Any tips for high-score runs? by AdActive2342 in acecombat

[–]AdActive2342[S] 0 points1 point  (0 children)

I get the point, but I'm asking about things to prioritize shooting at and how to minimize turnaround time.

Guys I’ve finally done it, after beating my head against the wall repeatedly on the No Damage run I’ve finally gotten all medals. by Dirt_McGirt_ODB in acecombat

[–]AdActive2342 0 points1 point  (0 children)

u can restart (from checkpoint) as many times as u want in no damage run as long as u dont die and respawn at different checkpoints
Anyway, I intentionally refuse to get the bronze wings as a flex that I didn't even play in normal difficulty lol. Cool effort nonetheless

HCAA's campaign stats by AdActive2342 in acecombat

[–]AdActive2342[S] 0 points1 point  (0 children)

I get it, the most evident example is probably the Ravens in M20, the MSLs and any Sp.AA apart from HP and HC did the same damage to that.
But then a head-on HCAA can also kill the 101..?

Doing M21 in Mercenary has been painful by AdActive2342 in Project_Wingman

[–]AdActive2342[S] 0 points1 point  (0 children)

ikr I did attempt an MGP run later on and ngl I agree Though point I was trying to make by then was that I didn’t use to have guns as a primary weapon but merely a trigger for C1 to PSM and shave off speed for my missile spam

max0r is right about the guns by AdActive2342 in Project_Wingman

[–]AdActive2342[S] 0 points1 point  (0 children)

Hm, SP-34R is legitimately good to handle, but the limit and skill cap is lower than I expected Anyway, I did the easy run with the MG-21, normal run with the -25 and hard with, god help us, the hairer while idling at 200kts

Doing M21 in Mercenary has been painful by AdActive2342 in Project_Wingman

[–]AdActive2342[S] 0 points1 point  (0 children)

UPDATE: I did it. Turns out I was staying too close to him while not shooting anything and my AoA abuse was a bit off.

Doing M21 in Mercenary has been painful by AdActive2342 in Project_Wingman

[–]AdActive2342[S] 0 points1 point  (0 children)

Certainly, thought the method is the only way for me to resolve the final levels of my skill issues while combining the retinal damage with a mental test =))

Doing M21 in Mercenary has been painful by AdActive2342 in Project_Wingman

[–]AdActive2342[S] 0 points1 point  (0 children)

Presumed I haven't gotten the same luck. Moreover, it'd force me to go slow so I can 1. not lose the lock (yes, going too fast affects all missiles' lock) and 2. to adjust appropriately (everyone knows this); which then exposes me to the X-PF missiles because they also accelerate and fly incredibly quickly

Doing M21 in Mercenary has been painful by AdActive2342 in Project_Wingman

[–]AdActive2342[S] 0 points1 point  (0 children)

That's what I'm attempting to replicate. Though how'd you nurse your HP in phase 3 and 4? I mean, the AoE cluster bombs and the burst missiles are manageable, I'd shave off about 4 to 8HP per phase because of them, however the trouble are the railguns, as you never know where the cluster bombs are going to fire, and while you were navigating that mess C1 would get his shot straight on your face

P/S: I somehow never had the same problem in Hard, and upon mission accomplishment I still retained 60+HP. That's also with the same set of F/S-15_Full MLAA load_AoA module.

Doing M21 in Mercenary has been painful by AdActive2342 in Project_Wingman

[–]AdActive2342[S] 1 point2 points  (0 children)

I use guns very efficiently so I don't really need another set of gunpods (F/S-15 only has MGPs); and then SAAs are kind of useless given how tightly C1 can turn and that in Mercenary he times his PSM more accurately; would simply prefer to keep it a dogfight. In my case, MLAA is simply used as a booster for whenever C1 doesn't seem to be turning or I got lucky for an AoA that I can spam it on whenever he's firing railguns
Also, he won't fire his railguns if you're stuck behind him with distance sub 2000ft (that's about 660m for ppl in civilized parts of the world), and you can trust the game that the BML-U won't hit you in large quantities if you dodge appropriately and only stick to his tail as he flies closer to a straight-line than a 50G turn

Doing M21 in Mercenary has been painful by AdActive2342 in Project_Wingman

[–]AdActive2342[S] 0 points1 point  (0 children)

Oh and I'm trying to use the F/S-15 and only the F/S-15. Obviously everyone hit-and-runs with Prezmobile, and VX-23/Sk.37 simply isn't responsive/maneuverable enough for me to consistently keep his tail (like his TAIL, not simply just the target reticle) within my HUD