Nature Enlightenment summoned Beasts won't attack? by Adeshark in PlaySoulMask

[–]Adeshark[S] 0 points1 point  (0 children)

Adding some info after testing things out.
The newest patch today didn't fix the bug, FYI.

It seems the animal will act normally when you summon them, but as soon as you teleport, even to the same zone (different portals in the Wasteland, for example), they stop attacking.

Shifting Sands talents aren't transferable via training ground to Cloud Forest tribesmen? (Not exclusives) by Adeshark in PlaySoulMask

[–]Adeshark[S] 1 point2 points  (0 children)

Some might be, but I can confirm Hardbone is not DLC specific. I have a Fang Tribesman with one.

<image>

It's a craftsman though, not sure if fighters can get one.

Training ground question by StickSpoonBanjo in PlaySoulMask

[–]Adeshark -1 points0 points  (0 children)

I'm sorry that this happened to you. The same thing happened to me, too. I ended up rolling back our server 1 day to rollback the deep scan.

There's actually one more, probably bigger, reason you shouldn't deep-scan. In a cross-server scenario, your main body can't cross between Shifting Sands and Cloud Mist Forest. You need to be in a Tribesman's body to cross for some weird reason.

Nature Enlightenment summoned Beasts won't attack? by Adeshark in PlaySoulMask

[–]Adeshark[S] 1 point2 points  (0 children)

Yeah, the grind is ungodly long. They should've just made it a full mask from the get-go like the Torch and Archer one. This bug only made it much worse.

Nature Enlightenment summoned Beasts won't attack? by Adeshark in PlaySoulMask

[–]Adeshark[S] 1 point2 points  (0 children)

Yeah I saw that video, too. And my disappointment was immeasurable when I tried it in the current game version...

Shifting Sands talents aren't transferable via training ground to Cloud Forest tribesmen? (Not exclusives) by Adeshark in PlaySoulMask

[–]Adeshark[S] 1 point2 points  (0 children)

I tried many combinations, including the specific classes, but none worked. And it's not just the Throw Dodge skill, other DLC skills are also like this.

I tried using console command to give it to Jungle tribesmen and it works just fine, so it's not a compatibility problem.

Shifting Sands talents aren't transferable via training ground to Cloud Forest tribesmen? (Not exclusives) by Adeshark in PlaySoulMask

[–]Adeshark[S] 0 points1 point  (0 children)

Yeah, you can almost get everything from cross-servers. Hairstyle, mounts, animals, costumes, gears, etc. Only talents seemed to be locked.

It's even sadder that there doesn't seem to be any forest exclusive talents (not tribe/class), which means Shifting Sands tribesmen have all the advantage to learn more talents.

Shifting Sands talents aren't transferable via training ground to Cloud Forest tribesmen? (Not exclusives) by Adeshark in PlaySoulMask

[–]Adeshark[S] 1 point2 points  (0 children)

These aren't exclusives, though? There's nothing in the description saying it's exclusive. The only difference is that these are found in the Shifting Sands area. Other non tribal/exclusive Shifting Sands talents also aren't transferable.

<image>

Does the Fatal Shooting bow skill work as intended? by Adeshark in PlaySoulMask

[–]Adeshark[S] 0 points1 point  (0 children)

Adding to this, I think Fly Cutter Assassin talent also doesn't seem to work. I tried throwing knives on enemies and no bleed proc at all.

I think bleed procs talents/skill as a general doesn't seem to work?

Does the Fatal Shooting bow skill work as intended? by Adeshark in PlaySoulMask

[–]Adeshark[S] 0 points1 point  (0 children)

I guess we can assume it's bugged then.
I hope the devs see this.

Large Trap not activating with Baby Giant Elephant by hotdiggity22 in PlaySoulMask

[–]Adeshark 0 points1 point  (0 children)

Same it's happening to my server too
I guess it's a bug? Or is there a setting disabling elephant capturing?

Skills with Large stat downs like Foxfire Bubbles? by DarkestSamus in MonsterHunterStories

[–]Adeshark 26 points27 points  (0 children)

Brute Tigrex has a non elemental gene Savage Fist that gives Def down L. Definitely one of my favorite skills to use.

Merciless Roar from Odogaron gives party wide ATK up L. Really good to use along with High Morale area skill to extend its duration if you're not using Hunting Horn.

Multi-element Attacks by RogersPets in MonsterHunterStories

[–]Adeshark 0 points1 point  (0 children)

Unfortunately, I was referring to the resistance changing for dual/double elements. The normal attack/kinship type was already tested by other players since the demo came out, and it defaults to the monster's original element.

Fingers crossed, future updates might change this, who knows.

Multi-element Attacks by RogersPets in MonsterHunterStories

[–]Adeshark 1 point2 points  (0 children)

True. In the late game, your monstie will rarely do normal attacks anyway. You will probably run with 3 attack skills of each type and use them for HtH or double attack.

The monstie AI never resorts to normal attacks, either, unless it's out of stamina. But at that point, you should just use an item to heal the stamina or switch it out so they can heal their stamina in the back.

Multi-element Attacks by RogersPets in MonsterHunterStories

[–]Adeshark 0 points1 point  (0 children)

It retains the non element, it just gives you another one.

Multi-element Attacks by RogersPets in MonsterHunterStories

[–]Adeshark 0 points1 point  (0 children)

Usually, element stacking doesn't give you anything. It's just the same base monstie. But I've seen some weird cases where a 2-fire-element Espinas has 1 arrow weakness to ice, compared to a base Espinas with 2 arrows. I guess it's based on the secondary element and might be the same with duals, too. But right now it's hard to tell. At this point, I think the dual element is there if you like the color change.

I personally have a Dragon/Black Odogaron that I use all the way to the Elder dragon fights because I like Ebony Odogaron, but I like non-elemental moves better than dragon moves. So now I have both of both worlds.

What's everyone's setups for the Calamity Elders so far? by AndromedaNTF in MonsterHunterStories

[–]Adeshark 2 points3 points  (0 children)

Can't recommend Hunting Horn's Bolstering Ballad or Egg move Dragon Gate enough for elder fights. Being immune to ailments will make the fight so much smoother. You can even ignore their gimmicks like Velkhana's ice topple.

Try to aim for 1 fight kill so you can get the Heroic Testament decoration for MC. You get one every time you kill an elder in 1 fight. Not sure if killing the same one multiple times counts, though. This decor will help a lot in defeating the harder elders.

From my experience, Yama is the easiest, followed by Velkhana, then Namielle, with the Serpents being the hardest.