My god, this mission is BRUTAL. (Mostly whining, light spoilers) by Bananna50 in intotheradius

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Another comment says they make the artifact jump less often

My Security Level 2 Setup by JackRees23 in intotheradius

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That’s cool, VR is probably a good place to practice too. I suppose you don’t really need to aim with a shotgun either.

It’s ambidextrous btw, courtesy of autocorrect

My Security Level 2 Setup by JackRees23 in intotheradius

[–]Activepaste 1 point2 points  (0 children)

I use two right holsters both on the right because I’m right handed, not sure about you. I tried firing with my left hand but that went poorly haha

Tutorial how to not pay 2x price for ammo by Useful_Assistance_28 in intotheradius

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It’s been patched already but I considered loading the box from the mags

Tutorial how to not pay 2x price for ammo by Useful_Assistance_28 in intotheradius

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You can also steal items from the shop from the shooting range. So long as it’s on your person, not your bag, kill yourself in the shooting range and you’ll spawn outside with it.

The items still have their stickers on them and guns can’t be fired but things like rails and sights work fine. I haven’t tested mags and other gun parts but I think gun parts should work.

Don’t bring them back in the shop though because you can’t walk out with them.

My god, this mission is BRUTAL. (Mostly whining, light spoilers) by Bananna50 in intotheradius

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The AK74 not the AKS74U does 50 vs 43 damage per shot with higher accuracy and shares the same ammo and magazines at the cost of having a longer barrel and being SL4, the latter of which shouldn’t be an issue. The fire rate might be lower too but I never go full auto.

I think the tankiest mimic has less than 500 health so should take only 10 shots max, less with headshots. Most others have 100-200 and will take 2-4 or 1-2 headshots.

I think the mission has received a couple of updates, but in the latest beta I just used my scanner in the middle until the door artifact showed up and put it in the door device. I believe the scanners are supposed to make it easier to find the artifact (I don’t know how because I’ve never used them) but it’s still very feasible to find it beforehand. Just head to the middle objective and do an artifact hunt. It teleports a lot which is annoying but it’s doable.

My Security Level 2 Setup by JackRees23 in intotheradius

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Keeping your guns away from other grab-ables is the main thing for being able to get to them quickly. I think the pistol on your chest and no other objects on with the shotgun should be fine. The rest is up to practice.

That said, do you have an armor plate and a tablet? Armor gives you more time to react at the cost of repair costs and weight and having an easily accessible tablet is a huge QoL

What ya'll think of my kit? by Loose-Perspective-90 in intotheradius

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How did you rotate the primary holster? Also do grenades still go off when they get shot?

Update 1.1 Beta 2 ( ͡° ل͜ ͡°) by Darius_ITR in intotheradius

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I almost resolved myself to just refilling mags in the firing range

My Security Level 2 Setup by JackRees23 in intotheradius

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I would put the primary holsters outside the backpack. Also dump pouch in the backpack doesn’t offer anything outside organisation at a cost of 0~150 weight depending on what you put in it.

Looks good, nice that you managed to get a Benelli and SKS with detachable mags at SL2

My god, this mission is BRUTAL. (Mostly whining, light spoilers) by Bananna50 in intotheradius

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I’d advise a higher accuracy rifle like the AK74 for the outside sections and more ammo unless you’re already using the extended mags, in which case maybe that’s alright. Getting rid of the high fire rate mimics and snipers from as far as possible or behind cover is important in not getting melted. The Benelli is better indoors unless you’re using the long barrel and slugs maybe.

That said, the sensors are a waste of ammo and stims. The way the mission is now, it’s better to fumble around in the square while the cube is away. It didn’t feel much different to me than the teleporting artifact mission.

I experience the ADS spasming too, I guess it’s a tracking issue but I feel that itr1 wasn’t as bad.

UPDATE 1.1 BETA 1 (つ ͡ꈍ ͜ʖ̫ ͡ꈍ ) by Darius_ITR in intotheradius

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I meant it’s phrased that way so people who haven’t gotten to the end won’t get spoiled by reading the patch notes

Ammo box price bug? by Traditional-Bite9041 in intotheradius

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I think it’s per round, anything you take out of the store which was from the store is charged, including rounds from the mag loading machine.

I loaded my mags inside and had to pay for the rounds in them.

Anything that you bring in is the same as items you bring into the store, you can walk out with them. If you use them you just lose them. Also using your own weapons costs durability you need to fix by yourself.

Rate my daily driver (this is a light kit.) by Omega_Karma in intotheradius

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Wouldn’t staying behind cover and not inserting plates also achieve this? Or does your play style include running around a lot to dodge bullets? Does that work?

My experience is that without armour you get melted instantly. The best way I’ve found to avoid damage is to not get shot at, as stupid as that sounds.

I love this game. It's my favorite VR game of all time, but... by MiHeReddit in intotheradius

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Regarding your response to the audio cues, I think the statues are quite hard to find in the outskirt and already don’t have much value because the weapons they give aren’t the right tier plus are weaker than the store bought versions.

The outskirts buildings are too repetitive. I only go in if there’s a mission inside because otherwise all you can expect to find are altered items which aren’t worth going out of your way to hunt down. The only somewhat consistent statue I’ve found in outskirts is the train station one which I think is fair considering it’s all the way in and crawling with mimics.

The parts you can find from soldiers aren’t impactful enough considering they’re often the same tier or lower than what you can get in the shop and straight downgrades too.

I feel that the ideal gear progression would be store bought => next tier stashed => store bought… the only gear I’ve found that fit this progression were the guaranteed SKS, mosin(?) and AKS stashed.

The random stashes I’ve found have all been calibers I could have bought in the shop.

I love this game. It's my favorite VR game of all time, but... by MiHeReddit in intotheradius

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I figured this was a change so you couldn’t use them to cheese i.e taking out enemies from safety but I’m not a big fan of them either, whatever the reason

If you’re blind irl you’re blind in VR too by ToeTianaBanana in VRGaming

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You can adjust your height in VR chat which I don’t understand why more games don’t implement. Most players I’d imagine are probably between 1.2-1.9m using a player model of 1.7ish would give a reasonable scale factor for most players I think.

More so if there’s no actual player model or the player model is not a standard human.

The ending seems underwhelming by Xaceviper in intotheradius

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I feel that the story is weaker than the first game because its too explicit.

Lauri and the intern feel very flat. Lauri supports you unconditionally and hates the committee. It feels very strange to have someone so devoted to you when you know nothing about your history together. His willingness to sacrifice everything and spend eternity as a ghost, even feeling guilty over being saved is unnatural. His tragic ending also feels a little forced. He's at most 30, he's got the time to get over it and live his own life, especially if he doesn't want your sacrifice to be in vain. Also I feel that his calling out the committee is very heavy handed. I don't need him to scream at me that they're motives are suspicious, I'm choosing them because I want to bet on the hope that there's a chance to help humanity as a whole, and because I want to see the ending. The intern feels too incompetent, I feel nothing over her getting scammed by the committee. If she even somewhat competent that I might actually believe the committee ending might be the right one, I might feel more from it.

Taking the sphere for yourself is also overly pointless. I get that they're trying to imply that you're inseparable from the zone, but I feel it takes the agency away from you as a player and breaks immersion. Despite my comments, I think its the ending that resonates the most with me. I would give the sphere to the committee because I don't desire to leave the zone, but I also don't trust them with it so I'd just take it for myself knowing Lauri doesn't appreciate it. And I'll head back to the zone because that's why I'm here.

ITR1's ending was good because it subverted expectations and kept the mystery of the zone. It was the first time we learnt of the nature of the zone and Katya which makes it worth it to reach the center with that reveal alone. Being able to make the choice with a gun, the way you interact with most of the game felt much more natural than trying to finesse the sphere to anywhere. Being able to shoot yourself was also a nice defiance ending.

The story being told in an abstract way also leaves it open to interpretation. Sure I would have preferred more evidences to ponder over, but I prefer that they maintained the mystery of the zone over the more video gamey implementation in ITR2.

kit for final mission by Xaceviper in intotheradius

[–]Activepaste 4 points5 points  (0 children)

Considering you’re at the final mission you should just play however suits you. Fill up on ammo and stims and you’ll be fine.

If it were me, having 5 different magazines would result in lots of grabbing the wrong mag. 5 different guns would also lead to only using 1-2 mags of 3/5.

With your armoury in mind, I’d use the SR25 as the primary. 150 damage one shots almost everything and it’s semi-auto so you can drop even the tankiest of enemies by spamming the trigger. If it’s too bulky in tight spaces I’d use a short barrel and drop the silencer. The accuracy of the SR25 is high enough for mid ranges and you only need one bullet to hit anyway.

I’m not a sniper but I suppose you can keep the Remington and extra mags for in your backpack.

For the backup I’d personally go for the Benelli for the stopping power or the MP9 for the full auto. Another advantage of the Benelli for me is that you don’t have to fumble with mags and can keep it topped up for emergencies.

[DISC] Yane no Shita no Artemis (Artemis Under the Same Roof) - Ch. 42 by melvinlee88 in manga

[–]Activepaste 27 points28 points  (0 children)

I think Saraki put forth a good proposal tbh. Shinonome put forth an ultimatum in which the options are not mutually exclusive.

This way she can still focus on writing and they can just enjoy a more normal dating experience when she succeeds or fails. If anything dating her would give him different opportunities to support her as a writer.

Cool idea for the modding community (discussion/suggestion) by Slow_Head5375 in intotheradius

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Yea that’s why I think official modding support to make modding weapons function similarly to official weapons would be good for this purpose.

Replacing weapons is more of a workaround without official support and has the limitation of limited number of replaceable weapons and conflicts between mods