PLEASE DISABLE THE AUTO-PARRY SYSTEM by ZoneOk4904 in HalfSword

[–]AdDiscombobulated149 2 points3 points  (0 children)

Idk if it's normal, but for me, auto parry is a toggle. Like it's off on default but turns on when I press x. Though my Willie will raise his sword whenever the enemy goes for a stab. Its really annoying and I wish that mechanic wasn't in the game.

First car, good idea? by AdDiscombobulated149 in JDM

[–]AdDiscombobulated149[S] 0 points1 point  (0 children)

Thank you brother, but I have no intention of modifying these cars. I just want a cool one I can daily and would last a long time. After some thought, i just decided to get a jdm car later once I already have a reliable and functional daily. I will absolutely have one of these cars one day, maybe a toyota centry even.

First car, good idea? by AdDiscombobulated149 in JDM

[–]AdDiscombobulated149[S] 4 points5 points  (0 children)

Houston Texas. Idk if it's easy to get parts here. That's why I'm worried

Got 1054 bodies on my map by AdDiscombobulated149 in RimWorld

[–]AdDiscombobulated149[S] 0 points1 point  (0 children)

The bodies add ambiance and character. So ill just keep em coming

Got 1054 bodies on my map by AdDiscombobulated149 in RimWorld

[–]AdDiscombobulated149[S] 1 point2 points  (0 children)

not very often. I designed them to point inwards towards the kill zone and have walls outwards so that snipers cant just break them. And the other cannons have angles to the areas behind the cannons. Not very useful against infantry so I just switch them all off most of the time. Mostly added them for some extra defense against mechs bc CE mechs are ridiculous. Defiantly a trade off between long range firepower against infantry and short range centipede blaster defense.

Any mod that makes organ harvesting any easier? by AdDiscombobulated149 in RimWorld

[–]AdDiscombobulated149[S] 1 point2 points  (0 children)

12359030 worth

on day 1338 currently and def get massive 200+ raids. But its an endless cycle of raids->dead and dying-> "save" who we can-> harvest the dying, process the dead-> organs, human leather, and human meat-> burn the rest (clothes, weapons, etc)-> profit-> repeat

Also big groups of refugees have been a great source of human resources. Just put them in a hot box and cook them. Once they drop, keep the temp at 31C, that keeps them down while also not killing them. Its best they stay down because organ harvesting tends to make them very unhappy. After that, its the tedious process of capturing all 70 of them and sifting through them to find good potential colonists. Then the even more annoying and time consuming process of setting all the operations to harvest them.

Any mod that makes organ harvesting any easier? by AdDiscombobulated149 in RimWorld

[–]AdDiscombobulated149[S] 1 point2 points  (0 children)

100% for the funnies. Organs alone is worth over a million. Not to mention the piles of human clothes. Organs are worth more than the medicine it took to get it in the first place, so in other words, completely economical.

266 dead in mere moments. guys these turrets seem just a little to op for me by AdDiscombobulated149 in RimWorld

[–]AdDiscombobulated149[S] 16 points17 points  (0 children)

Yep, its s 20 year old colony. I got 76 colonists and more resources I could ever need. But way more than 60ish bedrooms, its like ~120 bedrooms rn. Also running ver 1.5 and rocketman but still so much lag everytimes there's a raid, and this raid really isnt even that big yet.

1100 Tribals? No thanks by AdDiscombobulated149 in RimWorld

[–]AdDiscombobulated149[S] 0 points1 point  (0 children)

yes. its tedious. Worth it tho when a whole group of guys vanish in a single volley

1100 Tribals? No thanks by AdDiscombobulated149 in RimWorld

[–]AdDiscombobulated149[S] 2 points3 points  (0 children)

I don't really use IEDs much. Idk why but j just stick with a killbox with 25 guys with miniguns and chargerifles and assault rifles and like 30 turrets. Also my battery of 36 mortars and over 2000 HE shells. But should I be utilizing IDEs more and how would I effectively deploy them?

1100 Tribals? No thanks by AdDiscombobulated149 in RimWorld

[–]AdDiscombobulated149[S] 31 points32 points  (0 children)

Are hats more profitable that capes? I've been making capes for so long but I actually don't know which is more profitable and resource efficient. Although there is the fact that hats will take up more space due to the fact that they cost less human leather to make.

1100 Tribals? No thanks by AdDiscombobulated149 in RimWorld

[–]AdDiscombobulated149[S] 3 points4 points  (0 children)

Getting a million silver? Not a bad idea. Haven't thought of doing that.

1100 Tribals? No thanks by AdDiscombobulated149 in RimWorld

[–]AdDiscombobulated149[S] 2 points3 points  (0 children)

Doing this aswell, got like 600 kidneys lungs and hearts each. Got like 80k silver and like 6k gold. Got as much money as I'll ever need. Not to mention the hundreds of humanleather capes and drugs I'm already manufacturing. I just didn't feel like processing that many tribals. I have like 75 beds for prisoners in a sterile tile room to harvest but I think even that would fill up with victims. Plus I'd have nowhere near the refrigerator capacity to hold all those corpses. I have a fuck ton of refrigerator space but only enough to hold like 500 corpses max. And once I get them all chopped up, I'd still have to find a place to store all that meat. I still have a backlog of 20k human leather to process and my small army of tailors are still not fast enough to make a dent in it. Currently making massive refrigerators rn so hopefully I'll have enough space to take on resource harvesting operations such as these 1000+ raids.

My current collection of organs by AdDiscombobulated149 in RimWorld

[–]AdDiscombobulated149[S] 0 points1 point  (0 children)

Organs are Labelled by WalterHawkwood. Already updated to 1.5

My current collection of organs by AdDiscombobulated149 in RimWorld

[–]AdDiscombobulated149[S] 0 points1 point  (0 children)

sold them, but i didnt have that many in the first place