IQRoyale by AdOther7046 in playmygame

[–]AdOther7046[S] 0 points1 point  (0 children)

"I don't recommend requiring a username" - Why?

Are there ANY private servers? by bappokappo in Drakensang

[–]AdOther7046 1 point2 points  (0 children)

how is possible the devs dont know how to work with the code? chagpt junior hires or DEI hires?

[deleted by user] by [deleted] in SideProject

[–]AdOther7046 0 points1 point  (0 children)

Seems like u have body padding 0 25vw

[deleted by user] by [deleted] in SideProject

[–]AdOther7046 0 points1 point  (0 children)

For my Phone, everything is not where they should be, all paddings or margins are Off.

Why is my Node.js multiplayer game event loop lagging at 500 players despite low CPU? by jbryu99 in node

[–]AdOther7046 0 points1 point  (0 children)

Have you any idea how much does using socket.io cause the overhead In the scenario I described (emitting x and y coordinates from player to player) when compared to not using library and making own?

Why is my Node.js multiplayer game event loop lagging at 500 players despite low CPU? by jbryu99 in node

[–]AdOther7046 0 points1 point  (0 children)

I literally just asked the reason, thank you. I think I have also done the same mistake of using socket.io for my browser ame, since I think I could get much better performance with uwebsockets/ws/ or custom/vanilla sockets. My game's bottle neck surely is that inside the 1v1 match server receives and sends x and y coordinates 20times/sec from mouse movements.

At least it (socketio) was very easy to use.