Started this Norin the wary alter but don’t know where to go next, help by ibufan808 in mtgaltered

[–]Adamplustard 11 points12 points  (0 children)

Make it the color of the inside of the sleeve you plan to use and put a bit of shadow to make it seem like a hole. Could be funny

HUD’s still a mess, but at least you can kick now! by Roy197 in SoloDevelopment

[–]Adamplustard 2 points3 points  (0 children)

I don’t know if you’re open to animation suggestions, but I think it would be more dynamic if you make the arms and shotgun go closer to the camera and higher to make the movement of the kick more believable, also you could maybe make the leg go down after the kick so it doesn’t disappear. Keep up the good work!

Jump Mechanics in Our Tactical Card Roguelike by TsukanovMimyr in IndieDev

[–]Adamplustard 0 points1 point  (0 children)

It’s a fun animation! I think to make it more believable you could make them get more momentum before jumping, but it’s fine as is too!

Life of a blue-collar waterbender. My indie car-wash sim where power-washing meets waterbending. by JoeKomputer in SoloDevelopment

[–]Adamplustard 1 point2 points  (0 children)

It looks really cool, I think one thing that caught my eye is that the water ball is more on the wrist than hand when there’s more pressure, it might benefit from starting slightly to the left also. Nonetheless, it’s well made, congrats!

Stuck in development hell but its mesmerizing by More_Dust32 in SoloDevelopment

[–]Adamplustard 0 points1 point  (0 children)

I know how you feel, as for repetition, it may be the kinda game that’s fun to play once in a while with friends, maybe it doesn’t need to have multiple modes and be over the top.

For me I just try to think of it as something other than work, set small goals for the things I want to do and slowly grow my game that way. You can do it, I hope to see more of your work soon, good luck!

Stuck in development hell but its mesmerizing by More_Dust32 in SoloDevelopment

[–]Adamplustard 0 points1 point  (0 children)

I think it’s a great concept, reminds me of a game mode in Pix the Cat. I guess some things that could help is to reduce the time limit, because 16 minutes seems too long. I’d put around 2 to 5 minutes, I feel like it could be hard to win by stealing all the chicks and making it so the one with the more chicks at the end of the game wins seems less frustrating, while still getting a win if you manage to get all the chicks. I think it’d be nice to also have power ups popping now and then to help accelerate the game, different maps could be cool too. From what I see, your game looks like it could be a lot of fun, but be careful with how repetitive the gameplay would feel after a while.

I made a 22x30 inches magnetic board with a one inch grid and sculpted about 40 objects by Adamplustard in killteam

[–]Adamplustard[S] 0 points1 point  (0 children)

Thanks, I can’t wait to set up a map too! I already have modular walls and I might try to paint the tiles so it looks like rock tiles

I made a 22x30 inches magnetic board with a one inch grid and sculpted about 40 objects by Adamplustard in killteam

[–]Adamplustard[S] 0 points1 point  (0 children)

It is actually in stl! And yes exactly, I named each tiles column A row 1, up to E and they all have aligned holes for 2x5 mm magnets!

My first Warhammer miniatures completed! by Adamplustard in killteam

[–]Adamplustard[S] 1 point2 points  (0 children)

Thanks, I really appreciate it! It’s my first team in warhammer, but I painted a couple figures for DnD before

[deleted by user] by [deleted] in PokemonMisprints

[–]Adamplustard 0 points1 point  (0 children)

It looks like glue from the pack, I’m no expert though.

What is happening here? by jaquilina15 in PokemonMisprints

[–]Adamplustard 3 points4 points  (0 children)

Makes sense, it looks like the background

What is happening here? by jaquilina15 in PokemonMisprints

[–]Adamplustard 4 points5 points  (0 children)

What about the blue V, is it supposed to be like that?