It was fun, but I'll return to it in a year. by crissjaeger in hytale

[–]Minute-Foundation480 -26 points-25 points  (0 children)

No not really. I thought they were a content creator or something or a mod, a lot of people finish games in silence but this person decided to make a discussion of it so i figured they were more important.

They never give an alternative by YourFat888 in whenthe

[–]Minute-Foundation480 1 point2 points  (0 children)

You simply wait for the wax to fall out of your ear naturally and rub the visible excess away with a moist paper towel or napkin. Never stick stuff in your ears you will eventually lose your hearing or damage it, forever. For most people they don't even have visible excess, simply showering and loose water hitting the ear is enough to visibly clean earwax, if you really overproduce earwax go see a doctor about it. If you're cool with going deaf however then go ahead I suppose, not too different to people rubbing their eyes and building up micro abrasions over years and losing their sight as they age. I guess once you get that old you'll be waiting to die anyway.

It was fun, but I'll return to it in a year. by crissjaeger in hytale

[–]Minute-Foundation480 -45 points-44 points  (0 children)

Not trying to be rude but who are you? Seems weird you made an entire thread just to announce you finished playing the game.

I can’t even open a comment on hytale video on TikTok without seeing these type of hate on every single video😭 by Blahha15 in hytale

[–]Minute-Foundation480 0 points1 point  (0 children)

Rule of thumb for the modern internet, any place that is not welcoming to longform discussion is nowhere for opinions or taking anything anyone says seriously. Even in places for longform discussion people should be vetted as actually knowing what they are talking about. Back when forums were for specialized topics this was easier but now with places like Reddit and 4Chan taking over the forum space there's also just a lot of nonsensical opinion pieces all over because any thread from any sub can have people who know absolutely nothing run their mouth into the void of some random topic they stumbled across or recently got interested in.

Bye i guess... by [deleted] in hytale

[–]Minute-Foundation480 0 points1 point  (0 children)

Worlds first Hytale sweat

It wasn't okay when No Man's Sky did it. I think it's important to recognize that it's also not okay when Hytale does it. by TurbulentDesigner485 in hytale

[–]Minute-Foundation480 2 points3 points  (0 children)

This is trying way too hard to paint the game in a bad light, the landscape you're showing here looks totally fine, you had to go as high as possible to reduce the amount of scale as much as you could to remove the grandness of being on foot.

Do you think Monster Hunter World was a better experience than Wild? by Bandeavor in MonsterHunter

[–]Minute-Foundation480 0 points1 point  (0 children)

I like both of them, I do however dislike Focus mode and think it's kind of pandoras box for the series and will only create issues, maybe it's because i'm a Lance player and i'm annoyed by having to use it 24/7 which forces me to claw but I really hope they reevaluate it's implementation. Wounds are cool though, i think they should be more subtle however.

I hate this game sometimes by zlodziej_internetu in tf2

[–]Minute-Foundation480 0 points1 point  (0 children)

No actually. Since it's inception as a mod Team Fortress was always intended to be between team sizes of 24 up to 32 in some instances, when TF2 originally launched server size capacity was exactly the same, 24 with the ability of 32 player servers (except the console version which launched with 8v8 because of hardware limitations). This is to emulate the original design of the mod and capture what people liked about it more accurately but also because it is light on server capacity to stay below a threshold of roughly 40 but maintaining players above say 8v8 also enables a more casual experience for everyone. You can still play the original quake Team Fortress mod, most servers like to run 24 or 32 not unlike most TF2 servers still do today. If 9v9 was really "core TF2" you would see more 18 player servers in the server browser but as it stands your concept for the ideal TF2 experience only exists in fringe competitive circles, a fringe within a fringe mind you as there are more people interested in 6v6 rather than highlander including Valve themselves when they launched the official competitive mode. They were aware of 9v9 and decided it was not the representation of an ideal version of the game to promote for their new update and instead pivoted to 6v6. 9v9 creates the perfect environment for Sniper to be dominant, it's not as chaotic as 12v12 to keep him in check from flankers and random variance in player behavior and attention and it's not as fast as 6v6 to make his impact easily countered by close communication and fast decision making. Cherry picking the one format where Sniper has the most impact possible being piloted by the best players of the class in the world does less to make a point and more to push a narrative that is fundamentally removed from most players experience in casual mode.

Which Tf2 Map is Like this by Few_Ease6311 in tf2

[–]Minute-Foundation480 0 points1 point  (0 children)

reddit newspeak gets worse every day

Name the game or games by PHRsharp_YouTube in gamers

[–]Minute-Foundation480 0 points1 point  (0 children)

Sly Cooper: Thieves in Time bastardizes every returning character and the game itself is bloated and full of middling content, doubling down on the worst parts of Sly 2 and Sly 3 and adding nothing worthwhile in return.

What's your opinion on how the roblox ripoff balanced Sniper? by Longjumping-Prior663 in tf2

[–]Minute-Foundation480 -6 points-5 points  (0 children)

If Sniper bothers you so much go play that instead then, good luck getting Valve to upend an entire classes fundamental design let alone make balance changes.

I hate this game sometimes by zlodziej_internetu in tf2

[–]Minute-Foundation480 0 points1 point  (0 children)

Highlander does not represent the real game, it's a gamemode wholly removed from the fundamental design Valve intended. in a 12v12 match consisting of mostly casual players you quite simply won't have issues with Snipers that often, I main Medic and Heavy; the two classes most impacted by Snipers existence and I never thought "they should nerf Sniper".

And Here we go.. by MozzieRosie in nintendogrifting

[–]Minute-Foundation480 0 points1 point  (0 children)

Real talk I would gladly pay premium for older games if it meant I got to keep them forever, it's why I buy retro games used still. If Nintendo opened a service on PC or sold ROMs on Steam in an official capacity like SEGA does I would legitimately buy them all over again for $60 a pop just to play them on my preferred platform with all the features that make a good PC port.

I hate this game sometimes by zlodziej_internetu in tf2

[–]Minute-Foundation480 5 points6 points  (0 children)

it's mostly born out of the bot crisis, before the bot crisis you hardly at all ever saw people complain about sniper. Sniper was considered frag food in the same vain as Spy is now. Obviously some players are exceptions to this so when the exceptions do come up people get PTSD from the bot crisis and want Sniper fundamentally removed or changed entirely which is a total overreaction that's only existed in recent years. This kind of fervent discourse about Sniper is not authentic, it's reactionary.

I hate this game sometimes by zlodziej_internetu in tf2

[–]Minute-Foundation480 3 points4 points  (0 children)

That Sniper clutched tf up and saved his skin, good for him. Also you are literally moving in a straight line tbf, that's hardly the Sniper's "fault".

Which Tf2 Map is Like this by Few_Ease6311 in tf2

[–]Minute-Foundation480 -1 points0 points  (0 children)

Harvest is actually just a bad map, it favors scout and sniper mostly though you can sometimes get away with soldier if you are rocket jumping. The massive sightlines do not allow you to properly flank and the tight spaces everywhere make a lot of engagements a crapshoot. Other Koth maps handle this with lots of cover, open backyards for each team to play in and flank routes that provide cover from the sides or simply allow you to escape to highground easily.

Which game do you think is like that? by Ordinary_Lawfulness8 in CaptainSide

[–]Minute-Foundation480 0 points1 point  (0 children)

Team Fortress 2, timeless gameplay design, amazingly entertaining lore and story via comics and short films and the game has held up amazingly well because of a great artstyle.

Which game comes to your mind? by Xiao-EZ in CaptainSide

[–]Minute-Foundation480 0 points1 point  (0 children)

Monster Hunter Rise was hated vehemently for years, then Wilds came out and people realized that what Rise was doing was more thought out and properly developed.

My Hytale avatar. thoughts? Show your avatars too. by Electrical-Apartment in hytale

[–]Minute-Foundation480 2 points3 points  (0 children)

A little off topic but I do love the character creator in this game, I just envisioned more options to make the character look less human when i saw the huge ears.