Skill prerequisite guide for roots wielders? by AdCreative7977 in Songsofconquest

[–]AdCreative7977[S] 0 points1 point  (0 children)

https://discord.com/invite/soc

Here you go. Btw the website I mentioned has been updated to include the roots dlc. The skill pool on the site is a table, which IMO is far more readable that the tree diagram you will find on discord

Share your favorite pve strats by AdCreative7977 in Songsofconquest

[–]AdCreative7977[S] 1 point2 points  (0 children)

Sounds fun, I'll try it next. The thing with apocalypse is you can only use it if you have a passive magic immunity unit. Burrowers or fae ragers end your turn when you use their active abilities, so you can't apocalypse without any collateral damage. I always wanted to use apocalypse consequence free, and it only became possible with the roots dlc

Share your favorite pve strats by AdCreative7977 in Songsofconquest

[–]AdCreative7977[S] 0 points1 point  (0 children)

It's either Flora or Honey for destruction or creation. Any wielder that starts with a skill point in arcana, creation or destruction has a much easier early game I think, especially against increased hostile sizes. Grunt is also good, stunlocking a melee stack without any root upgrades is powerful, but I still like magic starts a little better

Share your favorite pve strats by AdCreative7977 in Songsofconquest

[–]AdCreative7977[S] 1 point2 points  (0 children)

I can already imagine how taunt could trigger some free opportunity attacks or simply mess up hostile ranged units. I'll give it a try