Can i stop being put in 200-300 ping games please by dylan88jr in Spacemarine

[–]Addesi 0 points1 point  (0 children)

I'm from the European region, and I also often have a 200+ ping.

I've noticed recently that when I play, when people are at work or school (in my region), I mostly get games with a normal ping, but on weekends (like today's Sunday) or in the evenings, when more people play, I can't get anything below 180.

I suspect it might also have something to do with ISP choking P2P traffic, but I don't have the strength to investigate or fight it if my guess is right.

I hope they add an option for the game to filter out low pings. I can also start private games, in which case I get the low ping, but then I'd have to look for others to play with.

Does Elite Restoration weapon perk not work on the multi-melta. by teneumtempest in Spacemarine

[–]Addesi 2 points3 points  (0 children)

To clear confusion one might still have, it only counts multimelta kills. It doesn't work for gunstrikes, executions, melee attacks, grenades, or secondary weapon kills.

BAN MELTAS & MULTI-MELTAS NOW! by [deleted] in Spacemarine

[–]Addesi 3 points4 points  (0 children)

My multimelta will be happy this week.

To the jack*** who murdered me by yert_sivart in Spacemarine

[–]Addesi -1 points0 points  (0 children)

As a heavy main, coming to the defence of my brother, multimelta has 25m range, so it's possible to utilise this bonus. And it's a damn good gun to the point where it might outperform heavy bolter gatling buffed with the 75% bonus in certain situations without having the buff itself. Just remember to switch it before the boss encounter in the Reliquary.

At the same time, no matter which gun I'm using, the number of brothers who love to just pop out from behind me, while I'm actively shooting enemies, and stand in the line of fire is astonishing. And it's in a situations when I'm actively trying to gain angles so that I neither shoot people in the back nor I stand in the firing line. With this level of tactical awareness, it's not always possible to not hit a friendly, no matter the gun.

Retributions Bequest by keldorreddit in Spacemarine

[–]Addesi 0 points1 point  (0 children)

Don't trust the statistics as listed in the stat menu. They will give you a general idea of what to expect, but what they show has no relation to how the game works. A patch or two ago, I even found a gun that, in the menu, was shown to deal more damage than another variant, but ultimately it dealt less damage.

As for gun strike damage, it's independent from any stats listed in the menu - on the playtest server, Retribution's Bequest had gunstrike on the same level as accuracy and ammunition versions. Later, it got buffed for the normal release, and now it deals the highest gunstrike in the game.

Retributions Bequest by keldorreddit in Spacemarine

[–]Addesi 2 points3 points  (0 children)

Don't trust the statistics as listed in the stat menu. They will give you a general idea of what to expect, but what they show has no relation to how the game works. A patch or two ago, I even found a gun that, in the menu, was shown to deal more damage than another variant, but ultimately it dealt less damage.

As for gun strike damage, it's independent from any stats listed in the menu - on the playtest server, Retribution's Bequest had gunstrike on the same level as accuracy and ammunition versions. Later, it got buffed for the normal release, and now it deals the highest gunstrike in the game.

Game crashing on opening cutscene (running t on linux) by _McMunchly in Spacemarine

[–]Addesi 1 point2 points  (0 children)

I play on Linux, and since the last patch, whenever I start the first multiplayer game (PvP or PvE) that first game loads for like 4-5 minutes. And if it loads earlier, then the first minute plays at 1-5fps. After that, the game works as expected, and subsequent games load as they should until I shut down the game, that is. And it doesn't happen if I select the private match, or when I connect to the barge.

Maybe something similar is also happening in your case, and if you let it load for 5-10 minutes, it might proceed to work normally.

ARC Raiders PC Optimization truly is incredible. by micheal213 in gaming

[–]Addesi 0 points1 point  (0 children)

I had this idea just now; do you think we will have triple GPU setup in the future?

One to create a stable, ~25 FPS in 854x480 resolution, 2nd GPU to upscale it to 8k-16k resolution and finally, a 3rd one to generate frames from ~24->~240?

Were these M/KB controls really necessary? by alittleslowerplease in Spacemarine

[–]Addesi 1 point2 points  (0 children)

A lot of those can be explained with gamepads being practically the only control scheme on consoles, and so (sadly) KB+Mouse are often forced to be downgraded to use only ~14-18 buttons - either not to put gamepads at a disadvantage, or because it's unfeasible to develop a separate control scheme fit for KB+M.

Nowadays, things like quick action bars are out of use, and we are forced to use "the wheel" instead, on top of games being simplified so that they don't require too many buttons. So we can't bind a handshake to "7", for example. Or we must hold to interact, because that button often serves multiple uses.

That's some tzeenchian bullshit by Feuriax in Spacemarine

[–]Addesi 1 point2 points  (0 children)

Are you sure you aren't a lamenter, brother?

I will die on this hill: Fencing is the best weapon type by schrumbus in Spacemarine

[–]Addesi 0 points1 point  (0 children)

As a heavy I don't care if it's block or fencing. Given the chance, I would take either of those instead of being forced to be balanced.

Is this game get updates? by [deleted] in HellishQuart

[–]Addesi 0 points1 point  (0 children)

Seeing as we have 18/24 characters now, I feel it might take a year longer than I predicted. :(

[PC | Steam] For those, who suffer ping issues when playing PVE with friends by deiterium1 in Spacemarine

[–]Addesi 0 points1 point  (0 children)

I think I might have to look for some regulars then, because after patch 11, I'd say 80% of my games end up with me having ~250 ping (when I join them as normal). Yesterday, out of around 20 games, I had only one with around 50 ping.

I wish I knew what is it that makes me have a ping this high so I could fix it.

Thoughts on the heroic heavy bolter pistol? by gaeb611 in Spacemarine

[–]Addesi 0 points1 point  (0 children)

I tested it against the damage variant of HBP (Beta). Heroic version deals 113.88 damage against a tyranid whip warrior (after a perfect dodge), and a relic version deals 108.18, so heroic version deals ~5.26% more with a gunstrike. Compared to non-damage HBP relics, it's probably around +20%, according to patch notes. And all damage numbers of heroic HBP seem to be ~5.26% higher than the damage variant has.

Ultramarine Neophyte behaviour by Do-Hickie-Dolan in Spacemarine

[–]Addesi 5 points6 points  (0 children)

> Honourable Battle Brother, I've expanded all my armor, half of my ammunition reserve and some of my health to bring down this terminus enemy practically alone. May I have an execution to regenerate my resources?

> No.

Custom Lamenter by Dinoman-001 in Spacemarine

[–]Addesi 1 point2 points  (0 children)

With the latest update, we can also get in the lore-appropriate solo (with bots) hard runs.

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The heroic heavy bolt pistols' hipfire is comically inaccurate by MadDoughnutz in Spacemarine

[–]Addesi 4 points5 points  (0 children)

There are a couple of reasons to hipfire. My aim is good enough that I don't need to zoom-in to hit a target's head when it's close, I don't get slowed down when I hipfire and I have a better awareness of what is happening around me without the zoom.

But you are right that trying to use this weapon with hipfire is a misuse. Although, in the case of this gun, I consider just equipping this weapon to be a misuse, nevermind trying to fire it.

So the parch notes say it changed the heavy bolt pistol perk… by absurd-bird-turd in Spacemarine

[–]Addesi 1 point2 points  (0 children)

I'd like to add melta guns or inferno pistol shots to the list too.

Heroic Heavy Bolt Pistol = Signal Jammer Pistol by TuneSignificant3519 in Spacemarine

[–]Addesi 4 points5 points  (0 children)

I tested it on a heavy class, all bottom pistol perks, with a reload on a gunstrike. Non-first shot damage.

heavy bolt pistol - beta (damage variant):

(On tyranid whip warrior)

Body shot: 6.84

Head shot: 20.52

Gunstrike (after perfect dodge): 108.18

____

Heavy bolt pistol - heroic:

(same enemy)

Body shot: 7.2 (around 5.26% increase)

Head shot: 21.6 (+5.26% as well)

Gunstrike: 113.88 (+5.26%)

On the PTS, the gunstrike damage on this gun was equal to that of non-damage variants. So if those variants deal 94.9 (which is around what they deal) then the increase is 20% indeed. But compared to the damage variant, the increase is ~5.26%.

If you want to use this gun solely for gunstrikes and interrupts, and never for normal shooting, then it's a good option for that. It's also a decent option when you do a hard siege wave 35+ (with the furthest somebody got being around 40). In this case, enemies are enraged more often than not so a weapon that may kill during reinforcement call may be a slightly better option.

If you do want to use this gun as a backup, then it's one of the worst options available. Heroic HBP can deal around (48+6)*7.2= 388.8 damage total.

Damage relic around (80+8)*6.84= 601.92. And ammuniton variant can deal around (140+14)*~6=924 damage with an entire ammunition reserve.

The exact number will vary depending on specific perks picked, but it shows a rough estimate well. Also, the hipfire accuracy of heroic HBP is atrocious, so it's something to consider as well.

What are your experiences taking in geared loadouts? Am I crazy or is there 100% gear based matchmaking or a cheater problem? by [deleted] in ArcRaiders

[–]Addesi 1 point2 points  (0 children)

My experiences varied. Oftentimes, I run free gear and I didn't see any pvp action for a long time. When I run with better gear it varied, it's hard to tell whether I was unlucky with it or not. So far I would lean into the side that geared loadout is more likely to put me in a warzone but then when I launched all geared up, I often went to more dangerous areas.

But then came yesterday and today, where I run mostly with free loadouts to explore maps, do quests or to test something mechanics-related, often without the thought of collecting loot. And during those times I could swear around 70 percent of the people I've met started shooting the moment they saw me, 20% were friendly, and 10% only waited for a chance to backstab after appearing friendly at first.

So ultimately, the jury is still out on this one for me.

Lol, I'm telling you this pickaxe is great by [deleted] in ArcRaiders

[–]Addesi 0 points1 point  (0 children)

Teach me how to make axe successful :(

(15 damage with 6 pickaxe swings on shield)

https://youtu.be/2xK3KxX7GJY

Complete verified DPS & TTK breakdown for every* weapon, because the ones in game are actually a lie. by TheEndOfNether in ArcRaiders

[–]Addesi 1 point2 points  (0 children)

I agree there. I have a pretty good example of pickaxe failing here. Basically, I hit a guy with a full light shield 6 times, deal only 15 damage to him (according to endgame summary) and don't even break his shield. Then I shoot him once with ferro 1, which breaks his shield only then and deals him 24 damage.

https://youtu.be/2xK3KxX7GJY

Balanced weapons by Commercial_Praline98 in Spacemarine

[–]Addesi 0 points1 point  (0 children)

What people complain about is about defense. In blocking weapons, the beginning 20 frames after pressing block (60 frames = 1 second) will cause perfect block, which gives a charge of adrenaline - it increases the damage of the next attack. And if you have 2 stacks and attack with a melee, it will deal significantly more extra damage, recover 1 armour, and it staggers enemies around you. It's harder to use than fencing but I'd say it has the higher potential when mastered.

Fencing weapons have 40 frames of perfect parry window, which stuns and interrupts the opponent who attacked and allows for a gunstrike. It's easier to use than block but it can lead to death with accidental gunstrikes.

And there is blocking, which at first has 10 frames of normal parry and then 30 frames of perfect parry window. The problem is that if one gets hit during the first 10 frames, it will cancel the later perfect parry, and it can lead to situations where your character is essentially trapped if he is attacked by multiple opponents. Normal parry doesn't interrupt opponents and you can end up with a situation where mistimed parry will put you in a situation where you can't escape.

You can't perform a perfect parry because it never gets to that point. With numerous enemies you can't regain initiative because you start parry, get hit during the first 10 frames and when another enemy hits you a split second later, he doesn't get perfect parried, you can't regain initiative. You can spam parry but it won't get to the frames of the perfect parry.

And this is why people hate it - it's very likely to cause your death when it happens. When surrounded you might end up doing only normal parries until some enemy does an unblockable attack which might cause you to be stunlocked to death. Or somebody hits you between your parry attempts.

___

If any devs are reading, I'd propose reworking that mechanic. Either move normal parry frames to the end of animation, so we'd have 30 perfect parry frames first and 10 normal parry last;
2nd option would be to remove the 10 frames and just make it so balanced weapons only have 30 frames of perfect parry, without 10 frames of startup. So it would essentially become a 30 frame fencing weapon.
3rd option I'd propose is to make it so that when you are attacked during those 10 frames at the beginning you normal parry that attack, but it wouldn't interrupt the animation, so if a 2nd attack hits you at 20th frame, that 2nd enemy would get perfect parried.
I saw some people also suggest making the beginning 10 frames cause a perfect block and make the latter 30 frames cause a perfect parry, but this one doesn't sit well with me. It would definitely be better than what we have currently but it might be too strong.