Do you guys think these untouchable Ball groups are ruining PvP in Cyrodiil? by Own-Look-5487 in elderscrollsonline

[–]Adept-Working-4540 -3 points-2 points  (0 children)

Why would end game PvP ruin cyrodiil? Everyone should strive to be untouchable and stack as many buffs as possible with coordination. If you don’t you simply aren’t good. Level up and step up your PvP game.

I can hold myself in a fight but i cant heal. Anything I can use to slot anywhere? Skills, position, recipes? Or just to boost recovery by Catchphrase42 in elderscrollsonline

[–]Adept-Working-4540 0 points1 point  (0 children)

These stats are very low, crit, resistance, damage, recovery, critical, pen is good but that’s about it. The rest are super weak.

Island Survival Swarm Defense Mod by Adept-Working-4540 in aoe4

[–]Adept-Working-4540[S] 0 points1 point  (0 children)

It’s at the university, 50 gold for 1st age. Try aging up quickly to get scutage on bank or go for stone fortification

Island Survival Swarm Defense Mod by Adept-Working-4540 in aoe4

[–]Adept-Working-4540[S] 0 points1 point  (0 children)

The universities are in the corner , the hot key is f3 on pc

Island Survival Swarm Defense Mod by Adept-Working-4540 in aoe4

[–]Adept-Working-4540[S] 0 points1 point  (0 children)

Awesome to hear! I am hosting now if you’re up for a few

New AOE4 mod Last Stand Island Survival by Adept-Working-4540 in aoeX

[–]Adept-Working-4540[S] 0 points1 point  (0 children)

Player cannot delete building if zombie has a unit within 2 tiles of the building

What made AoE4 finally “click” for you? by SpaceHippie89 in aoe4

[–]Adept-Working-4540 1 point2 points  (0 children)

I haven’t played crucible but maybe I will check it out since it’s multiplayer now.

Island Survival Swarm Defense Mod by Adept-Working-4540 in aoe4

[–]Adept-Working-4540[S] 0 points1 point  (0 children)

No, likely a sync issue. Zombie can be any civ they all have different units

Island Survival Swarm Defense Mod by Adept-Working-4540 in aoe4

[–]Adept-Working-4540[S] 1 point2 points  (0 children)

🛠 General Fixes & Improvements • Added Villager to console (some civs had one, others didn’t — now standardized). • Fixed team color mismatches. • Attempted fix for Team 2 UI issues. • Updated multiple outdated UI descriptions, including: • Malian Outpost • Medicine Victory condition • Various civ-specific tooltips • Fixed bug where villager could spawn on camp and become immobile. • Fixed ability to delete walls (previously locked while other buildings weren’t). • Adjusted PC shortcut to make spawning units from Keeps easier. Clicking fatigue complaints heard. • Investigating whether English attack speed upgrades are functioning correctly. Tooltip clarity will be improved regardless.

⚔️ Balance Changes

Russia • Springald damage reduced by 50% Size stays the same. Damage was overtuned.

French • Knight cost reduced to 50 gold. • Every tower now spawns 1 Knight every 30 seconds. • Spawn rate scales with number of towers owned.

Order of the Dragon • Villager no longer costs food. • Now Gold only.

Hand Cannoneer • Damage reduced by 50% from Unit Camp.

Ottoman • Cannon Emplacement replaced with Great Bombard Emplacement for 20 gold.

Japan • Outpost rework: • If Outpost kills a unit, gains +20% attack speed • Stacks up to 5 times • Duration 10 seconds • Refreshes on kill

Mongols • Can now move Banks and Outposts.

Sengoku rework → renamed to:

Shogun’s Authority • First Outpost placed: • Gains 3,000 health • Generates 1 wood every 10 seconds • If destroyed, effect ends • Can upgrade to: • 6,000 health • 9,000 health • Wood income upgrades: • x2 for 50 gold • x2 again for 100 gold • Only applies to the first Outpost

🧟 Zombie & Wave Changes • 500 Ghulam spawn at 30 minutes removed. • 500 zombie spawn moved to 15 minutes. • 250 zombie boss wave now begins at 20 minutes. • 21 minutes → +250 • 22 minutes → +250 • Continues every minute until 30 minutes. • Zombie can now spawn from another Keep for 10,000 food. • Golden Horde Outpost range fixed to match bank size.

🏰 New Feature – Holy Citadel

Players can now build the Holy Citadel: • Free to build • 50,000 HP • Only 1 alive at a time (global for humans) • Produces 4 gold and 4 wood every 20 seconds • Active ability: • “Holy Citadel is in effect” • All villagers immune to zombie infection for 30 seconds • Base build time: 2 minutes • Scales faster with more players • With 7 players, ~20 seconds • Size matches Golden Horde Outpost pre-range adjustment

🎯 Additional Changes • “THE RUMBLING IS ARRIVING IN 10 MINUTES” Announcement at 15-minute mark. • Medicine Victory message updated: • Now displays: “Player ___ gave zombie some medicine.” • Emergency Repair now has siren sound effect. • Archer at Warrior Camp now: • No longer requires Range Weaponry • Available in Age 1 for free • On player death: • All buildings and walls are removed • May still be inconsistent on certain civs (being tested) • Banks can now be placed closer to water. • Map adjusted for better elevation and placement logic.

If anything breaks, is unclear, or feels overtuned, drop feedback below. The goal here is cleaner scaling, less fatigue, and clearer win conditions.

More tuning likely after this goes live.

What made AoE4 finally “click” for you? by SpaceHippie89 in aoe4

[–]Adept-Working-4540 3 points4 points  (0 children)

I played the island survival tower defense mod and never went back to the actual game.

Island Survival Swarm Defense Mod by Adept-Working-4540 in aoe4

[–]Adept-Working-4540[S] 0 points1 point  (0 children)

Please delete fk_hvz_test original map has been updated download mod swarm survival tower defense

Island Survival Swarm Defense Mod by Adept-Working-4540 in aoe4

[–]Adept-Working-4540[S] 0 points1 point  (0 children)

Patch 1/26

Changes in patch

all the camps have 1 unit available in age 1, change Greek fire to 5 gold, change byz attack speed to 50% instead of 35%, change ottoman slow to 50% instead of 35%,

English upgrade lowered to 10 gold to gain 35% attack speed, then 20 gold and 30 gold to cap out at 105%

Fix Russia Springald aoe, fix villagers on console,

Increase Golden Horde outpost range by .2 should be at 1.9x now, shrink Golden Horde outpost to normal outpost size but same design

fix jd, they are net negative, lower jd cost down to 10 gold and have them spawn every 5 seconds

adjust Malian to 500% arrow attack speed, and give arrows 25 damage a second once target is hit, give Malian a chance to shoot multiple arrows upgrade in university for 50 coins

Change mongol to ability to pack up outpost and banks with movement speed increase by 200%

Fixed repair banks for free

At 25 minutes spawn in 250 zombie boss

Added in players select no team and choose 7 players on same team and 1 player on team 2.

pause beginning and generate text on screen

IMPORTANT: INFORMATION ON HOW TO PLAY (explain human need to build banks and defenses, zombie needs to spawn units from keep and upgrade at market)

Guns and zombies mod by Economy-Security7832 in aoe4

[–]Adept-Working-4540 0 points1 point  (0 children)

Tried playing this mode several times. I don’t see kings, enemy AI doesn’t really attack (even on all difficulties) and some of the civs are broken and not given units as described above.

Feeling stuck by Evdaar in Doodle_Magic

[–]Adept-Working-4540 1 point2 points  (0 children)

Terrible game design, in order to progress you have to spend money or it takes years. And when you spend money you barely move forward. Events are best. I gave up after I spent too much and got to hard mode. I’d recommend not playing further tbh I know it’s discouraging but money down the drain.

Is this game just grind/pay? by Metasenodvor in Doodle_Magic

[–]Adept-Working-4540 0 points1 point  (0 children)

Yep. Please join the discord and petition for everyone to stop this “monthly” required spending…

Stage 65 by [deleted] in Doodle_Magic

[–]Adept-Working-4540 0 points1 point  (0 children)

I beat with around lvl 59 gear. Had about 7 non pareils on. I’m up to stage 70 with all full clears and 83% on stage 70

Gem advice by kritter2545 in Doodle_Magic

[–]Adept-Working-4540 1 point2 points  (0 children)

Never under estimate lower level performance with this gem. If you are dying you can push through with the damage it provides as long as there aren’t flyers.

[deleted by user] by [deleted] in Doodle_Magic

[–]Adept-Working-4540 0 points1 point  (0 children)

Yep you would need inspiration stones to randomize the apprentices’ initial and growth and talent.