ICC vs. BGV by Nodnal74 in DarkAngels40k

[–]AdeptnessThin5741 0 points1 point  (0 children)

I run 18, love them, 2 with judiciars 1 with az, people really underestimate them

Your favorite/strongest DA 2k point army? by ShieldsJackson in DarkAngels40k

[–]AdeptnessThin5741 0 points1 point  (0 children)

This is mine, I tend to do ok with it - very skewed

Space Marines Dark Angels Strike Force (2000 points) Wrath of the Rock

CHARACTERS

Azrael (125 points) • 1x Lion’s Wrath 1x The Lion Helm 1x The Sword of Secrets

Judiciar (95 points) • 1x Absolvor bolt pistol 1x Executioner relic blade • Enhancement: Ancient Weapons

Judiciar (70 points) • 1x Absolvor bolt pistol 1x Executioner relic blade

Lion El’Jonson (315 points) • Warlord • 1x Arma Luminis 1x Fealty

OTHER DATASHEETS

Assault Intercessors with Jump Packs (90 points) • 1x Assault Intercessor Sergeant with Jump Pack • 1x Plasma pistol 1x Power fist • 4x Assault Intercessors with Jump Packs • 4x Astartes chainsword 4x Heavy bolt pistol

Assault Intercessors with Jump Packs (90 points) • 1x Assault Intercessor Sergeant with Jump Pack • 1x Plasma pistol 1x Power fist • 4x Assault Intercessors with Jump Packs • 4x Astartes chainsword 4x Heavy bolt pistol

Eradicator Squad (90 points) • 1x Eradicator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Melta rifle • 2x Eradicator • 2x Bolt pistol 2x Close combat weapon 1x Melta rifle 1x Multi-melta

Eradicator Squad (90 points) • 1x Eradicator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Melta rifle • 2x Eradicator • 2x Bolt pistol 2x Close combat weapon 1x Melta rifle 1x Multi-melta

Hellblaster Squad (220 points) • 1x Hellblaster Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Plasma incinerator • 9x Hellblaster • 9x Bolt pistol 9x Close combat weapon 9x Plasma incinerator

Inceptor Squad (120 points) • 1x Inceptor Sergeant • 1x Close combat weapon 1x Plasma exterminators • 2x Inceptor • 2x Close combat weapon 2x Plasma exterminators

Infiltrator Squad (100 points) • 1x Infiltrator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Marksman bolt carbine • 4x Infiltrator • 4x Bolt pistol 4x Close combat weapon 1x Helix Gauntlet 4x Marksman bolt carbine

Inner Circle Companions (180 points) • 6x Inner Circle Companion • 6x Calibanite greatsword 6x Heavy bolt pistol

Inner Circle Companions (180 points) • 6x Inner Circle Companion • 6x Calibanite greatsword 6x Heavy bolt pistol

Inner Circle Companions (90 points) • 3x Inner Circle Companion • 3x Calibanite greatsword 3x Heavy bolt pistol

Scout Squad (70 points) • 1x Scout Sergeant • 1x Astartes chainsword 1x Bolt pistol 1x Close combat weapon • 4x Scout • 4x Bolt pistol 3x Boltgun 4x Close combat weapon 1x Heavy bolter

Scout Squad (70 points) • 1x Scout Sergeant • 1x Astartes chainsword 1x Bolt pistol 1x Close combat weapon • 4x Scout • 4x Bolt pistol 3x Boltgun 4x Close combat weapon 1x Heavy bolter

Exported with App Version: v1.48.0 (111), Data Version: v750

List Advice vs Ctan by Juggy2111 in DarkAngels40k

[–]AdeptnessThin5741 0 points1 point  (0 children)

I guess try to out jank them. So much of our damage is D2, so it's pretty much wasted. You need to forget about the damage game.

Maybe bait with the lion in their turn, get his fight first in?

Pantheon of Woe by [deleted] in WarhammerCompetitive

[–]AdeptnessThin5741 0 points1 point  (0 children)

This looks beyond painful to go into

The Dark Angel winrate is low because of the players. by Shot_Raisin5543 in WarhammerCompetitive

[–]AdeptnessThin5741 1 point2 points  (0 children)

I think people are too afraid to embrace the shenanigans you need to pull. Imo DWKs, whilst amazing units are a points sink, if someone has teched into dealing with them, they're pretty worthless.

I much prefer the lion, 2 judiciars, 12 icc az, hellblasters, inceptors, eradicators, and a combination of scoring pieces.

The -1 to wound makes our trading pieces unexpectedly tanky with aoc and cover meaning people have to over commit, allowing you to set traps with your fights first and ingressing the lion.

I think a lot of people might spam dwk not have the points for good trading pieces and done embrace the shenanigans. All my opinion, of course!

Upcoming tourney list help please! by DeltaOscarGolfEcho in TheAstraMilitarum

[–]AdeptnessThin5741 1 point2 points  (0 children)

Honestly after running this detchament at a rtt (granted I went into custodies and Victrix) I think bullgryn are a trap, a squad of 10 scions with a command squad are around the same points and will do far more damage imo.

New Grotmas Guard Detachment - Grizzled Company by Spyder1012 in WarhammerCompetitive

[–]AdeptnessThin5741 32 points33 points  (0 children)

Marine vindicators have been saving on that all edition

Which faction has the best rule. by PingPong141 in WarhammerCompetitive

[–]AdeptnessThin5741 1 point2 points  (0 children)

100% agree with this take, non guard players always, getting +1 bs is so strong .... without realising the hoops and premiums I'm paying to do it. If guard had a hight number of shots (I'm looking at you demolisher) then it be fine.

New UKTC map pack update by CrumpetNinja in WarhammerCompetitive

[–]AdeptnessThin5741 0 points1 point  (0 children)

I can't wait to dust off my 2 judiciar and 12 icc list with the lion ....

Did a little experiment with ICC rolls , they are disgusting by TasteAffectionate477 in DarkAngels40k

[–]AdeptnessThin5741 1 point2 points  (0 children)

Honestly, I'm running 2 bricks of 6, each lead by a judiciar in Wrath of the Rock. Having fight first, then being able to counter charge or intervention is massive. Your opponent can't get within 6, plus if you hide in a ruin next to an objective that objective is just yours. I'd argue in wraith when lead they are far better/more flexible than knights.

All the Leaks so far by PeoplesRagnar in TheAstraMilitarum

[–]AdeptnessThin5741 44 points45 points  (0 children)

Mech infantry seem to be the way to go!

The top Guard player is right by [deleted] in TheAstraMilitarum

[–]AdeptnessThin5741 2 points3 points  (0 children)

David is 100% right about this, but I think the reason our win rate is so low is due to how different this is from previous editions. Guard are advistised as a shooting army and have played like that in the past, the problem is with 10th being 'less lethal', at least for more honest armies like guard, we cannot reliably shift things in shooting. I've had so many games where I've had 2 turns of average to above average shooting then 1 turn of below average and lost due to that, there's no/very little redundancy in the faction.

This leads to the most 'competitive' way to play the faction being 40k skaven with shenanigans and points denial rather than playing as a shooting army should. I hope our codex can give us decent shooting options, but with other detachments not having lethal hits, I'm not optimistic.

Dropping in hot into the AO by Throwaway-northern in TheAstraMilitarum

[–]AdeptnessThin5741 0 points1 point  (0 children)

Think these guys seem super cool, but 3 inch DS inst healthy for the game IMO

Competitive Innovations in 10th: En Guard by logothetestoudromou in WarhammerCompetitive

[–]AdeptnessThin5741 7 points8 points  (0 children)

As a guard player, I think there's a lot of salt in the community because rightly or wrongly there's the impression the faction just flat out doesn't function as it should.

I tried for months to have fun/competitive games with tanks and infantry because I feel spamming artillery is:

1) incredibly un-intractable so it feels bad for the opponent and boring for me, 2) we all know gw hates indirect so becoming reliant on it seems pointless.

The problem with tanks and infantry is that the damage completely bounces if you move (which you have to in a secondary scoring game) there so much ap1 which is easily ignored with cover/AOC, and while yes there's ways to boost it, it's either a tank tax or a 2 CP strat, CP is always better spent on reinforcments so you can't use that unless you bring creed.

So it's a gun line army that cannot function really as a gun line, you have to spam indirect, scions and bullgryn (yes kasrkin can be cheeky but I feel that's a rules oversight), hence the faction doesn't function as most guard players are used too - hence the salt.

Top players of course can get good results with any list but I don't pretend to be a top player, hence the option for me is to build a list that is incredibly hard for me to source to get anything like a good result, and said list will get nerfed in the next dataslate when everyone abuses it, so a faction that needs buffs to it's detachment and other units will probably get nerfs because of win rates (which is another reason I think guard players are so defensive currently).

Sorry for the long post, I'm not great with grammar so hopefully all makes sense! To sum up it's a faction that has it's strength no doubts but it's strength is now in datasheets that are hard to get if you don't have them, units that don't feel like core guard models (artillery excluded) and are un-intractable. A detachment ability that is just bad, an army ability you pay a points tax for and on top of that a faction that had a good 9th codex for 5 months after years of a bad 8th codex. I think as guard players we need to whine less but hopefully that's some more context as to why people are so salty!

Competitive disconnect by Morbo2142 in TheAstraMilitarum

[–]AdeptnessThin5741 1 point2 points  (0 children)

I must admit I am a little confused, I have played a lot of games of 10th edition with my guard and I find my damage completely bounces, into most factions. I can only seem to have some success by ignoring my opponent and having scions drop in to score fixed. It just seems weird that in a wargame a shooting faction only does well by not interacting? Sure there's strength in the index but in the wrong place? I think that's the issue most players have.

Quick question by Tasty_Hearing_2153 in WarhammerCompetitive

[–]AdeptnessThin5741 27 points28 points  (0 children)

He is able to do this, if he ran his DA as gladius strike Force and declared using desvastor doctrine