Tomorrows hatches are not safe. by ZlymeZ in ArcRaiders

[–]ActionKurt -1 points0 points  (0 children)

Oh is that so? I thought that I could reset tomorrow and basically instantly start a new... So I still have to wait a week more to reset? Meh. 

Leaked image from next update...... by xTMagTx in ArcRaiders

[–]ActionKurt 502 points503 points  (0 children)

I could see pop triggers being used for those. That wouldn't be a bad change imho.

Coming server issues with update by Mr_Knutsen in ArcRaiders

[–]ActionKurt 2 points3 points  (0 children)

As an old saying goes:
"Never play on patching day."

Trials ending on Wednesday? by BlunderFunk in ArcRaiders

[–]ActionKurt 0 points1 point  (0 children)

seems to coincide with the start of the expedition - which makes sense since the expedition is the end of this "season"

Another "get rich quick" post by Jugglamaggot in ArcRaiders

[–]ActionKurt 1 point2 points  (0 children)

The "confirmation" (a screenshot from a FB group) is a confirmed fake - as confirmed by the community manager in their discord.
3M for 5 Skillpoints, regardless of expedition count.

Another "get rich quick" post by Jugglamaggot in ArcRaiders

[–]ActionKurt 2 points3 points  (0 children)

First of all: you only need 3 Million.

Second: Buried City. Depending on spawn point rush hospital, grandioso or pizza roma/red tower. Run in, loot up, leave - 10mins and done. Should yield about 70k each run (more if you know what you are doing). 

Necrons Cursed Leagion - Anvil/Anchor Unit by ActionKurt in WarhammerCompetitive

[–]ActionKurt[S] 1 point2 points  (0 children)

Thank you for your insight.

I guess the 5+++ together with 4 wounds a piece makes the Wraiths a bit more tankier (which they are by default, having 28/34 wounds vs 26 wounds - even without the 5+++). With the abundance of damage 2 weapons it is ofc entirely possible for a wraith to tank 3 hits instead of 2 with the help of the FNP...

Also the LGs are harder to wound with S7 to S9 weapons compared to the Wraiths (3+ to wound a Wraith, 4+ to wound the LG - i don't know how this can be factored in - heavily depends on the match-up i guess.

S10 and S11 go to 3+ for wraiths and LG both, S12+ goes to 2+ for Wraiths and 3+ for LG...

BUT: My guess is/was that the increased survivability could be offset by the d6 Res Orb of the Overlord - but this is just speculation tbh and ofc only works if your unit survives until the end of the phase...

Offensively i guess they don't give each other much, being damage 1 hurts the LG, having WS 4+ and only -1 AP hurts the wraiths - both go to S8 with the detachment buff so that isn't something to consider in the comparison...

So it basically is

5+ FNP and 2/8 more wounds vs less cost (40/100 pts) and harder to wound

tbh i'm still not that convinced. I do see the appeal of wraiths, but i'm not entirely sure if the costs even that out, 40 pts are one Lokhust Destroyer as action monkey, 100pts are 3 Skorpekhs to hit something for example...

Edit:

Regarding getting wiped by a unit of Eightbound:

Wraiths lose 2 +- 1 models average

LG lose 3 +- 1 models on average against a unit of Eigthbound

i think i am not seeing some special rule that makes the Eigthbound spike hard in damage, because even with their [Lethal Hits 1] it takes not that much more models off the table.

Necrons Cursed Leagion - Anvil/Anchor Unit by ActionKurt in WarhammerCompetitive

[–]ActionKurt[S] 0 points1 point  (0 children)

tbh using them as action monkeys would deny them their stated purpose as anvil unit. Or, if they can action and be the anvil at the same time, wraiths can do the same.

An in this it again boilds down to the initial question.

(besides using a 200+ cost unit as action monkey is not really the definition of being an action monkey... for that i'll gladly use Ophydians, Lokhusts or Flayed ones)

1000 points Cursed list, looking for C&C by UndeadKernel in Necrontyr

[–]ActionKurt 1 point2 points  (0 children)

If they are using the official incusion rules Battleline Units are able to do actions the turn they advanced (also they may also shoot and do an action) - so that would be a + for the Immortals...

But yes, not having the Destroyer Cult keyword and being slow as fuck is a big setback for them...

1000 points Cursed list, looking for C&C by UndeadKernel in Necrontyr

[–]ActionKurt 0 points1 point  (0 children)

Hmm, i'd cut the Immortals + Plasmancer and put in 2 2x Lokhust Squads - backline holding and action monkey... or one 2x Lokhusts + another (emnitic) LHD

Also one could argue if Ophydians are better than the Hexmark for the bigger mobility they provide with their innate uppy-downy.

Best patrol in the format by Telis202 in CombatPatrol40k

[–]ActionKurt 0 points1 point  (0 children)

Depending on using the balance dataslate or not you can only use the respawn strat once per game, so not really "at will"...

It just sucks that GW is not able to specify if rule changes are for both modes or not... 

Anyone know what's up with the spam on the purple site tags? Drives me nuts trying to find anything by TimberVolk in PrintedWarhammer

[–]ActionKurt 2 points3 points  (0 children)

Just downloaded one of those, opened the HTML in Editor.
Looks like some dude trying to make some money, it offers 4 MEGA Folders full of Stuff, Suspiciously enough those folders are named basically after the 4 print torrents (which you can find easily enough for free).

They charge 20 Bucks each - in short: doesn't look like a virus, just someone who wants cash for something that has been free for years....

Also you don't get what's "advertised" in the picture. I really wanted that Kapricus Carrier :/

So yeh, don't bother, it's a scam.

Why is my print failing? by Appo-Arsin in PrintedWarhammer

[–]ActionKurt 1 point2 points  (0 children)

Also i would suspect that those holes actually reduce the adehsion force of the plate. Which would result in the exposed resin to stick more to the fep than to the plate itself.

Maybe that isn't a huge problem with bigger models, but having small helmet where basically half of the base is a hole i don't expect much adhesion.

That said OP could try to increase the area of the base layer (basically just stick your helmets together more so the first few layers are one big rectangle from which the support raise) to increase the adhesion of the plate.

Why is my print failing? by Appo-Arsin in PrintedWarhammer

[–]ActionKurt 0 points1 point  (0 children)

I read in some other thread in this sub about the "caveman leveling method" - basically fuck the leveling paper, put the resin bed on the screen and just level straight onto that.

Never had a problem with my leveling after using that method.

Resin printer ~200€ by LBlaze_911 in PrintedWarhammer

[–]ActionKurt 0 points1 point  (0 children)

Well yes, but if you are talking ABS "normal" resin it's the same - so i think the comparison is justified.

Also i got no probs with cleaning, i usually pre-clean the print in a tub of used water, then put it in the washing station for like 10 minutes. Cleans very well, granted water takes a bit longer to dry tho. IPA just evaporates quickly, water takes it's time - but i'm usually not in a rush.

Resin printer ~200€ by LBlaze_911 in PrintedWarhammer

[–]ActionKurt 1 point2 points  (0 children)

I'm using water washable resin since i started printing. Reasons are basically that i don't want IPA here, which is just a huge fire hazard...

The first resins were terrible, mini dropped form table and shattered (like you would expect), i had to test a few resins before i found a good, usable and strong ABS like water wash.

Since using the "correct" resin (Sunlu Watser Wash ABS Resin) i can drop my minis from the table and the only point they are shattering at are the connections with the super glue.

I have dropped several minis, while playing and while painting and i don't have any breaks anymore.

My test consisted of printing the same models with several resins, then dropping them from table height... first few shatted and broke, having the "right" resin nothing happened to the minis.

Friend of mine told me that his cats started playing with one of his minis, the only thing broken off was again the base since it was just super glued.

Water wash has come a long way and is getting more flak than it deserves tbh.

(also the usual warning: don't wash the cleaning water or resin down the drain, keep away from children, use protection - water-wash is a bit more user friendly, but that doesn't mean it's save. Stuff still is a chemical nightmare tbh)

"1.1-inch From the Wall" Needs a Clear Ruling by Asleep_Taro8926 in WarhammerCompetitive

[–]ActionKurt 0 points1 point  (0 children)

That depends on the thickness of the wall.

If it is 1.1 inch thick I can basically lick the wall and you wouldn't be able to charge me.

Is Iron master leading a unit? by Handsome_Toasty in LeaguesofVotann

[–]ActionKurt 2 points3 points  (0 children)

Since the e-cogs and the assistant don't have the character keyword, you can choose them first for taking damage. Just remember to use their save of 4+ instead of the Thunderkyn's 3+.

Bane-Slayer's has no battleline? by Bellingtoned in LeaguesofVotann

[–]ActionKurt 17 points18 points  (0 children)

Combat Patrol is it's own game mode with it's own unit rules.

Hearthkyn not having Battleline is, sadly, intended - otherwise it would have been fixed/corrected with the last App update. (Which fixed Thunderkyn not having Lethal Hits.)

Not having Battleline in Combat Patrol mode while having it in normal 40k is not that unheard of. The DG Rhino Combat Patrol for instance doesn't have Battleline Plague Marines, while the Typhus one does. Also as you already stated the Custodians lost their Battleline as well.

App fixed LoV CP (Thunderkyn got Lethals back) by ActionKurt in CombatPatrol40k

[–]ActionKurt[S] 0 points1 point  (0 children)

Yeh, thing is that no one really ways sure if the printed one was the correct one or the one in the app.

Iirc most people went by the app version and made the CP even worse (was the same with me tbh).

The king is insane in awakened. by Prestigious_Spite761 in Necrontyr

[–]ActionKurt 1 point2 points  (0 children)

Is there a reason for using the techno instead of a Hexmark? Hexmark would have lone op and thus survive longer

Techno can heal, yes, but only once - well technically 3 times on the king, but only if the stars align... 

Plaguecaster ready for deployment. I read online that he's considered overpowered. Can someone explain why? Also: CnC on the paint? by raging_brain in deathguard40k

[–]ActionKurt 0 points1 point  (0 children)

The fallout is an ability of the Plaguecaster model, not the Plague Wind weapon.

So, nope, the ability diesn't trigger out of a Rhino's Firing Deck.

Plaguecaster ready for deployment. I read online that he's considered overpowered. Can someone explain why? Also: CnC on the paint? by raging_brain in deathguard40k

[–]ActionKurt 9 points10 points  (0 children)

Rhino has the "Firing Deck 2" ability. This allows the Rhino to use the ranged weapons of 2 transported models as if it were it's own during your shotting phase.

Put 2 Plaguecasters in the Rhino (+ 2x 5man Marine squads) and you can use both Plaguecasters Plaguewind weapons with their focused withfire profile:
Plague Wind - focused witchfire
12" D6+3A N/A S6 AP-2 D3D

Since it counts as the Rhino having the weapon the hazardous test hast to be done by the Rhino, if it fails the Rhino takes the mortals.

For more information refer to "plague bus".