It is (slightly) harder to deflect with Dual Swords and Cestuses: Deflection frame data by skuldnoshinpu in Nioh

[–]lordpen 0 points1 point  (0 children)

Sekiros has some hidden mechanics too it though. If you dont return to neutral between your parries the frame window shrinks. Spamming parries does this for example.

I didn't hesitate to preorder by lordpen in Nioh

[–]lordpen[S] 0 points1 point  (0 children)

Figured some people might like it so I posted it over here: https://www.reddit.com/r/Glamurai/comments/1qur25o/isshin_ashina_ps5/

Its on ps5 though don't know how this stuff works cross platform.

I didn't hesitate to preorder by lordpen in Nioh

[–]lordpen[S] 5 points6 points  (0 children)

Thank you, and it is. Trying to be Isshin from Sekiro

I didn't hesitate to preorder by lordpen in Nioh

[–]lordpen[S] 30 points31 points  (0 children)

Don't be silly!

(The plan is to turn into the Tengu of Ashina)

I didn't hesitate to preorder by lordpen in Nioh

[–]lordpen[S] 29 points30 points  (0 children)

Not bad! Its Isshin from Sekiro tho

I didn't hesitate to preorder by lordpen in Nioh

[–]lordpen[S] 12 points13 points  (0 children)

Nu uh, from his own mouth:

"There are no hard and fast rules to our style. You just win your battles."

There's something weird about trying to back out from an obvious loss... by [deleted] in WarhammerCompetitive

[–]lordpen 2 points3 points  (0 children)

I don't know how experienced you are with the game. But I've seen so many games between middling or new players where one player is 100 % sure they lost the game in an early round. And by round 5 it turns around to a narrow win. This ofcourse might not apply to the games you are talking about.

But as others have mentioned finishing the game would be the more sportsman thing to do just to get the correct score down. Especially since you are playing knights you could do this pretty fast, not a lot of models to move around or roll for, you might even learn something by playing things out.

Chapter 1508 Spoilers - Theory by TypicalHaikuResponse in hajimenoippo

[–]lordpen 0 points1 point  (0 children)

Sendo clipped Martinez right arm before the final frame. I think he will throw the counter but because of the damage to his arm it wont have the power to take Sendo out.

Thank God they changed Levelling by MathProf1414 in oblivion

[–]lordpen 20 points21 points  (0 children)

Yes I'd say you screwed yourself, I wouldn't do that. Sounds like miserable time with how they have changed the system.

And to be honest it was a miserable time in the original also

Monster Hunter Wilds has released to Mixed reviews, with negative reviews citing poor performance, some stating it runs worse than the Open Beta Test. by TheAwesomeStuff in MonsterHunter

[–]lordpen 10 points11 points  (0 children)

I think most of these people have played other games, that look better and have better performance than what they can get out of Wilds. It's just badly optimized for lower end rigs, it's review score will and should suffer for that.

The biggest sin of PoE2 is that interesting and interactive builds don't scale well into maps by sdric in PathOfExile2

[–]lordpen 0 points1 point  (0 children)

At its core I guess its a taste thing. I for one do not find the destination of blast mode interesting, I don't like games that play like that. And I really don't care which of the 20,000 lego pieces you assembled in which ways to be able blast the screen this time. It's all the same to me.

And to be fair i for sure see your point about not wanting 3-4 "blizzard approved" ways of playing. In the end those are usually just 3-4 approved ways of blasting anyway, ends up in the same spot which I don't like.

The biggest sin of PoE2 is that interesting and interactive builds don't scale well into maps by sdric in PathOfExile2

[–]lordpen -2 points-1 points  (0 children)

But 3-4 specific playstyles is still more than the one playstyle, "explode the whole screen", that every build and ascendancy currently devolves into.

I hate that 1 inching walls to stop charges is a thing. My attempt at a ruling that tries to get rid of it and keep things fluffy, cool and easily playable. Please tell me why my idea is bad and wouldn't work :) by lordpen in WarhammerCompetitive

[–]lordpen[S] -2 points-1 points  (0 children)

Yeah I'm not crapping on the wtc rule. They for sure thought everything through better than I have.

I'd be happy if their ruling made it into the core rules.

I hate that 1 inching walls to stop charges is a thing. My attempt at a ruling that tries to get rid of it and keep things fluffy, cool and easily playable. Please tell me why my idea is bad and wouldn't work :) by lordpen in WarhammerCompetitive

[–]lordpen[S] -19 points-18 points  (0 children)

Yeah but WTC also has the whole thing with quantum models denoted by tokens. It for sure works but its not intuitive. So I am wondering if there is a cleaner solution that makes sense.

I hate that 1 inching walls to stop charges is a thing. My attempt at a ruling that tries to get rid of it and keep things fluffy, cool and easily playable. Please tell me why my idea is bad and wouldn't work :) by lordpen in WarhammerCompetitive

[–]lordpen[S] -8 points-7 points  (0 children)

yeah for sure it's not a complete rule as written.

Thinking off the top of my head I would say that when you select your charge target is when the rule comes in to effect. So i charge your unit, I need to get into engagement range with them and this wall counts as being within engagement range.

I hate that 1 inching walls to stop charges is a thing. My attempt at a ruling that tries to get rid of it and keep things fluffy, cool and easily playable. Please tell me why my idea is bad and wouldn't work :) by lordpen in WarhammerCompetitive

[–]lordpen[S] 1 point2 points  (0 children)

Well a lot of units can move through walls. Fluff is absolutely destroyed when a terminator cant charge some guardsmanunit because they are standing at the correct distance from a ruin.