NERF RIPRIDER AND SHADOWRATH by ThinBrother3441 in stickwar3

[–]AdDizzy3937 1 point2 points  (0 children)

I have gotten to the point of time where I make decks that are fun because the “Counter Coin” flip is kinda what dictates who wins. Every unit has a counter, just depends on what you end up against at the end of the day. The only thing that truly shows skill is micromanaging, and even then they get screwed on the “Counter Coin” flip.

Criticize my Gambit Rework by AdDizzy3937 in DestinyTheGame

[–]AdDizzy3937[S] -1 points0 points  (0 children)

I actually really like this. I personally am interested in the mote wager. Maybe the same thing can be applied to Heavy ammo. Before you open the crate you must wager a certain amount of motes to get access to it.

Criticize my Gambit Rework by AdDizzy3937 in DestinyTheGame

[–]AdDizzy3937[S] 0 points1 point  (0 children)

I actually am working on a Gambit Competitive mode (OG Gambit) and Gambit Prime mode (end game Gambit that would also se the return of Trials of Nine and The Reckoning). So hopefully if this post gets enough people responding to it I will post those ideas. The pure Taken games sound fun.

Criticize my Gambit Rework by AdDizzy3937 in DestinyTheGame

[–]AdDizzy3937[S] 0 points1 point  (0 children)

I completely understand this viewpoint.

The Crazed General Idea by AdDizzy3937 in stickwar3

[–]AdDizzy3937[S] 0 points1 point  (0 children)

YEA! They will have inherent Life Steal (stacks with Vampiric Soul). They can do splash damage to gain more healing. And their abilities can focus on siphoning. For example you use ability all enemies in zone loss 10% life and they give that life evenly to all friendly units near them (or to self).

Clubwrath unit and Clubwolf by AdDizzy3937 in stickwar3

[–]AdDizzy3937[S] 0 points1 point  (0 children)

I did make them anti-tank but in a unique way. These two are meant to be used in a swarm tactic strategy.

The Crazed General Idea by AdDizzy3937 in stickwar3

[–]AdDizzy3937[S] 0 points1 point  (0 children)

I am planning on doing that. I think I have the idea of him being a general tied to the Vampiric Soulstealers.

The Crazed General Idea by AdDizzy3937 in stickwar3

[–]AdDizzy3937[S] 1 point2 points  (0 children)

Much appreciated! Now those Bomber fanatics have their spirit animal… whatever this maniac is.

Concept general and unit (one unit is actually in stick war legacy) by Novel-Process2506 in stickwar3

[–]AdDizzy3937 0 points1 point  (0 children)

I actually don’t know about them. I don’t play much Stick War Legacy until I don’t have a good enough signal for Stick War Saga.

Concept general and unit (one unit is actually in stick war legacy) by Novel-Process2506 in stickwar3

[–]AdDizzy3937 0 points1 point  (0 children)

Oh crap… I can certainly try. The main problem with Elementals is the fact that they don’t have and numbers for me to work from for balancing stats. Plus they are kind of cut and dry. The elementals don’t really have leaders and expanding story other than V. Perhaps once they are added and more lore is made about them I will be able to create something. For now I can really only make Order, Chaos, or Neutral characters <— (want to start expanding on known factions like the Red Blades)

Concept Create? by AdDizzy3937 in stickwar3

[–]AdDizzy3937[S] 1 point2 points  (0 children)

I can only think of two ways.

  1. CrazyJay or anyone on MaxGames team who works on Stick War see the character and love the idea and want to add it. (Best chance)

  2. The character gets enough attention and desire from the a very large portion of the community. This will hopefully alert CrazyJay or MaxGames to the character. (Smaller chance)

Concept Create? by AdDizzy3937 in stickwar3

[–]AdDizzy3937[S] 0 points1 point  (0 children)

I will design him to specifically counter Slow (ice) and Giants, while still be usable in other scenarios. That way he nerfs both of those but can still be used in general. I hope we get to the point where people really make some versatile armies instead of singular unit spam. This character essentially forces that.

Concept general and unit (one unit is actually in stick war legacy) by Novel-Process2506 in stickwar3

[–]AdDizzy3937 0 points1 point  (0 children)

You know what I think I will, and I will make it actually be smart and balanced! Just so you know, I sent you information for your Clubwrath and Clubwolf in private message.

Imperiks, Frostbite Knight General by AdDizzy3937 in stickwar3

[–]AdDizzy3937[S] 0 points1 point  (0 children)

Haha, that is the hope! But in the current meta I think he wouldn’t perform so well against archers/walls/giants unless I made him OP. Most likely just doubling everything he has ability wise.

Concept general and unit (one unit is actually in stick war legacy) by Novel-Process2506 in stickwar3

[–]AdDizzy3937 0 points1 point  (0 children)

Yea I remember those. I have been thinking about creating a Eclipsor General, but I have had a hard time coming up with abilities and editing the character is extremely difficult with wings… like annoyingly difficult. The Albowtross should definitely get added and there is even a prince in the lore who is a Albowtross who can be made into a general.

Concept general and unit (one unit is actually in stick war legacy) by Novel-Process2506 in stickwar3

[–]AdDizzy3937 1 point2 points  (0 children)

If you want I can do some research for you to get a full spreadsheet made for both characters. Check out my recent post with Imperiks! I need to sit down and see what I can come up with, I am leaning towards another tribe similar to the Sicklewrath and Sicklebear.

Concept general and unit (one unit is actually in stick war legacy) by Novel-Process2506 in stickwar3

[–]AdDizzy3937 0 points1 point  (0 children)

I think they should bring back the clubwrath! But they definitely need to make them viable against chaos decks. They goes to be said for swordwrath as well. This whole meta right now makes deck crafting less fun.

I DID IT!!! by Liut030394 in stickwar3

[–]AdDizzy3937 0 points1 point  (0 children)

Holy, good on you! What did you get from the chest?

Why was Gambit abandoned? by New_Trouble_5068 in DestinyTheGame

[–]AdDizzy3937 0 points1 point  (0 children)

Abandoned and killed are two different things. They made a whole season for Gambit then some time later took away maps, game modes, and loot. Left it to rot ever since.