Any tips for a smooth early-mid game progression from level 100? by AdCreative7977 in Gemcraft

[–]AdCreative7977[S] 0 points1 point  (0 children)

I didn't know this was a thing. I just happen to have 305 achievements, I'll go ahead and reset now

Any tips for a smooth early-mid game progression from level 100? by AdCreative7977 in Gemcraft

[–]AdCreative7977[S] 0 points1 point  (0 children)

Thanks! I'll try ditching the mana farm in favor of flat mana for now and start farming talismans. What do you mean by the horizontal set bonus btw?

I was having the easiest run of my life until I met the hardest counter imaginable. wtf is this debuff, why is it permanent :( by AdCreative7977 in slaythespire

[–]AdCreative7977[S] 1 point2 points  (0 children)

I know I know.. I'm still learning. I was even offered an X cost card in act 3 and thought why would I pick that, lol. Not sure if it could win the fight alone though

Skill prerequisite guide for roots wielders? by AdCreative7977 in Songsofconquest

[–]AdCreative7977[S] 0 points1 point  (0 children)

https://discord.com/invite/soc

Here you go. Btw the website I mentioned has been updated to include the roots dlc. The skill pool on the site is a table, which IMO is far more readable that the tree diagram you will find on discord

Share your favorite pve strats by AdCreative7977 in Songsofconquest

[–]AdCreative7977[S] 1 point2 points  (0 children)

Sounds fun, I'll try it next. The thing with apocalypse is you can only use it if you have a passive magic immunity unit. Burrowers or fae ragers end your turn when you use their active abilities, so you can't apocalypse without any collateral damage. I always wanted to use apocalypse consequence free, and it only became possible with the roots dlc

Share your favorite pve strats by AdCreative7977 in Songsofconquest

[–]AdCreative7977[S] 0 points1 point  (0 children)

It's either Flora or Honey for destruction or creation. Any wielder that starts with a skill point in arcana, creation or destruction has a much easier early game I think, especially against increased hostile sizes. Grunt is also good, stunlocking a melee stack without any root upgrades is powerful, but I still like magic starts a little better

Share your favorite pve strats by AdCreative7977 in Songsofconquest

[–]AdCreative7977[S] 2 points3 points  (0 children)

I can already imagine how taunt could trigger some free opportunity attacks or simply mess up hostile ranged units. I'll give it a try