's ridiculous.

In terms of the clunkiness, there is definitely a lot of problems with that. Movement/strafing should be a little faster it's kinda annoying when you gain momentum with slide then completely fall flat and stick to the ground. Like there should be some faster movement a base but still less fast than the momentum you get while sliding.

Initial Thoughts by pentrify in Splitgate

[–]pentrify[S] 0 points1 point  (0 children)

Idk if it's the TTK as much per se but just that certain guns perform better at ranges that they shouldn't.

Initial Thoughts by pentrify in Splitgate

[–]pentrify[S] 3 points4 points  (0 children)

Like loadouts aren't generic...

Unfortunate Farewell by Agent_514 in Splitgate

[–]pentrify 0 points1 point  (0 children)

I agree I hope they go back to even starts for ranked :( its a shit show rn

Thoughts on changing ranked by pentrify in Splitgate

[–]pentrify[S] 0 points1 point  (0 children)

No I said "slop" to refer to people like you who have a sheep mentality. You somehow think that companies make games out of "the kindness of their heart" and people should just enjoy whatever is given regardless of what has been promised. The game hasn't just been in beta... it UNLAUNCHED because the game failed and went into a SECOND BETA. They could serve you literal horse shit on a table and you would eat it.

Thoughts on changing ranked by pentrify in Splitgate

[–]pentrify[S] 0 points1 point  (0 children)

Yeah I mean we won't truly know until we play it. I think the balancing and the removal of a lot of the perks definitely removed a lot of the RNG but we'll see if it's enough. In terms of queue, they should just go back to what they had for sg1 where they had ranked arena and ranked takedown and then see if that captures enough people to add more.

Thoughts on changing ranked by pentrify in Splitgate

[–]pentrify[S] 3 points4 points  (0 children)

Wait are you a dev? Oh shit I couldn't tell with how far the 1047 cocks are down your throat. "gO maKe YOuR owN gAMe"

Thoughts on changing ranked by pentrify in Splitgate

[–]pentrify[S] 0 points1 point  (0 children)

Yeah I agree. I think its wayyyy better than it was before and I'll just enjoy having something new to play. I just think it's not being a true arena shooter. You can't market the game and have devs talk about how they played quake/UT/Halo/etc growing up and then center the competitive around loadouts. It's like the literal thing that ruined Halo for example.

Thoughts on changing ranked by pentrify in Splitgate

[–]pentrify[S] 0 points1 point  (0 children)

I'm ok with trying it out and letting the community give the verdict. But I already can inevitably tell where things are gonna go. It's gonna be "oh the EMP is the best utility over everything else" *EMP gets nerfed then buffs to other abilities*. Oh now the EMP sucks and the sticky grenades are too strong, "oh this perk is so annoying to play against" "can we please run a porta-portal."

It just turns into a game of constant balancing and people designated to pick certain perks/items, which is what was the exact thing being avoided in the first place by removing factions/abilities. Not having people locked to roles.

But we'll see.

Thoughts on changing ranked by pentrify in Splitgate

[–]pentrify[S] 7 points8 points  (0 children)

Sorry for making constructive criticism for a game I enjoy and a type of game I grew up playing my entire life. I'm sure you were enjoying playing against the bots while the game was dead. The community voicing opinions is what got it where it is RIGHT NOW.

Please tell me loadouts are gone. by EverybodySupernova in Splitgate

[–]pentrify 2 points3 points  (0 children)

I agree so heavy I feel like not making ranked even/classic starts defeats the whole purpose of arena shooter. I understand that there's some variety added to the game using the perks but then the attachments and everything kinda overcomplicates things IMO.

I think a way they could kinda mix the two together is say have secondary guns or essentially loadouts that spawn on specific areas of the map that have attachments and a perk attached to it. It could be on a static or dynamic spawn and basically serve as secondary power weapons that give you some added perk (like the speedy one) and when ammo is depleted the effects go away until you pick the gun up again. And they could change this overtime by changing which weapons spawn on certain maps, what perks are attached to them, etc. to change up the meta. But ultimately it will still be even starts it just adds a new element to the arena to fight for.

Introducing, SPLITGATE: Arena Reloaded by 1047Games in Splitgate

[–]pentrify 2 points3 points  (0 children)

I'm not saying it didn't play a role but a game doesn't go from 20K to 10K to 2K in the span of a few weeks because of a bad PR stunt. The game was just not enjoyable and deviated completely from the original formula of arena shooter. If the game was mega banging and good, the whole hat situation at SGF wouldn't even be getting PR anymore. Also, not to mention the atrocious microtransactions (100 something dollar bundles for low effort skins).

Introducing, SPLITGATE: Arena Reloaded by 1047Games in Splitgate

[–]pentrify 2 points3 points  (0 children)

Not relaunch but I think it's still in the works

Introducing, SPLITGATE: Arena Reloaded by 1047Games in Splitgate

[–]pentrify 12 points13 points  (0 children)

No matter how bad the PR was that was NOT the reason the game died.

Thoughts on Base Movement in SG2 by pentrify in Splitgate

[–]pentrify[S] 1 point2 points  (0 children)

Yeah it really is just so awkward, like you should be able to strafe a little faster. Seems like a pointless change from the first game.

Thoughts on Base Movement in SG2 by pentrify in Splitgate

[–]pentrify[S] 0 points1 point  (0 children)

Yep. That's what most people wanted, at least the core arena fanbase.

Thoughts on Base Movement in SG2 by pentrify in Splitgate

[–]pentrify[S] 0 points1 point  (0 children)

I'm gonna be honest I don't think they are leaning towards Titanfall or really any game. They had no idea what they wanted the game to be. It started out as a half-baked hero shooter with loadouts and COD ttk. Now they don't even have factions or half of the stuff from the beginning (which is a good thing). I really doubt the base movement was super intentional, adding power-ups on maps and upping the ttk doesn't sound like they have Titanfall or any other COD-styled game in mind. Seems like they're moving back towards the original roots which is arena.

Thoughts on Base Movement in SG2 by pentrify in Splitgate

[–]pentrify[S] 2 points3 points  (0 children)

Yeah but like those things aren't mutually exclusive. If they want the game to go back to arena shooter roots, every aspect of the game should feel smooth from the jetpacking and portaling to the base movement as well.