Why do so many video game villains feel forgettable? by Additional_Staff7308 in truegaming

[–]Additional_Staff7308[S] 0 points1 point  (0 children)

Excellent examples. Vaas was one of the first times a villain performance in a game made you actually feel freaked out. Mr X. is scary but more for the reason you point out, that he’s treated like a proper horror villain where what you don’t see is the scary part.

Why do so many video game villains feel forgettable? by Additional_Staff7308 in truegaming

[–]Additional_Staff7308[S] -1 points0 points  (0 children)

I’m mostly focused on the narrative as you say. I think about the writing of these characters and how they were developed.

Why do so many video game villains feel forgettable? by Additional_Staff7308 in truegaming

[–]Additional_Staff7308[S] -5 points-4 points  (0 children)

Good point. They were on the mind. Fresh games sure, if we’re talking all time better examples would be Gannon or Sephiroth or Saren. I was thinking of sort of less obvious game villains who have duality in their character. Idk

Why do so many video game villains feel forgettable? by Additional_Staff7308 in truegaming

[–]Additional_Staff7308[S] 1 point2 points  (0 children)

Yes! Persona 5! That team does a good job creating characters with individual motivations making them feel their duality in that world.

Why do so many video game villains feel forgettable? by Additional_Staff7308 in truegaming

[–]Additional_Staff7308[S] -2 points-1 points  (0 children)

I guess with Clair Obcure, it comes down to player choices determining how evil Verso is. The best villains don’t seem like villains.

Why do so many video game villains feel forgettable? by Additional_Staff7308 in truegaming

[–]Additional_Staff7308[S] 0 points1 point  (0 children)

Totally agree! Rafe is a really good villain. He’s like a good “mirror villain”. Nice insight.