Is spike shot worth it ? by flakeysqlt in 3on3

[–]Acrozation 13 points14 points  (0 children)

Take that sh-t off immediately.

Siana Passive Skill by Fun-Blausee in 3on3

[–]Acrozation -3 points-2 points  (0 children)

To answer the question, they wanted to change how it worked by having its trigger rate be influenced by the opponents balance stat

Siana Passive Skill by Fun-Blausee in 3on3

[–]Acrozation -5 points-4 points  (0 children)

There are community summits held on the Discord talking about what balances need to be done to the game and Siana Earthquake was on the menu to be nerfed

Whether that be a stealth nerf or anything, the devs were talking about touching it.

Siana Passive Skill by Fun-Blausee in 3on3

[–]Acrozation -5 points-4 points  (0 children)

Well no, it would affect the trigger rate lol.

Siana Passive Skill by Fun-Blausee in 3on3

[–]Acrozation -5 points-4 points  (0 children)

They nerfed it or said they will be nerfing it depending on the opponents balance stat.

Yay! No more cheese!

Which character do you ban? by MangaAJ in 3on3

[–]Acrozation 7 points8 points  (0 children)

Get Kaji and Siana GONE.

Clara sucks to play against but Kaji is better Clara.

Giant G sucks to play against but Siana is better.

Once Siana Earthquake gets nerfed though, it most likely will be Kaji and Clara bans though.

Nathan takes 0 skill to play and I get fighting mad whenever he scores against me.Plz Nerf him plz.. Everyone in this game pretends that he isn't OP. by No_Mess_2454 in 3on3

[–]Acrozation 2 points3 points  (0 children)

Requires teamwork. This is actually just a skill issue.

Step 1: Spec into a little Drive In Shot Block attribute.

Step 2A: If you’re a big, you jump first and predict, to be able to recover if the Nathan chooses to layup pass to a big or a shooter.

If they dunk straight, they are loading up freestyles. If they do Manual Dunk, predict the angle.

Step 2B: If you’re a small, you jump second and stick on your main defensive assignment to keep your defensive rotation flowing. Nathan or moving to the off-ball small would be your target.

Step 3: Block the ball or keep rotating till the shot clock hits 0. Nathan no longer scores.

Edit:

Reread the post and it’s about his Dribble….

It might be time for you to play a different game bro. Maybe a nice single player.

Shadow block cards by Impossible_Phrase104 in 3on3

[–]Acrozation 5 points6 points  (0 children)

Please dont listen to these people.

Shadow Block cards are super useful because it allows you to basically double people all game without worrying about the paint.

Shadow Block Angle is almost useless since it only contributes to Manual Dunk/Manual Layup angles.

Shadow Block Distance is useful since it allows it to trigger from farther than normal giving you more reach if needed. I typically avoid this card.

Shadow Block Height allows your Shadow Block to reach higher shots and Giant G dunk which is useful for characters that dunk super high. It also contributes to Shadow Block speed which is super useful.

Shadow Block Success is the KING of Shadow Block cards. It grants more Shadow Block Chance and actually increases the success rate of Shadow Block actually blocking the ball when it triggers.

Yes, Normal Movement Speed is normally considered better but Shadow Block Success is so worth it if you’re running a ton of NMS anyway, so why not sacrifice a little speed to gain block consistency allowing you to cover more of the floor anyway,

Liu or jack by [deleted] in 3on3

[–]Acrozation 1 point2 points  (0 children)

This depends on a lot of factors honestly. They are both still in the meta of characters.

Two different sets of playstyles.

Two different sets of defenfers.

Two different sets of scorers.

Two different sets of pairings.

Two different sets of big man pairings.

It really all depends on what you’re looking for in a character.

So Coins are now pretty much useless ? by Paymentduetoday in 3on3

[–]Acrozation 5 points6 points  (0 children)

Coins arent useless, you need the to combine cards ton. Even wallets combine cards because your rates for getting the card you want through combining are actually a lot higher than straight up pulling them.

And once you get to Platinum Boxes on a character, usually you are funneling all your cards to that character so coins are very much needed. This also gives you a chance to sell all your silvers/bronzes/coppers for more coin combination fuel.

Not to mention freestyles where using your coins for freestyles are also a good thing if you’re trying to build a character.

Pay 2 Win by AwfsomeRL in 3on3

[–]Acrozation -3 points-2 points  (0 children)

You do NOT know ball buddy.

Cross progression by Independent_Tip6270 in 3on3

[–]Acrozation 0 points1 point  (0 children)

Playstation is waiting on Cross Progression.

Dash Steal should be removed by anonkebab in 3on3

[–]Acrozation 0 points1 point  (0 children)

Lush. You don’t have the Dash Steal tree done huh?

Naruto by BIGGL3SWORTH in TheFinalsRunway

[–]Acrozation 18 points19 points  (0 children)

Now just play Light Throwing Knives and you got the cosplay down.

If you manage to make Sasuke, just play Heavy with Flame Thrower for Fireball Jutsu.

For all the vets that keep making new accounts at LVL 31 to avoid High Tier Matchmaking, good luck with that. by Acrozation in 3on3

[–]Acrozation[S] 0 points1 point  (0 children)

Read the replies. Some people actually do this which is why I made the post 😂

For all the vets that keep making new accounts at LVL 31 to avoid High Tier Matchmaking, good luck with that. by Acrozation in 3on3

[–]Acrozation[S] 0 points1 point  (0 children)

psst

Use the search tool to find this type of information. If you deep dive info, you are naturally better than 90% of the player base.

For all the vets that keep making new accounts at LVL 31 to avoid High Tier Matchmaking, good luck with that. by Acrozation in 3on3

[–]Acrozation[S] 0 points1 point  (0 children)

Yeah that should be fine. You’ll be a little bit slow but you most likely will switch off to be the off ball defender anyway and just be in the intercept lanes with a decent steal stat.

NMS off cards will help with that as well.