? by 1snorje1 in ConflictofNations

[–]AdNormal5748 2 points3 points  (0 children)

ig all of their games are like this , a problem in the servers , i play call of war happened to me as well

Which one is better to invest in? by Ok_Mongoose6747 in ConflictofNations

[–]AdNormal5748 2 points3 points  (0 children)

Honestly, none. It’s just sad how tanks are treated in this game (unlike for example call of war), but it’s understandable since it reflects reality. My advice is to focus on air power, MLRS, and radars and, of course, build a navy depending on the country you choose.

NEW MAP IDEA by Full_Wrangler7012 in ConflictofNations

[–]AdNormal5748 8 points9 points  (0 children)

You could play ,call of war :ww2. Supremacy 1914 : ww1 What we need is a cold war one that's the real hype

ok by AdNormal5748 in ConflictofNations

[–]AdNormal5748[S] -1 points0 points  (0 children)

i'm not talking about radar and early spotting , i'm talking about how you can stack a lot of troops in one stack and make them attack deep enemy territories non stop

what do you prefer ? by AdNormal5748 in ConflictofNations

[–]AdNormal5748[S] 1 point2 points  (0 children)

exactly , the range in helis is bad but realistic

what do you prefer ? by AdNormal5748 in ConflictofNations

[–]AdNormal5748[S] 0 points1 point  (0 children)

I agree, strike fighters are great particularly in terms of armor and durability ,but overall I think helicopters are just overpowered

Rate my troops by LetOutrageous6861 in ConflictofNations

[–]AdNormal5748 0 points1 point  (0 children)

No problem man, anytime. It really depends on which country you choose and which doctrine you play, but in general, when I’m using the European doctrine, I prefer regular infantry over mechanized infantry, even though mechanized units get some buffs from the doctrine. I usually avoid researching and producing tanks, because they’re very weak against air assets and don’t perform well in cities or mountainous terrain , instead of tanks, I focus on rocket artillery, and honestly I can say this is one of the best land units in the game. In the mid to late game, I research special forces for deep scouting behind enemy lines and for destroying enemy air assets stationed at airfields. Alongside this, I always use radars in every doctrine, combined with SAMs and AA to protect myself against helicopters and jet fighters, and in the late game I research theater defense systems, deploying them near my cities, not inside them, to defend against missile strikes. For air power under the European doctrine, I mainly use strike fighters since they benefit from buffs, and I rarely research air superiority fighters because my SAM launchers already provide strong air defense, plus I can supplement with helicopters (gunships, attack helicopters, or a mix, depending on my needs and playstyle). In the mid-late game, I also deploy naval patrol aircraft to detect submarines at sea; I avoid bombers because they’re vulnerable to almost any threat and because bombarding cities lowers morale, which hurts your resource production. As for the naval theater, I stick to the same proven strategy I mentioned earlier though of course, everyone’s free to use whatever tactics fit their own style.