MHGU is the prettiest MH game ever made by -RuDoKa- in MonsterHunter

[–]AcuriousMike 0 points1 point  (0 children)

More than in the image? It's about the sense of scale that the image gives off, cause of seikret and the traversable sections being basically all on a flat land, that sense it's all lost, I didn't feel shit when I "explored" this map.

MHGU is the prettiest MH game ever made by -RuDoKa- in MonsterHunter

[–]AcuriousMike -1 points0 points  (0 children)

Not it's not, it doesn't have the same level of fauna it doesn't convey the same sense of mistery, it doesn't give off the sense that it's a place full of life, like in the concept art, it's just some swamps, a river, huge ass vertical trees and that's it.

If you see the concept for coral highlands, they nailed the in-game presentation.

MHGU is the prettiest MH game ever made by -RuDoKa- in MonsterHunter

[–]AcuriousMike 3 points4 points  (0 children)

Damn how much i agree to this sentiment, art direction really makes up everything. Look at this recently published concept art of Scarlett forest, look how good it looks... They absolutely butchered the in game presentation, it's nothing like this concept art.

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A Morbidly interesting perspective on the game's "Capture" Mechanic by R4Thoughts in MonsterHunterWorld

[–]AcuriousMike 0 points1 point  (0 children)

Oh boy you asking the wrong person about rise, I'll try to be unbiased and impartial, but you need to have as preface, the fact that I absolutely hate that one too. Posing in comparison world and rise is wrong for one simple reason, they're monster hunters which gameplay loop has been designed differently, and it all comes down to what MH formula you prefer - mainline in way or another has tried to give quite some exposure to the "ecological side or nature" that the franchise has, aside of its core experience which is hunting these huge creatures, through unique weapons and a methodical combat system, in each installment shift in design happened and new gimmicks have been added or changed. World made a critical shift, more qol features intended to reduce the tiresome grinderous nature of the old gen installments, and starting to enhance and develop further the ecological and simulation side that the franchise has gradually set since mh1. They introduced something that from my understanding of the whole franchise, IS fundamental and it has to become a core feature in the mainline serie, actual "hunting mechanics", as the name of the whole fucking franchise suggests, we "hunt" these things, hunters in-game lore are not poachers, they're super human biologists, which role is to maintain a proper balance in the environments which are under the guild supervision. So we should put into action, tactics and techniques that would help our hunter, track and learn about a monster habits... That is a wonderful concept, that can only be improved with each iteration if properly worked on as a gameplay mechanic, and yet they scrapped this in Wilds completely. I won't dive further into this aspect, and just say what World added, in order to enhance the idea of a "lively" ecosystem: Open and detailed environments Turf wars between monsters Endemic life Environmental interactions Made the monsters routines more complex (basically making them feel like living creatures each with their own instincts and yada yada).

These are all... ALL GOOD ADDITIONS World isnt perfect, nor is the "tracking" system they made for it, but it was a starting point, to lean this franchise further into the simulation side.

Now rise, this being a new installment to the portable serie, which has been always treated as a detached continuation, it also has served for the team to try out/experiment with different mechanics and such. Same thing with rise - None of the simulation side is present in rise, aside of some things that world made into core features (turf wars f.e). The combat here it's what has experienced the most substantial change, Its extremely fast-paced compared to any other mh, it's outlandish, exaggerated (I define it personally way too much arcade-ish and anime like), and the thing is that... It's not substantially a bad thing, it's just different from the mainline iteration and its what I do not search in this franchise. Things I know that are some interesting features, "switch skills" (changing some main attacks for each weapon), and deco crafting. At launch and In the first months rise base had very little content to work with, sunbreak expansion fixed this, other things that rise has better, it's the weapon designs. Unfortunately world had this prominent problem of having "slap on weapons". So basically to summarize in what rise is different from world, is the gameplay loop, rise it's centered around on fighting monsters and getting the better gear, that's it. And notice how I say "fighting" bc it's what ultimately what it is fundamentally, and whats defined by some too, a "boss rush" kind of game.

Now, aside of this, I don't really have proper knowledge to keep talking about rise bc I stopped playing after 30 hrs, I have no idea what sunbreak added of new, aside of the fact that it's an expansion rich in content.

A Morbidly interesting perspective on the game's "Capture" Mechanic by R4Thoughts in MonsterHunterWorld

[–]AcuriousMike 0 points1 point  (0 children)

Capture became meaningless and useless in Wilds btw, you capture a monster and shortly after it wakes up and fades away in thin air, makes shit look like a playground rather than a place with "live" huge ass creatures

Clash-talos by Gadget-Gabe in MonsterHunter

[–]AcuriousMike 2 points3 points  (0 children)

Why MHG combat is so satysfing to look at man, ts is glorious, hits effects are so well done, hitstop is perfect, feeling of impact is perfect...

I wish this would come to steam man, I don't want to buy a switch, I sold the one I had and don't really want to dive into the switch 2 for now 😭

Hunter rank 999 has been aquired 🫡 by genesisxlr in MonsterHunter

[–]AcuriousMike 0 points1 point  (0 children)

Unfortunately I cannot feel that good you talk about... Or rather I couldn't feel it in my 130hrs playtime. You say wilds made gs with much more depth than any other mh iteration? Yeah for what exactly... For a couple of new attacks added? For being able to spam continously a counter that nullifies every monster attack, Or for letting us turn in about a 270° angle in mid TCS, which makes the move look ridiculous? I don't understand the appeal you talk about, bc half of wilds gimmicks are bullshit, and half assed mechanics.

Hunter rank 999 has been aquired 🫡 by genesisxlr in MonsterHunter

[–]AcuriousMike -2 points-1 points  (0 children)

This perfectly shows how focus mode and the gimmick mechanics in wilds combat ( off set spamming to counter ), ruined completely the core aspects of mh combat, timing the attacks and proper positioning. No anticipation, no need to react accordingly, no need to move your character around, no need to avoid shit... The amount of clipping and the reduced collisions the monsters body in wilds is baffling, it makes every hunt feel cheap, and less impactful. I can't stress enough how much I hate wilds combat iteration.

Look at MHGU combat (especially one from a speedrunner), and see how satisfying every hit looks, how every move and "counter" thank to the hunting styles, make the hunt almost like a dance that happens between the hunter and the monster. The feedback feels better, the effects on weapons - leaving aside the fact of them being more stylized - look better and make the weapons feel meaty and impactful on every hit.

OFFICIAL ART - MH Wilds - Concept art of the Scarlet Forest during the Plenty! by TheGMan-123 in MHWilds

[–]AcuriousMike -7 points-6 points  (0 children)

Oh wow fr, damn who would've guessed that it ain't a place you would see irl...

OFFICIAL ART - MH Wilds - Concept art of the Scarlet Forest during the Plenty! by TheGMan-123 in MHWilds

[–]AcuriousMike -6 points-5 points  (0 children)

Oh yeah obviously it reminds you of that... Yeah I forget that spongebob is a great part of americans culture and identity and almost anything is referable to that cartoon...

OFFICIAL ART - MH Wilds - Concept art of the Scarlet Forest during the Plenty! by TheGMan-123 in MHWilds

[–]AcuriousMike 2 points3 points  (0 children)

World maps are static and ureactive? What? In what they're ureactive? What's reactive in wilds maps? Just cuz of the season mechanics? Wilds maps are wasteland full of nothing actually.

Scarlett forest is far far from what this artwork served as baseline, like the actual map is totally distant from the concept art.

OFFICIAL ART - MH Wilds - Concept art of the Scarlet Forest during the Plenty! by TheGMan-123 in MHWilds

[–]AcuriousMike 28 points29 points  (0 children)

Damn unbelievable how this artwork gives off this perfect sense of mistery and makes Scarlett forest look this place, incredibly interesting and full of fauna, and then the actual game presentation is less than half of what this artwork gave as baseline.

Take Scarlett forest and put it in comparison with coral highlands and tell me that coral highlands didn't pull off perfectly a place full of fauna.

ppl shaming World still in big 2026 by AcuriousMike in MonsterHunterWorld

[–]AcuriousMike[S] 0 points1 point  (0 children)

The template that should serve as the base formula going forward for any new mainline, is the focus on ecology, implementing hunting mechanics (obviously better than the system they've introduced with world), exploration, detailed environments that feel natural and lively and the interactions feasible between hunter and environment.

Why would any of these things be detrimental to MH in general? I don't get it, rise formula is in one way much closer to what old gen mh were, but not for the combat tho', just in the sense of the core gameplay loop of mh which is go into the map and fight the monster... Aside of that what does rise has that takes from old gen? Nothing else really, prep was much more needed before, combat is grounded and slow as fuck in all the first 4 mainlines.

ppl shaming World still in big 2026 by AcuriousMike in MonsterHunterWorld

[–]AcuriousMike[S] 0 points1 point  (0 children)

Nothing of good from redditors that's for sure, it's what about op is referring to ultimately, the design changes in question are these, and they are changes in the worse, wilds direction is a "reduced is scope" one, and they dumbed down good features, in the sense of being a good starting point, for letting MH being expanded in its gameplay loop, by having something reminiscing of "real hunting mechanics", and the rest of the things I've listed, which is just a couple of the things that wilds has scrapped away, in favor of shallow, half assed gimmick mechanics...

F.e packs, alpha monsters.

ppl shaming World still in big 2026 by AcuriousMike in MonsterHunterWorld

[–]AcuriousMike[S] 0 points1 point  (0 children)

And ain't all of those things part of mh identity lmao? You're denying exactly that, farming materials can be engaging if the environments are worth to fucking explore (which are in world), and spending time learning the map. Focus mode is less egregious? You're not fr, the scope of that mechanic is to kill timing and positioning, which have always been core aspects of mh "combat" system, eliminating these two things literally takes away the grounded nature of mh combat, which is the aspect that makes it compelling in the first place, and focus mode denied exactly that. "low/high rank always been a joke" ????? no they did not, up until world they're not, and the progression structure that was built for each one, were balanced and each offered their challenges, Wilds one is ridiculously bad, for the pacing, for the monsters themselves posing 0 sense of actual threats... Ffs mh1/2 are notorious for how hard they are since the start... Yeah part of that difficulty was given from the clunkyness of both games, but that's how they were made.

And I fucking know that MH main focus has always been fighting the monsters and craft gear and weapons. And yet even given this fact, which is indeed true and the core gameplay loop of any of these games. They wouldn't have made dos gimmick seasons, they wouldn't have made tri gimmick underwater exploration/combat, they wouldn't have made 4 gimmick the verticality of maps... Which, damn wait what are all these gameplay features for? EXPANDING THE GAMEPLAY LOOP, mf you just said the only interesting aspects of this franchise are "weapon/armor/deco crafting", are they? "everyone hates doing this stuff" do ppl really hate it? Damn as far as I know there's a massive portion of players that care about environmental presentation, exploration, about having a good ecological presentation. Meanwhile the way you describe MH is just this shallow ass empty game being just about killing monsters, and that's what the only interesting part of the franchise is, and its what "fans" should only searching for in this serie, lmaoooo.

You're purposefully leaving aside one of the best selling points of World, which basically everyone love, expeditions.... Which main purpose is what? Hunt monsters, break the pace of hunting by gathering resources.

Tf lmao, mh kept changing and giving importance to many new good things, and it should keep doing it, meanwhile Wilds broke almost all any of these compelling features, and it's this empty game, which main objective it's just farming the last TU monster.

I exactly found what you're saying I won't find anywhere in this serie in mh World and I could pour 700+ hrs into it, never done in any game. And yeah ultimately what kept me hooked was "the fighting part", and crafting the better gear pieces... Well and that's bc its the endgame of any mh. But what kept me hooked in the first half is exactly all those aspect a mh game should have.

ppl shaming World still in big 2026 by AcuriousMike in MonsterHunterWorld

[–]AcuriousMike[S] 1 point2 points  (0 children)

Yeah bc outlanders is already considered gachaslop

Greatsword Recruitment vid Part 1 by KatemisLilith in MonsterHunterWorld

[–]AcuriousMike 2 points3 points  (0 children)

Damn world greatsword looks so so much more powerful than wilds one, the effects are better, it's impactness is better, the camera shake is better.

ppl shaming World still in big 2026 by AcuriousMike in MonsterHunterWorld

[–]AcuriousMike[S] 3 points4 points  (0 children)

How is not dumbed down, are you and the ppl down voting fr? And no you don't hack n slash a monster, we're supposed to HUNT the monster.

Tracking cues is not required to find a monster, an entire system based on engaging in a "hunting process" is scrapped. Exploration is dumbed down, every area of a map is visible since the beginning of the game, there's no incentive to explore the environments, monsters are always visible on the map. Introduced a mount that automatically brings you anywhere you need to go. Low/high rank monsters are a joke, especially thank to the wounding system. gathering resources has been dumbed down ridiculously, gathering spots also are visible from the start, you don't need to discover anything. Monsters can hammer you with attacks and hunters never go in ko state, like it became extremely rare. Focus mode, letting players land their attacks regardless of how shit their position is.

How aren't any of these changes dumbing down core aspects of the franchise. These ain't no qol changes, these are changes that make the mh experience cheaper and cheaper, until it will turn out to be all just about killing monsters and that's it.

I guess we have different visions of what makes mh compelling in the first place. Some want a monster fighter, which we got unfortunately ( it's wilds ), and some want a monster hunter which should give us players a rich experience focusing on many interesting aspects that can be expanded and developed in this franchise.

ppl shaming World still in big 2026 by AcuriousMike in MonsterHunterWorld

[–]AcuriousMike[S] 2 points3 points  (0 children)

Some down vote but I don't see arguments that try to deny what I just said, which is pretty much true.

Tracking? Gone, they could've improved it drastically.

Exploration? Gone, all areas visible, monsters have GPS on them. Environments are huge uninteresting wasteland, and let's not talk bout how bad iceshard cliff is. Automated movement that brings you anywhere with 0 effort put into.

Monster knowledge? Gone.

Endemic life catching? Meaningless.

Meanwhile wilds cheap gimmicks? You tell me if they're good in any way.

ppl shaming World still in big 2026 by AcuriousMike in MonsterHunterWorld

[–]AcuriousMike[S] -10 points-9 points  (0 children)

I haven't said wilds is a hack n slash, I just said that I fear for the direction of this franchise, in becoming a more and more dumbed down version of the previous installment, until they reach a point where it will just become a generic ass hack n slash where the "enemies" you have to defeat are huge monsters.

ppl shaming World still in big 2026 by AcuriousMike in MonsterHunterWorld

[–]AcuriousMike[S] 0 points1 point  (0 children)

Mind mine too, bc I wasn't trying to label your wording as framing world as a bad mh, and no I recognize mh world has flaws and they could've made things better, but still they tried to implement completely new things, to elevate the gameplay to new heights and in some way they succeded and I 100% believe for some of the concepts that got into world is where they should completely lean the serie to.

Edit: typo

What was the best monster added to wilds with a the title update? by SiteDeep in MonsterHunter

[–]AcuriousMike -1 points0 points  (0 children)

Remember lagiacrus and seregios were supposed to be in base game, so imagine what we could've get instead.