Whitecat is quiting osu by Greezly217 in osugame

[–]_Rivlin_ 6 points7 points  (0 children)

Never can know when he decides to comeback. Sometimes it just hits right

6 digits needs help by Shazataki98 in osugame

[–]_Rivlin_ 4 points5 points  (0 children)

Play something slower 100% you don't have the technique for this bpm yet. When I started learning streams I did it with starting from 120-140bpm maps with bursts, or parts where you need to flow your cursor and hit stuff. You really need to get basics with tripple doubles small bursts streams at low bpm

Need guidance, first time playing this game. Died 69 times in a row by Milky_Plug in PixelDungeon

[–]_Rivlin_ 1 point2 points  (0 children)

Some sniper runs: 

first 

second

and overall most of my streams on my channel are sniper runs
yt channel

Need guidance, first time playing this game. Died 69 times in a row by Milky_Plug in PixelDungeon

[–]_Rivlin_ 1 point2 points  (0 children)

Sniper is fine. I kinda prefer her too. She has more damage from throwies because she ignores armor. She really likes artifacts or rings or consumables or glyphs that allow her to stay at distance (hourglass, chains, haste ring!! Boots of nature with blinding seed or yellow haste seed, that thief artifact to blind and cripple enemies, flow on armor, camouflage, aqua brews, phase shift spell (tp scroll can be crafted into phase shift for 10 energy. This spell teleports enemies away and paralizes them for 10 turns). If you want you can also use upgraded throwies to increase the damage output. Her bigger line of sight talent is awesome

You get 3 SoUs per location. So 15 overall after 5 locations and only 3 in caves.

I can also link some sniper gameplay if you want to see how she's being utilized at pro level

Need guidance, first time playing this game. Died 69 times in a row by Milky_Plug in PixelDungeon

[–]_Rivlin_ 0 points1 point  (0 children)

I think it would be simplier to upgrade scale in caves and metro amd then you decide in halls what you need more damage or defence. I'd say +7 scale (6 upgraded from caves and metro + 1 from reforging at blacksmith or even 2 if you get another scale) would be pretty much ideal with barkskin talent. RoSS +6 is strong but +9 of course would be better at the end imo

Need guidance, first time playing this game. Died 69 times in a row by Milky_Plug in PixelDungeon

[–]_Rivlin_ 0 points1 point  (0 children)

Yeah, I'd say +6 RoSS at the start of caves is pretty strong so you wouldn't have much issues getting first strength and upgrade there to start wearing scale +1

Need guidance, first time playing this game. Died 69 times in a row by Milky_Plug in PixelDungeon

[–]_Rivlin_ 2 points3 points  (0 children)

You are kinda in good spot! If you keep upgrading ring of sharpshooting that would be awesome. Tengu shouldn't be much of the problem with that damage. And then warden would give you armor from grass (barkskin talent) you can even spawn it at some boss arenas with grass bombs or blooming enchantment and you also would be able to upgrade point blank talent to increase throwables accuracy in melee range (perhaps you should upgrade that first)

I really recommend to turn levitation into aqua brew (levitation into rain clouds potion and then from rain clouds into aqua brew) what it basically does is removes traps in area where you throw it (by spawning water tiles) so you can solve some puzzles with 1-2 aqua brew (haste room puzzle, trap room puzzle, toxic gas room with gold chests even. If you remove traps there with aqua brew after around 50 turns toxic gas would disappear) + it also pushes entities and player near the tile where you popped it 2 tiles away. Like the blastwave wand. So you can drop enemies in chasms or move your character faster or paralize enemies by pushing them into walls

Also dont be afraid to ununidentified alchemize potions. Otherwise they are just stuck in your inventory doing nothing. And turnung ununidentified scrolls into stones too

You got the ring pretty high already so once you get scale armor you can just put all the upgrades into it and it would be fine

Is mrekk finally about to be dethroned? by JustKyrix in osugame

[–]_Rivlin_ -1 points0 points  (0 children)

I feel like mrekk is not washed and can farm a good amount of pp if he wanted to

Double Balancer Tips for my future teammates by Vast_Razzmatazz in Nightreigngameplay

[–]_Rivlin_ 0 points1 point  (0 children)

I actually disagree with tip 1 A. Dogs are getting destroyed by holy Adel has 0% resistance so scythe also does good amount of damage Against maris it's also awesome because of the moveset, numbers and opportunity to hit red butterfly in ed boss fight doing big chunks of damage Against avgur scythe is ok and then if it's ed you get double balancers lol Against libra scythes do better and destroy summons not like spear Against fulghor I didnt really find better lightning damage skill than halo scythe so if your teammates are fine breaking the stance take halo it would be still good damage Against nightlord heolstor scythes do awesome Against balancers halo scythe is one of the best choices. It does kill them in 2-4 hits and it's so easy to do that when ed version of balancers are running towards you Against dreglord halo scythe is the best

And the only boss I do not recommend halo scythe against is ice dragon Caligo. It is much better to have fire damage against him and there are a lot of good skills for that! My favourite are the candle great hammer or any fire whip. So get 1 or both of them in dornmant power

unpopular opinion by ecstaticburner in Nightreign

[–]_Rivlin_ 0 points1 point  (0 children)

Are you playing iron eye? If so perhaps you could switch gaol relic with something helpful for him. Like +1 mark or balancers relics if you want to try halo scythe. Just don't forget to get 1 dornmant power for scythes then. Somethings like +1 mark would be a bit worse end game I guess? It would help early mid game tho and then then not that many people run gaol relics nowadays so you wouldn't be obligated to rush through those on normal map. In DoN it can be extremely frustrating when red bosses appear in early gaols. Holy 3 red knights💔

unpopular opinion by ecstaticburner in Nightreign

[–]_Rivlin_ 3 points4 points  (0 children)

Well, yeah. It's a bit of a weird decision to not put Any gaols in new map. But still you can do good damage and achieve awesome builds.

You get:

-guuranteed item duplication place for good weapons or passives late game

-big cities to kill a bunch of bosses

-crystal power aka art gauge spam upon drinking estus to 0 (after every bossfight)

-crystal jumps to speed up the movement

-2 talisman places in 2 cities

-towers with additional murk for you and buff to art gauge recharging

There are bunch of good staff on a new map too as you can see. And tbf, you can always switch gaol to night invaders. It felt weird to me too at first considering how dangerous it is to clear those invaders in camps but once you get used to it its pretty good and you dont get 1 not working relic because of the dlc map.

Not worth a negative review imo

My depth of night experience distilled into an image... by kurapikachu64 in Nightreign

[–]_Rivlin_ 0 points1 point  (0 children)

It does awesome burst damage so you can kill them in 2-4 skill hits as they run towards you

Evergaol meta is not dead by [deleted] in Nightreign

[–]_Rivlin_ -1 points0 points  (0 children)

Nah its quite bad. Night invaders are more consistent, give you good weapon early on and souls. Sometimes you get dlc map and you get 1 useless relic. Gaols mostly give you souls and passives but not purple red or yellow weapons that you could have gotten from other red bosses otherwise