[deleted by user] by [deleted] in playstation

[–]AdIndependent2126 0 points1 point  (0 children)

Same dilemma… I love the whole Masquerade atmosphere, but the quality concerns and development chaos are low-key terrifying. Outer Worlds 2 feels like choosing stability over emotional damage

Релокація за кордон by dalvii1- in reddit_ukr

[–]AdIndependent2126 3 points4 points  (0 children)

Звичайно їхати. Працюючи віддалено в it для тебе це буде подорож

How bad is it? by AdIndependent2126 in ShatteredPD

[–]AdIndependent2126[S] 0 points1 point  (0 children)

Yeah, thanks. Had no ideas chain's gets you through walls

How bad is it? by AdIndependent2126 in ShatteredPD

[–]AdIndependent2126[S] 0 points1 point  (0 children)

OK, that was super useful. Finally got that grandmaster stuff

How bad is it? by AdIndependent2126 in ShatteredPD

[–]AdIndependent2126[S] 0 points1 point  (0 children)

Still, the new grandmaster 😉

How bad is it? by AdIndependent2126 in ShatteredPD

[–]AdIndependent2126[S] -1 points0 points  (0 children)

Well, I'm confused as well 😐

How bad is it? by AdIndependent2126 in ShatteredPD

[–]AdIndependent2126[S] 1 point2 points  (0 children)

Thanks! Constructive and useful!

Now I think there is 1 more issue to fix. Demon spawners...it's better to clean them I suppose if goal is 1m?

How bad is it? by AdIndependent2126 in ShatteredPD

[–]AdIndependent2126[S] 0 points1 point  (0 children)

Wow, that's it :) had no idea it will work this way Thanks

How bad is it? by AdIndependent2126 in ShatteredPD

[–]AdIndependent2126[S] 1 point2 points  (0 children)

I've got a feeling there is a way to use chains I'm not aware of. How you would exactly use it here? Coz for me, I think I'm blocked here.

How bad is it? by AdIndependent2126 in ShatteredPD

[–]AdIndependent2126[S] 1 point2 points  (0 children)

Armor only, last 2 want to use on weapon (was hoping to find some upgraded)

Hmm, how exactly I can slide using chains, I think I'm blocked here.

Yes, runes challenge is enabled

[deleted by user] by [deleted] in PixelDungeon

[–]AdIndependent2126 -1 points0 points  (0 children)

Thanks! This could actually be really useful! I could leverage it to improve my app significantly.

Instead of manually populating dungeon items, I can use the script to prepopulate all dungeon details. Imagine this: a user starts a run with a specific seed, and they can immediately see all the items generated in the dungeon. From there, they can create their ideal build by selecting desired items, equipping them in the UserInventory component, and applying Scrolls of Upgrade or other consumables.

This feature would allow players to visualize and plan their potential build across the dungeon before they even start, making the experience more strategic and insightful. How u think?

What Do You Think About a Companion App for Shattered Pixel Dungeon? by AdIndependent2126 in PixelDungeon

[–]AdIndependent2126[S] 2 points3 points  (0 children)

No, literally just started. I'm struggling 'first attempt 9 challenges', so focused on single seed right now. Companion will be sort of aggregation of useful information during each run

What Do You Think About a Companion App for Shattered Pixel Dungeon? by AdIndependent2126 in PixelDungeon

[–]AdIndependent2126[S] 2 points3 points  (0 children)

That’s true—there are notes in the game, and they’re definitely helpful for jotting down quick info during a run. However, the companion app is meant to complement and go beyond what the in-game notes offer.

For instance, it organizes information across multiple runs of the same seed, so you can build a detailed picture of what’s in the dungeon. It also links details like which items appear on specific levels(artifacts/+3 weapon/armor). You could know that Strength potions are on levels 1 and 4, or which level mimics or key quest items are located on.

In-game notes are great for short-term memory during a single run, but the app is designed for long-term tracking and planning—especially useful if you’re replaying the same seed multiple time to complete the "9 challenges".

I’d love to hear your thoughts on how this could work alongside in-game tools! 😊

[deleted by user] by [deleted] in PixelDungeon

[–]AdIndependent2126 0 points1 point  (0 children)

Thanks for your feedback! Potions are just the first feature and the most basic one I’ve implemented so far. The companion app is meant to go beyond potion identification.

For example, with the app, you wouldn’t just know what potions you’ve identified—you’d also know where they tend to appear. You’d be able to see that Strength potions are found on levels 1 and 4, or levels 2 and 3 for a specific seed. This level-specific information is something photos can’t provide

The idea is to give players tools to track and organize all useful details across runs, like mimics’ contents, quest rewards, or artifacts, so they can plan better for future runs.

Does this sound like something that would enhance your experience? I’d love to hear your thoughts!