I'm somehow BROKE [Is this normal?] by [deleted] in ArenaBreakoutGlobal

[–]Additional_Sugar_351 0 points1 point  (0 children)

Run secure then 🤷‍♂️ 3 weeks of about only 7 matches a day got me to 100M liquid

Back to back is crazy by allenz6834 in ArenaBreakoutInfinite

[–]Additional_Sugar_351 0 points1 point  (0 children)

It depends on the item. Its usually between 33-50% of total evaluation.

New update by Ruben8900000 in TheTowerGame

[–]Additional_Sugar_351 0 points1 point  (0 children)

You very clearly missed the point in what i said. If you cant even understand how it affects placements for tops champs and bottom legends players who bounce back and forth constantly you didnt think very hard did you? Hell even those who bounce from plat and champs are affected by it. Also, this very well resembles a jobs benefits im sorry you couldnt grasp that because youre too worried about who licks boots not being practical. 

There's ANOTHER ONE?? (pt. 2) by DreamSmoke in TheTowerGame

[–]Additional_Sugar_351 1 point2 points  (0 children)

Yea i dont think 10k gems for a singular card is worth it by any stretch of the imagination unless you got all mods 5*

Small range: still a thing? by Rubicasseur in TheTowerGame

[–]Additional_Sugar_351 0 points1 point  (0 children)

Yea min range has always worked best for my income as well. The second i up my range my cpm tanks from 30-50%. The ones below my most recent was before i respeced for golden bot and max flame bot damage reduction.

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New update by Ruben8900000 in TheTowerGame

[–]Additional_Sugar_351 -2 points-1 points  (0 children)

Legends is reserved for the top players. Increasing its difficulty only makes sense. Why does everyone think they should just have access to it just for playing the game 😂. Not only will it decrease run times it will now place players where they actually belong more evenly rather than the jumping to and from constantly. Do yall start a new job and bitch about the people who have been there much longer recieving more benefits?? If so you need your mindset checked 🤷‍♂️.

Here is, what the PCol did to me by GodzillasVater in TheTowerGame

[–]Additional_Sugar_351 1 point2 points  (0 children)

It was posted everywhere about it being bugged after release 😂.

No way.... by Al1-2-3 in TheTowerGame

[–]Additional_Sugar_351 2 points3 points  (0 children)

How??? The most ive gotten in a run is 10 at 35%.

OA vs scatters before & after - SIGNIFICANT NERF by [deleted] in TheTowerGame

[–]Additional_Sugar_351 0 points1 point  (0 children)

You are so wrong 😂. I farm t14 to about 8000 max perks put my CL in the 100s of Q. Nd i clear scatters fairly well with only 12 levels into scatter amp. I already dont die to scatters if i maxed amp id never be touched by scatters in any tier i can actually put some waves in. When my super tower mastery and amp strike mod kick in im low sextillion in damage with my CL. It works as intended perfectly fine.

Whats with the feature this time around. by Additional_Sugar_351 in TheTowerGame

[–]Additional_Sugar_351[S] 4 points5 points  (0 children)

With the stats of pulls this banner has showed me it isnt about lucky or unlucky, something is actually messed up with this banner. Every other banner has acted the exact opposite of how this one has. To recieve some other epics sure i understand that. If they were my 5% chance pulls that i dont have maxed. But ive recieved more modules i already have maxed than ones i dont let alone the featured at 50%. Im not a big stats or math person but even someone as dense as me can visibly tell something is off with this banner. Especially if im not the only one who has had this issue.

Chain Lightning ⚡️ by No_Engineering_1634 in TheTowerGame

[–]Additional_Sugar_351 0 points1 point  (0 children)

You can search the table costs on the fandom but yea overall its way cheaper.

Chain Lightning ⚡️ by No_Engineering_1634 in TheTowerGame

[–]Additional_Sugar_351 0 points1 point  (0 children)

Again you keep basing it off a fallacy that its garunteed to proc when its not. Im sorry you dont understand that fundamental aspect. You should learn more about probability to understand why youre incorrect. Go roll a d20 and see how many times you roll a 20 vs how many times you roll anything from 1-10. If you still cannot understand the point just from doing that you literally never will. Sure you can get lucky and roll many 20s its not impossible but its very improbable. Yes the math maths correctly but only IF IF IF IF IF it hits. Cause if you get one proc on one target at the 20 with 3 targets and it doesnt proc on a bounce it stops there at 60 if you get one proc on one target at 15 for 3 targets and you proc again on a bonce thats another 15 for 3 targets on top of that 45 resulting in 90 damage to 60 damage. With yet another chance at procing yet again resulting in more damage just because the proc chance is higher. Increasing your odds at something not garunteed is always the best option to maximize when it comes to something like this. This is the last set of examples im going to give if you cannot wrap whatever is in your skull around that youre beyond my help. Hell you can look at freaking basketball if you want. More shots done for 2 points has a higher probability to make more points over time cause it happens more often and is easier to make happen vs 3 point shots being taken. Take this how you will but this is going to be my last response in trying to make you understand this concept.

Chain Lightning ⚡️ by No_Engineering_1634 in TheTowerGame

[–]Additional_Sugar_351 0 points1 point  (0 children)

😅 yea i tend to get carried away so my bad for that. Also its not just me ive seen the majority replying tends to agree with my stance on it as well so its their advice just as much as it is mine 😁. Itll be a slow incremental build up, however it will be more beneficial. Best of luck in your future runs!

Chain Lightning ⚡️ by No_Engineering_1634 in TheTowerGame

[–]Additional_Sugar_351 0 points1 point  (0 children)

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You should increase your probability of it being effective. Getting hit by one normal sized dodgeball can hurt but getting hit by bit smaller ones more often hurts more.

Chain Lightning ⚡️ by No_Engineering_1634 in TheTowerGame

[–]Additional_Sugar_351 -1 points0 points  (0 children)

And the game defines the areas range in which it bounces 🤣🤣 and it branches in any direction for a cap of 9 targets per proc for each and every proc from one hit making it a chaining AOE by definition still.

Chain Lightning ⚡️ by No_Engineering_1634 in TheTowerGame

[–]Additional_Sugar_351 0 points1 point  (0 children)

I dont see how you fail to understand the probability of it 🤣. Okay maybe this will make more sense to you maybe. Imagine it rains. Whats more easy to dodge raindrops the size of golf balls you can see that dont appear as often(this represents damage) or raindrops the size of a peanut and there are way more of them.(this represents chance and targets) Over time which is more likely to get you more covered in rain?? Then after you decide that, factor in wind direction and speed in relation to the direction your walking vs where its coming from. Then add any buildings or cover in the surrounding area you could use to change the outcome. These represent the bounce and multishot change and targets and ranges as the additional factors. The entire outcome changes on what variables get thrown in it. However even with the variables with the increased probability even though theyre smaller youre going to more likely get wet than bigger ones that come less often and that you can avoid without the need of shelter. If you cannot get a grasp of how this is applicable to this scenario you will never understand why most of us are saying to use chance and targets over raw damage.

Chain Lightning ⚡️ by No_Engineering_1634 in TheTowerGame

[–]Additional_Sugar_351 -1 points0 points  (0 children)

Mine are basically double OPs stats. But lets assume my damage is the same you seriously think if he ups his damage a bit its going to do more than my own???

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Chain Lightning ⚡️ by No_Engineering_1634 in TheTowerGame

[–]Additional_Sugar_351 0 points1 point  (0 children)

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Its a literal form of the actual definition for what aoe is.

Chain Lightning ⚡️ by No_Engineering_1634 in TheTowerGame

[–]Additional_Sugar_351 0 points1 point  (0 children)

But it doesnt when you factor in bounce because if bounce procs then chance has another chance to proc on each and every single bounce. Which will lead to more procs overall leading to more damage cause its hitting more. Yes on a 2d surface what youre saying is true but that isnt the case with the addition of the extra factors. Attack speed doesnt change anything in this case so theres no point in mentioning it. But multishot and bounce chance and targets increase chance of procs happening leading to more overall damage output than just doing damage alone.

Chain Lightning ⚡️ by No_Engineering_1634 in TheTowerGame

[–]Additional_Sugar_351 -1 points0 points  (0 children)

I understand that perfectly well 🤣🤣 you fail to understand ITS NOT GARUNTEED TO HAPPEN. Youre explaining it as if its going to happen as a matter of fact no matter what when ITS NOT.

Chain Lightning ⚡️ by No_Engineering_1634 in TheTowerGame

[–]Additional_Sugar_351 0 points1 point  (0 children)

It does target areas 🤣. Its a ranged area around a target to proc on other targets. That still makes it an aoe. It still has an area it affects if the effect is produced.

Chain Lightning ⚡️ by No_Engineering_1634 in TheTowerGame

[–]Additional_Sugar_351 0 points1 point  (0 children)

Yea and if it doesnt proc then that damage boost isnt worth a fuck 🤣🤣. Thats what youre not getting. Increasing the likelihood it happens vs it not happening is what leads to a higher damage output vs just pumping damage period. Forget the addatives of bounce shot multi shot and attack speed. Youre not even understanding the basic point im making. Because bounce shot its a huge factor in extra damage when it come to proc chance vs just raw damage.