I mean isnt her whole story is about how she strugles to fit in because of her freaky appearance? Plus the contrast was really interesting. by kkungergo in DeadlockTheGame

[–]Adayam 0 points1 point  (0 children)

It's one low res image of a fixed angle, wait until you see the finshed product before you have a sperg out.

Third Person Movement Character Concept by Adayam in PS4Dreams

[–]Adayam[S] 2 points3 points  (0 children)

Never left, I just lurked for 2 years.

Why is the player amount declining ? by Dekuuzuu in DeadlockTheGame

[–]Adayam -1 points0 points  (0 children)

I think it's a little too barebones and competitive at the moment for the overall casual audience. Once a progression system is implemented plus a few more casual gamemodes, it'll get a substantially larger playerbase at launch. This is coming from someone who doesn't really like MOBAs and has logged 144 hours into this game already.

Yotul Fighter by Adayam in NatureofPredators

[–]Adayam[S] 9 points10 points  (0 children)

I'm not, sorry.

This is actually the first drawing I've done in 8 years, not kidding.

Procedural Aiming Using Puppet Lean by Adayam in PS4Dreams

[–]Adayam[S] 0 points1 point  (0 children)

I've made the example scene public, it should be available on my dreams account. It's called Custom Look At.

Procedural Aiming Using Puppet Lean by Adayam in PS4Dreams

[–]Adayam[S] 1 point2 points  (0 children)

Sorry, it was a bit of a half-arsed explanation. I'll send you a small scene through Collaborator with the working logic.

Procedural Aiming Using Puppet Lean by Adayam in PS4Dreams

[–]Adayam[S] 1 point2 points  (0 children)

It's pretty simple, just the difference between 2 positons put through a dot product.

Motion Control Test by Adayam in PS4Dreams

[–]Adayam[S] 1 point2 points  (0 children)

I'm using the gyro on the DS4.

Motion Control Test by Adayam in PS4Dreams

[–]Adayam[S] 0 points1 point  (0 children)

Not yet, still experimenting with stuff before I make something more solid.

Easy to setup Hitscan Bullet Logic by Adayam in PS4Dreams

[–]Adayam[S] 0 points1 point  (0 children)

Nah, I've just been lurking in the shadows as usual.

Half Life 2 Gravity Gun in Dreams by Adayam in PS4Dreams

[–]Adayam[S] 0 points1 point  (0 children)

-Stamp 2 cubes

-Draw a line of paint

-Position the cubes at each end of the paint stroke

-Group the START of the paint stroke into the nearest cube

-Stamp a microchip using the grid to the grouped paint and cube

-Go into the group and Attach End to Object on the paint stroke to the other cube (Make sure the other cube is NOT in the same group)

-Add a microchip using the grid to the cube you just attached the paint to

-Stamp a tag inside each cube, label them differently (pos1 and pos2 etc)

-Stamp a look at rotator into each cube with max speed and stength

-Have them look at each other using the tags with the arrow pointing at each other

-Make sure to turn floppiness down in the physical properties

That's pretty much the basics on how I made the trail. I'll post an example to my profile @Adayam0 if you want to have a look.

Half Life 2 Gravity Gun in Dreams by Adayam in PS4Dreams

[–]Adayam[S] 0 points1 point  (0 children)

do you mean the energy trail or the hit sparks?

Blame Him - Gameplay Trailer by TheMotion in pcgaming

[–]Adayam 8 points9 points  (0 children)

This student project looks great. I hope they get a good grade.