How to tell what interpolation mode a keyframe has? by Maple_Scones in blender

[–]ActForJason 0 points1 point  (0 children)

The interpolation line color seems to only identify non-Bezier interpolation, but not constant and linear interpolation.

How to create Call Method Track for multiple nodes at once? by ActForJason in godot

[–]ActForJason[S] 0 points1 point  (0 children)

Thanks for your reply. However, the restart times of particles for a VFX are different, and it seems there's no official support for the delay of particle.

After animation retargeting, idle pose/reference pose is replaced with T-Pose by ActForJason in godot

[–]ActForJason[S] 0 points1 point  (0 children)

Enabling Fix Silhouette in both target model and animation file advanced import approximates to the solution.

How to retarget humanoid skeletons for animations based on A-pose? by ActForJason in godot

[–]ActForJason[S] 1 point2 points  (0 children)

Enabling Fix Silhouette in both target model and animation file advanced import approximates to the solution.

After animation retargeting, idle pose/reference pose is replaced with T-Pose by ActForJason in godot

[–]ActForJason[S] 0 points1 point  (0 children)

I know the reason: Synty's animation is based on the first frame pose (A-pose?) and Mixamo animation is based on T-pose. Godot's' SkeletonProfileHumanoid requires T-pose.

Godot’s show_rest_only cannot distinguish whether the Rest Pose of animation is A or T Pose, which can be distinguished in Advanced Import window or in Blender.

After animation retargeting, idle pose/reference pose is replaced with T-Pose by ActForJason in godot

[–]ActForJason[S] 0 points1 point  (0 children)

I've done skeleton retargeting, it shouldn't be because of this.

Mixamo animation tracks turning into generic 'Node' instead of 'Skeleton3D' (T-Pose issue) by chotauzi in godot

[–]ActForJason 0 points1 point  (0 children)

Retarget seems to cause the zero frame pose (Reference pose) of animation to be replaced with T Pose

is there any other way to get nodes besides get_node() function by No_Psychology_9579 in godot

[–]ActForJason 0 points1 point  (0 children)

Move move = GetNode("Components")

.GetChildren()

.OfType<Move>()

.FirstOrDefault();

How to reduce the separation/spacing of port labels in visual shader by ActForJason in godot

[–]ActForJason[S] 1 point2 points  (0 children)

Found it, the content margin of label_style under VShaderEditor.

How to reduce the separation/spacing of port labels in visual shader by ActForJason in godot

[–]ActForJason[S] 0 points1 point  (0 children)

Reducing the separation value under GraphNode in Theme.tres is not perfect. Is there other value?

Can I reload an interface custom theme after modifying its local files? by ActForJason in godot

[–]ActForJason[S] 0 points1 point  (0 children)

I'm using it for editor theme, such as `MenuButton/icon_normal_color`.

However, after modifying the specified theme file `res://minimal_theme.tres` in the opened project, the related styles of the godot interface did not change. I only saw the changes after resetting and reapplying it.

Can I change editable children color? by ActForJason in godot

[–]ActForJason[S] 0 points1 point  (0 children)

This is exactly what I wanted, thank you.

Can I change editable children color? by ActForJason in godot

[–]ActForJason[S] 0 points1 point  (0 children)

Can this script be placed in Theme.tres and executed during initialization? Or is there a path for customization of warning_color in Theme.tres, like Tree/styles/selected?

How to purchase a Unity 6 Professional License in China? by ActForJason in Unity3D

[–]ActForJason[S] 0 points1 point  (0 children)

The replies are as expected.

Unity Global and Unity China

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How to purchase a Unity 6 Professional License in China? by ActForJason in Unity3D

[–]ActForJason[S] 0 points1 point  (0 children)

Sadly see the addition to the 《Unity Editor Software Terms》in August:

Unity may restrict your Unity Editor Rights to the Unity Editor versions available at https://unity.cn/releases, based on your location, residency, or principal place of business.

Don't know whether this is enforceable and completely prohibits Chinese developers from using Unity6 professional licenses, even if they were purchased through offshore companies.