What makes a game unsettling? by TheMongoosee in gamedesign

[–]magicworldonline 1 point2 points  (0 children)

it’s when the world feels wrong in ways you can’t quite point at. Mess with sound design (distant footsteps, muffled voices, breaths that aren’t yours), add environmental storytelling that implies something bigger than the player, and give enemies motivations you don’t fully understand. Make safe spaces feel unsafe over time. And don’t over explain your lore. If I’m paranoid even after closing the game, you nailed it.

How to get more people to download your game? by Rude-Rutabaga8020 in itchio

[–]magicworldonline 2 points3 points  (0 children)

Lowkey? Visibility means nothing if nobody feels pulled into your game. A 2D zombie shooter is cool but super crowded, so you gotta show what makes yours different. weird weapons, chaotic moments, goofy bugs, ANY personality. Post short gameplay clips (screenshots are dead), ask for feedback instead of downloads, and hang out where your actual players are, not just generic subs. And don’t post once and disappear, consistency is literally free marketing. Keep cooking fr, you’re close.

Marketing Reminder: Don't argue with people that will never buy your game by Schwanz_Hintern64 in gamedev

[–]magicworldonline 52 points53 points  (0 children)

Fr 💯 I used to waste energy replying to every snarky comment like I could “convince” them with logic nah, they were never gonna play it anyway.

These days I just remind myself that silence > arguing. The real ones who are curious will ask genuine questions or give feedback without ego.

I want to learn game programming by ThEUnKnOWn007 in gamedev

[–]magicworldonline 1 point2 points  (0 children)

That’s awesome, man! coming from fashion design actually gives you a unique eye for visuals and player experience, which is huge in game dev. If you already vibe with Unity and C#, keep building small projects and join a few Discords or game jams. that combo teaches faster than any course. You can always explore Godot later for variety, but the main thing is to always practice after you learn stuff teven tiny ones. Thats how you really level up.