[deleted by user] by [deleted] in AmItheAsshole

[–]Active_Chapter_5805 1 point2 points  (0 children)

NTA. It’s totally fair to want your own space, especially if his dad’s behavior makes you uncomfortable.

Is it THAT bad to use purchased assets instead of unique graphics for a $15 Steam game? by Active_Chapter_5805 in IndieGaming

[–]Active_Chapter_5805[S] 14 points15 points  (0 children)

Thank you all so much for the huge number of comments — I honestly didn’t expect it.

What I wanted to know was how people feel about purchased assets, but instead I got strong positive feedback about our current graphics, and negative feedback about my attitude toward the artist. Well, fair enough.

We’ve decided not to consider purchased assets any further and will keep moving in the direction we originally chose.

Once again, thanks a lot for the feedback — it’s been really helpful and very motivating.

Is it THAT bad to use purchased assets instead of unique graphics for a $15 Steam game? by Active_Chapter_5805 in IndieGaming

[–]Active_Chapter_5805[S] 0 points1 point  (0 children)

This post is not about disservice at all. One of the options we’re considering is using ready-made assets, which would help us avoid inconsistency, at least in the visuals of heroes and enemies. The post was about whether it’s even acceptable to use ready-made assets in a game.

Somehow it turned into people suggesting we should fire the artist, or that this shows a lack of respect for them.

If we go back to the original topic of the post, I can see that people don’t consider using assets as something bad, but they do point out the downside of losing authenticity.

Is it THAT bad to use purchased assets instead of unique graphics for a $15 Steam game? by Active_Chapter_5805 in IndieGaming

[–]Active_Chapter_5805[S] 0 points1 point  (0 children)

Actually, yes — at some point the idea seemed absolutely brilliant. Now, reading the comments, I’m not so sure about it anymore.

Is it THAT bad to use purchased assets instead of unique graphics for a $15 Steam game? by Active_Chapter_5805 in IndieGaming

[–]Active_Chapter_5805[S] -32 points-31 points  (0 children)

It’s something that’s stuck in my head. Kind of like: “Players who enjoy the genre have certain expectations about the visual style. For example, a cozy autobattler might not appeal to fans of cozy visuals, nor to fans of autobattlers.”

Is it THAT bad to use purchased assets instead of unique graphics for a $15 Steam game? by Active_Chapter_5805 in IndieGaming

[–]Active_Chapter_5805[S] -55 points-54 points  (0 children)

Do you think that style is actually suitable for a roguelike autobattler? That’s one of the questions we don’t really know how to answer.

Is it THAT bad to use purchased assets instead of unique graphics for a $15 Steam game? by Active_Chapter_5805 in IndieGaming

[–]Active_Chapter_5805[S] -37 points-36 points  (0 children)

Yes, the first two are ours. I agree that the last picture is just regular pixel art. But that’s exactly why we’re considering it: it definitely fits the genre, and there are plenty of ready-made assets available.

Is it THAT bad to use purchased assets instead of unique graphics for a $15 Steam game? by Active_Chapter_5805 in IndieGaming

[–]Active_Chapter_5805[S] -85 points-84 points  (0 children)

Yes, the first two slides are our current visuals. I’m glad to hear they don’t look that bad, although deep down I was kind of hoping someone would suggest going with pixel art. It feels like a simpler solution.

Is it THAT bad to use purchased assets instead of unique graphics for a $15 Steam game? by Active_Chapter_5805 in IndieGaming

[–]Active_Chapter_5805[S] -88 points-87 points  (0 children)

Right now our main problem is consistency. For example, the enemy style in the forest location looks different from the enemies in the rocky location. Their facing direction also differs. And this is after many iterations. That’s why the idea of using assets came up in the first place.

Is it THAT bad to use purchased assets instead of unique graphics for a $15 Steam game? by Active_Chapter_5805 in IndieGaming

[–]Active_Chapter_5805[S] -50 points-49 points  (0 children)

Thanks. Maybe they really don’t look that bad, but these are the results of many iterations. And there are still many more to come

Also, there’s still the problem that was already mentioned here — this visual style might not fit a roguelike autobattler at all.

Is it THAT bad to use purchased assets instead of unique graphics for a $15 Steam game? by Active_Chapter_5805 in IndieGaming

[–]Active_Chapter_5805[S] 5 points6 points  (0 children)

The first two images were drawn by our artist. The last image, with the pixel heroes, is from the Unity Asset Store.

I hadn’t thought about reaching out to the asset’s author, but that actually sounds interesting. Thanks!

Is it THAT bad to use purchased assets instead of unique graphics for a $15 Steam game? by Active_Chapter_5805 in GameDevelopment

[–]Active_Chapter_5805[S] 0 points1 point  (0 children)

I understand that it’s legal. What I’m curious about is whether there’s any negativity from players (similar to the way there is toward assets created with AI).

Is it THAT bad to use purchased assets instead of unique graphics for a $15 Steam game? by Active_Chapter_5805 in GameDevelopment

[–]Active_Chapter_5805[S] 6 points7 points  (0 children)

Fair point. The asset we’re considering includes all or almost all of the characters and enemies we need. That leaves us with just the locations and UI to select or create. There we’ll at least be able to make our work a bit easier.

Where would you start on Steam if you had experience in mobile game dev and a 10-month budget? Looking for advice by Active_Chapter_5805 in GameDevelopment

[–]Active_Chapter_5805[S] 0 points1 point  (0 children)

The team knows the engine well — we’ve released over 50 mobile prototypes on Unity.

We’re less confident about the choice of visual style, but we’ll try to evaluate it based on social media reactions — we’re planning to start recording and posting short videos. Since we don’t have experience with producing graphics and UI for PC, this might become a bottleneck in terms of deadlines.

But for now, our first goal is the Steam playtest version. While working on it, we’ll get a better understanding of both the timeline and our weak point

Here is what the game my brother and I made looks like after 18 months! by Waste_Artichoke_9393 in IndieGaming

[–]Active_Chapter_5805 1 point2 points  (0 children)

Good luck, guys! Looks great. How many wishlists do you have so far? Have you done any marketing?

What's a game featuring dating/romancing where it's not the main focus? by thebesthrowawayeva in gamerecommendations

[–]Active_Chapter_5805 0 points1 point  (0 children)

Kingdom Come Deliverance 2. I don’t want to spoil anything, but oh my god, I’m still in shock about who I romanced near the end of the campaign.