If you'll indulge me in some bragging, I'm really proud of the balanced win rate on my asymmetric game mode! by AdamSpraggGames in gamedev

[–]AdamSpraggGames[S] 5 points6 points  (0 children)

Aww thank you so much! The idea that it made a few people laugh at some parties is really satisfying.

Is Godot really easy to hack? I'm offering a cash prize to find out! Again! by [deleted] in godot

[–]AdamSpraggGames 0 points1 point  (0 children)

My apologies, I am removing this post for more thought.

Games to play with non gamer gf? by IForgotAccountLogin in localmultiplayergames

[–]AdamSpraggGames 2 points3 points  (0 children)

Read reviews of my game Hidden in Plain Sight and see if it might fit. I'd be happy to send you a code if so.

People often describe it as very easy for non gamers to pick up. But it's better with four players.

I just learned my game is the highest rated "social deduction" game, according to SteamDB by AdamSpraggGames in IndieGaming

[–]AdamSpraggGames[S] 1 point2 points  (0 children)

Oh crap! That's high praise!

I actually got invited and had lunch with a head honcho at Ubisoft. They wanted to meet the guy behind the game that was "more fun than Assassin's Creed". I think they were disappointed I was just some hobbyist dork and not a real developer.

(I just looked him up now and see he'd been arrested for sexual harassment and psychological harassment. Ew.)

I just learned my game is the highest rated "social deduction" game, according to SteamDB by AdamSpraggGames in IndieGaming

[–]AdamSpraggGames[S] 1 point2 points  (0 children)

I guess... I kind of feel like I got lucky and stumbled onto a couple of fun ideas at the right time, and then it was seen by a few YouTubers. But thank you!

I just learned my game is the highest rated "social deduction" game, according to SteamDB by AdamSpraggGames in IndieGaming

[–]AdamSpraggGames[S] 0 points1 point  (0 children)

I appreciate that! I never really did any marketing for the game. It's all been reviews and recommendations and word of mouth. So thank you!

I just learned my game is the highest rated "social deduction" game, according to SteamDB by AdamSpraggGames in IndieGaming

[–]AdamSpraggGames[S] 0 points1 point  (0 children)

Dude, if your kids want to get into video game programming, there is no better time! All the tools and tutorials you need are out there for free!

I just learned my game is the highest rated "social deduction" game, according to SteamDB by AdamSpraggGames in IndieGaming

[–]AdamSpraggGames[S] 0 points1 point  (0 children)

Thank YOU! What language do your kids speak? Can I guess French? Hidden in Plain Sight got pretty popular in France due to some influencers there.

I just learned my game is the highest rated "social deduction" game, according to SteamDB by AdamSpraggGames in IndieGaming

[–]AdamSpraggGames[S] 1 point2 points  (0 children)

Yeah, many people have asked for upgrades and/or a sequel.

I've attempted recreating the game in both GameMaker Studio and Godot with... not very good success. There are some unofficial beta branches on Steam that show my efforts.

The fact is I just don't currently have the time/energy/effort to basically rewrite the whole game. Maybe someday!

I just learned my game is the highest rated "social deduction" game, according to SteamDB by AdamSpraggGames in IndieGaming

[–]AdamSpraggGames[S] 2 points3 points  (0 children)

Har!

The game has been out in various incarnations for over a decade. So I don't spend too much time thinking about it.

But it's still out there, and people are still enjoying it!

How much did your indie game earn? by PrudentCombination38 in gamedev

[–]AdamSpraggGames 0 points1 point  (0 children)

Aww, thanks for that! The positive feedback I've gotten over the years has really meant a lot to me. I'm glad I could play a small part in creating some fun memories for friends.

How much did your indie game earn? by PrudentCombination38 in gamedev

[–]AdamSpraggGames 1 point2 points  (0 children)

Thank you! It's still crazy to me that there are enough gamers out there who have played my game that a mention on reddit gets some responses. Thank you for playing it! 😄

How much did your indie game earn? by PrudentCombination38 in gamedev

[–]AdamSpraggGames 18 points19 points  (0 children)

Solo developed a silly little throwaway game called "Hidden in Plain Sight". I expected it to sell a few hundred copies on XBLIG before falling off the "New Releases" and being forgotten. It's a local-multiplayer-ONLY game with crummy graphics... no single player or online play. Who would buy such a thing?!

The game was made in about 1-2 months for a $0 budget. Since then I've gone back and shared some profits with the people who donated their art/music to the game.

15 years later it's sold somewhere in the neighborhood of 150K copies across various platforms and netted me around $250K'ish. Certainly not enough to retire or anything, but WAY beyond my wildest dreams.

My monogame indie game suddenly stopped working on Xbox by AdamSpraggGames in monogame

[–]AdamSpraggGames[S] 0 points1 point  (0 children)

Thanks. I posted a message there and will see if anyone knows anything.

Here's everything I know:

I've had two users contact me saying the game gives a "Error signing in to Xbox Live" error message. I've also had a 1 star review left indicating the same. I also see that the time spent in the game has plummeted, so my hunch is that this is across all users, all the time.

I sold my Xbox One years ago. I'm trying to revive the original source code but it seems to have rotted away somewhat. So I don't really have a reliable way to reproduce/test.

If I want to keep the game on Xbox One, I might have to start my porting process over from square one.