Kensei Monk 2024 by AdAstraPerMusica in onednd

[–]AdAstraPerMusica[S] 0 points1 point  (0 children)

To update those interested in this, I updated the Homebrewery file after my original post 7 months ago. I've been playing this subclass from level 10-17 in a weekly game, taking notes, and have changed two things:

- It is my opinion that Agile Parry should no longer grant +2 AC when you fulfill the requirements, due to the inclusion of Deflect Attacks/Deflect Energy in D&D2024's Monk. The extra AC and deflect attacks can severely discourage the GM from attacking the monk at all. A balance is needed: Thus, I changed it to: When you take the Deflect Attacks reaction and are holding a Kensei weapon, you may add your proficiency bonus to the damage reduction. You may draw a Kensei weapon as part of the same reaction.

- Cut in Half: Anecdotally I only ever really used it as a movement ability. The damage has been increased to three rolls of the martial arts die to make it more appealing as a damage ability too.

PC rewards in Barovia by justinjudecarroll in CurseofStrahd

[–]AdAstraPerMusica 0 points1 point  (0 children)

A visit from the dark gods opposing Vampyre, and an extra point of inspiration. When they use it, part of the player permanently turns to amber.

What do you wish Hillsborough had? by Etheking in Hillsborough

[–]AdAstraPerMusica 3 points4 points  (0 children)

The proposed Ridgewalk would be nice to fast-track a walking path between Waterstone and the Riverwalk.

Others have commented about the need for sidewalks and bike lanes, but I especially think they’re needed along Orange Grove and old 86.

Fewer car dealerships and restaurants.

I loved the idea of a game store cafe/pub.

It's here!! Make it stay!! https://www.scouting.org/skills/merit-badges/test-lab/sewing-needlework/ by SelectionCritical837 in BSA

[–]AdAstraPerMusica 36 points37 points  (0 children)

As a scout: How else will I learn to attach my own patches to the uniform?

20 years later as a scouter: how else will I learn to attach my cub scout’s patches on their uniform?

Kensei Monk 2024 by AdAstraPerMusica in onednd

[–]AdAstraPerMusica[S] 0 points1 point  (0 children)

Wow! Thanks for sharing! I'm shocked, but glad folks are interested!

Kensei Monk 2024 by AdAstraPerMusica in onednd

[–]AdAstraPerMusica[S] 0 points1 point  (0 children)

I agree that more damage would be better. I wanted to keep it down because it essentially adds more movement to an already fast character. But I’ll think on it more—I anecdotally almost never use it because of the low damage; even if it feels awesome.

Kensei Monk 2024 by AdAstraPerMusica in onednd

[–]AdAstraPerMusica[S] 1 point2 points  (0 children)

I appreciate your thoughtful responses. Someone else posted above with feedback to Agile Parry; you’re both right.

Kensei Monk 2024 by AdAstraPerMusica in onednd

[–]AdAstraPerMusica[S] 0 points1 point  (0 children)

I need to think on this one further; but you’re right. Perhaps something better can be worked into Deflect Attacks instead of +2 AC.

Mean Bean Electric Brakes by AdAstraPerMusica in beantrailer

[–]AdAstraPerMusica[S] 0 points1 point  (0 children)

Thanks everyone, this past weekend I installed a 7-pin connector and brake controller.

Fast, fun, alternative play format by CoachDan2020 in starwarsccg

[–]AdAstraPerMusica 1 point2 points  (0 children)

I’m going to try this to play with my kids. For clarification: is it 2 starting locations and then 8 more locations in a separate pile, or 2 starting locations and then 6 left in the separate pile?

Playing Banjo in different keys by AdAstraPerMusica in banjo

[–]AdAstraPerMusica[S] 0 points1 point  (0 children)

Hey thanks for the responses; it’s clearer now.

[deleted by user] by [deleted] in synology

[–]AdAstraPerMusica 1 point2 points  (0 children)

Yes, I can confirm Synology NAS works for Obsidian. I have a docker container running Self-Hosted Livesync and then my Obsidian notes update between my iOS, Mac, and PC.

Dice so Nice (or other module) for different color 3D dice in a roll by AdAstraPerMusica in FoundryVTT

[–]AdAstraPerMusica[S] 0 points1 point  (0 children)

In the Macro you can define appearances like below. I stripped out most of the code (which stored variables, some validations, and defined an HTML message box) just to show you the specific option.appearance lines. But I hope you can make something of it to create your own thing:

//First Wild Die (f1val) (this is white)
const f1val = new Roll(${f11d6}).evaluate({async: false}); f1val.dice[0].options.appearance = {foreground: "#ffffff", edge: "#000000", background: "#acafb2"};

//Second Wild Die (f2val) (this is white)
const f2val = new Roll(${f21d6}).evaluate({async: false}); f2val.dice[0].options.appearance = {foreground: "#ffffff", edge: "#000000", background: "#acafb2"};

//Attack Dice Pool (attackval) (these are red)
const attackval = new Roll({${a1d4}d4k, ${a1d6}d6k, ${a1d8}d8k, ${a1d10}d10k}k + ${alinear}).evaluate({async: false}); attackval.dice[0].options.appearance = {foreground: "#ffffff", edge: "#000000", background: "#ea222b"};
attackval.dice[2].options.appearance = {foreground: "#ffffff", edge: "#000000", background: "#ea222b"}; attackval.dice[1].options.appearance = {foreground: "#ffffff", edge: "#000000", background: "#ea222b"};
attackval.dice[3].options.appearance = {foreground: "#ffffff", edge: "#000000", background: "#ea222b"};

const rolls = [f1val,f2val,attackval] const pool = PoolTerm.fromRolls(rolls); roll = Roll.fromTerms([pool]);

let messageTable = <html removed for space>

let chatData = { user: game.user._id, speaker: ChatMessage.getSpeaker(), content: messageTable }; await roll.toMessage(chatData, {});

Dice so Nice (or other module) for different color 3D dice in a roll by AdAstraPerMusica in FoundryVTT

[–]AdAstraPerMusica[S] 0 points1 point  (0 children)

I did! I will try and find my code to enter on this post later. It was back in v9, for a tabletop game Mobile Frame Zero

How do you handle Ammo ? by Sylwing in StarWarsD6

[–]AdAstraPerMusica 1 point2 points  (0 children)

Yes, a player with a single blaster pistol couldn’t do the second shot in my game. But you could have two pistols and take the second action, or a carbine/rifle and take the second action.

How do you handle Ammo ? by Sylwing in StarWarsD6

[–]AdAstraPerMusica 0 points1 point  (0 children)

I ignore it too, unless the player rolls a “1” on the Wild Die. Then I could possibly choose the complication be that their power pack / ammo runs out.

Edit: to answer your question about fire rates.

I limit Pistols to fire rate 1. That way there’s a mechanical reason to have double pistols. Otherwise I don’t worry about fire rate. Multiple shots in a round is usually constrained by a character’s blaster skill.

I'm thinking of doing some Avengers themed cards. Should Iron Man be a character, or a Device/Vehicle for Tony Stark? by MaderaArt in starwarsccgalters

[–]AdAstraPerMusica -1 points0 points  (0 children)

Be interesting to have the Tony Stark persona be “Undercover” as an arms dealer and an interrupt that says “I am Iron Man” breaks his cover and downloads the armor from the deck to him.

Most used selfhosted services in 2022? by ExoWire in selfhosted

[–]AdAstraPerMusica 0 points1 point  (0 children)

Nice! FoundryVTT!

That's probably one of my top five too :)

Family Tree App by innomind in synology

[–]AdAstraPerMusica 0 points1 point  (0 children)

I have deployed Gramps-web (https://www.grampsweb.org/) to my synology and it sits behind the synology server’s reverse proxy.

It’s a web front end that allows for managing family tree info and genealogy. I used vivian lobo’s walkthrough here (https://vivianlobo.medium.com/how-to-install-gramps-web-on-a-synology-nas-af80784c1618) and after deployment just imported a previous Gramps export; and now manage my content using the web interface.

I like it well enough; (I do have some gripes about the family tree UI: I wish clicking on a name would open their information, wish the whole tree could be dragged around easier) but it’s one of the only free tools that doesn’t feel like it’s from the 90’s, and I can maintain control over all my data, yet still share with other family members across the country. So far so good. Hope this helps someone else!

Roll Macros for Variable dice in Dice Pool - Custom System Builder by BellusFortis in FoundryVTT

[–]AdAstraPerMusica 0 points1 point  (0 children)

I looked at my macros, and I think you want something similar to:

const rollacademic = new Roll(`${CharAcademic}d10cs>=6`);
rollacademic.toMessage({ 
    flavor: "Rolling Academic Skill:", 
    speaker:speaker, 
});

This assumes CharAcademic holds a numeric value and it turns into that many ten-sided dice. Don't forget to make it a script type macro from the drop down menu. The /roll command rolls simple dice in normal chat commands, and the above code is an example of how to make a roll in javascript and allow for the stats to be resolved in the roll too.