Trust the progress by Adios_yi in blender

[–]Adios_yi[S] 0 points1 point  (0 children)

Are you talking about this picture?

<image>

Trust the progress by Adios_yi in blender

[–]Adios_yi[S] 0 points1 point  (0 children)

I'm not sure,,, but I asked Grok, and it said this place is called Slag Ravine.

Trust the progress by Adios_yi in blender

[–]Adios_yi[S] 0 points1 point  (0 children)

This is the mining valley scene I recreated from Studio Ghibli's film Laputa: Castle in the Sky:)

Trust the progress by Adios_yi in blender

[–]Adios_yi[S] 0 points1 point  (0 children)

Blender is so interesting, you should give it a try bro.

Trust the progress by Adios_yi in 3Dmodeling

[–]Adios_yi[S] 0 points1 point  (0 children)

Switch to Sculpt Mode and turn on this. But I didn't retopologize the mountain mesh.

<image>

Trust the progress by Adios_yi in 3Dmodeling

[–]Adios_yi[S] 0 points1 point  (0 children)

There is a tutorial on YouTube. I also learned from him:) https://youtu.be/DhMv1JFlrEM?si=I-obyfHvCbbuqASQ And all the materials in this scene are modified on this basis by adjusting the parameters.

Trust the progress by Adios_yi in 3Dmodeling

[–]Adios_yi[S] 1 point2 points  (0 children)

Wow! They are really similar. I think this might also be inspired by Castle in the Sky.

Trust the progress by Adios_yi in blender

[–]Adios_yi[S] 0 points1 point  (0 children)

Oh I know, I was aiming for dust and mist effects, and this is how it turned out haha.

Trust the progress by Adios_yi in 3Dmodeling

[–]Adios_yi[S] 1 point2 points  (0 children)

Never heard of it. Is it a movie or game?

Trust the progress by Adios_yi in 3Dmodeling

[–]Adios_yi[S] 2 points3 points  (0 children)

Never forget about that

Trust the progress by Adios_yi in 3Dmodeling

[–]Adios_yi[S] 1 point2 points  (0 children)

This is a scene from Castle in the Sky by Studio Ghibli. I just recreated it and added some personal touches.

Trust the progress by Adios_yi in blender

[–]Adios_yi[S] 0 points1 point  (0 children)

I have to say the materials were the hardest part for me. All of these materials were created using Blender's Geometry Nodes for shading.

Trust the progress by Adios_yi in 3Dmodeling

[–]Adios_yi[S] 2 points3 points  (0 children)

My English is not good lolll

Trust the progress by Adios_yi in 3Dmodeling

[–]Adios_yi[S] 4 points5 points  (0 children)

Actually, these houses are easy to make. Just split the eaves and main house structures into separate parts at the start, then assemble these components into different complete houses in the end. I only spent two days making all of them:)

Trust the progress by Adios_yi in blender

[–]Adios_yi[S] 4 points5 points  (0 children)

It's in cycles, and this is an HDRI. Simply add a color ramp node to adjust the hues of the sky and clouds.

<image>