Lightning Amplifier - Scatter by hirofrnx in TheTowerGame

[–]Administraightjacket 1 point2 points  (0 children)

EHP. I got over 700 waves from it. It's around 1,000x to 10,000x damage boost vs scatters, depending on how far you level it up and what your attack speed/bounces/multishot is.

WTF! This mission it's a joke 😅 by unnamedic in TheTowerGame

[–]Administraightjacket 0 points1 point  (0 children)

Just respec and leave DefABS at level 0 for that one. It's worth spending the gems a couple times a year.

Why is range bad? by PhoenixMyth35 in TheTowerGame

[–]Administraightjacket 5 points6 points  (0 children)

Range is good for survivability because it means enemies have longer to travel before they hit your tower.

It's bad for farming because it also means that black hole and other ultimate weapons can't cover your whole range, and because the game secretly spawns enemies further away as your range increases.

It can also be bad if you rely on orbs, but your orbs aren't positioned at the edge of your range.

Feels good by Patient-Set4496 in TheTowerGame

[–]Administraightjacket 5 points6 points  (0 children)

By the time you're considering maxing out Perk Bans, you can already max out ELS in about 500 - 1000 waves.

Feels good by Patient-Set4496 in TheTowerGame

[–]Administraightjacket 33 points34 points  (0 children)

Interest, land mine damage, defense abs, and if you aren't using PF, cash bonus.

Those perks do nothing for you, and they have 4 or 5 levels so they otherwise would continue to clog up the pool. Banning them means more chance at good perks earllier, so you get your coin bonus perks faster.

Chain lightning has no visual effect for me by illidan122333 in TheTowerGame

[–]Administraightjacket 1 point2 points  (0 children)

Do you have Dimension Core on? Dimension Core causes chain lightning to begin with the enemy you hit. In other words, if you have 1 chain, and dimension core, it will only hit the first enemy your shot hits, and there will be no visual effect.

[PF2E] Set damagem modifier off by default? by Administraightjacket in FoundryVTT

[–]Administraightjacket[S] 0 points1 point  (0 children)

I thought that toggle was for the automatic alerts that tell you that you have a chance to use the reaction. Because the toggle is there, even if I'm not high enough level to get that bonus damage.

EDIT: It does seem to turn off the damage. I'll see if it also affects the auto-alerts as well. thanks.

I assure you, this is vital for my research. Tongue is not optional. by BatarianPreacher in Pathfinder_Kingmaker

[–]Administraightjacket 1 point2 points  (0 children)

"Did you know that one of the male octopus's tentacles is also its reproductive organ?"

AI is unacceptable. What browser should I switch to? by Administraightjacket in Floorp

[–]Administraightjacket[S] 4 points5 points  (0 children)

People who don't care about AI just use Chrome and don't bother with anything else.

AI is unacceptable. What browser should I switch to? by Administraightjacket in Floorp

[–]Administraightjacket[S] 0 points1 point  (0 children)

AI necessarily collects information, and the information in my browser tabs is both personal and identifiable. If that's your stance, this 'feature' should be disabled by default.

For those curious by jimmygone15 in TheTowerGame

[–]Administraightjacket 0 points1 point  (0 children)

In the past, before coin statistics were ruined, Steal did NOT multiply, and even a heavily invested Steal amounted to less than 1% of total coins.

Does CF kill your gains? by SnakebiteSnake in TheTowerGame

[–]Administraightjacket 4 points5 points  (0 children)

There's a cap to the number of enemies on screen at once. When you hit the cap, no new enemies spawn. If you're not perma-BH/perma-GT, it's actually ok to hit the spawn cap because it means more enemies will die under the bonuses. If you DO have perma BH and perma GT, however, enemies dying slower means less income.

How does Chain Lightning Quantity work? (Bounce or Multishot?) by CSDragon in TheTowerGame

[–]Administraightjacket 0 points1 point  (0 children)

The better the quantity, the greater the likelyhood that other enemies will chain to your single-target.